Roman Baranov

C# / Unity Developer at Roobinium
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
BY

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Canada
    • Design Services
    • 1 - 100 Employee
    • C# / Unity Developer
      • Dec 2022 - Present

      Development of mobile projects from concept to release. - Project architecture planning - Implementation of core gameplay and features - Development and implementation of various UI systems and their dependencies (Main menu, shop, gameplay, settings) - Import and integration of 2D and 3D animations and 3D models (Spine, Unity Animator) - Introduction of sounds and music (AudioMixer) - Work with Scriptable Objects - Work with Particle System - Work with Sprite Library Asset (Character and items Skins systems) - Work with NavMesh and Terrain - Familiar with Shader Graph and Shaders - Understanding of Addressables - Implementation of a system for saving / loading the player's progress and game settings(Based on its architecture, as well as using the Easy Save asset) - Implementation of the localization system (L2 Localization) - Work with project optimization - Work with all base Unity systems - Registration of the project listing in Google Play. - Releasing project in the Google Play Console. - Support of released projects on Google Play. My projects links in Google Play Store 1. https://play.google.com/store/apps/details?id=com.Roobinium.MonsterSurvivors 2. https://play.google.com/store/apps/details?id=com.Roobinium.RoboRope

    • Cyprus
    • Computer Games
    • 1 - 100 Employee
    • Head of Games with Ads Monetization Dept
      • Jun 2021 - Apr 2022

      - Optimization of ads monetization in projects in order to maximize revenue- Monitoring of ads monetization KPIs of existing projects- Evaluation of the potential of new projects- Coordination of changes in advertising monetization of projects with internal and external teams- Collaboration with User Acquisition and ADs Managers- Planning of QA deadlines

    • Project Manager & Producer
      • Aug 2018 - Jun 2021

      ● Formation project vision and its development strategy● Development and iterations planning (Backlog, Road map)● Supervise internal and remote development teams● QA planning● Risk management● Act as a liaison between the various disciplines● Project KPIs analysis and improvement● Holding meetings and group calls with the team● Maintaining current knowledge of the gaming market and trends

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Game Designer & Project Manager
      • May 2015 - Aug 2018

      ● Planning the development of mobile projects ● Collaboration with publishers on studio projects (Renatus, Avocado, Pixonic) ● Projects KPIs analysis and its improvement ● Networking at international gaming conferences (White Nights, DevGamm) ● Maintaining current knowledge of the gaming market and trends ● Speaking as an expert at local events ● Content creation for casual game projects (new levels and features) ● Designing of game locations and mini-games for HOPA projects ● Writing design documentation for the development team ● Supervising features implementation ● Level design for casual match 3 and mid-core mobile projects ● VR adventure game characters and level design concepts

Education

  • Immanuel Kant Baltic Federal University
    Law
    2001 - 2006

Community

You need to have a working account to view this content. Click here to join now