Ryan Greenhow
Senior Game Designer at Hololabs- Claim this Profile
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Bio
Christopher Hoefgen
Working with Ryan has been a great experience over the last few years. Ryan is a top-tier game designer whose extensive experience making games helped make creating both Tiny Realms and M.E.R.C possible. Some of my best interactions with Ryan revolved around brainstorming game ideas and just bantering back and forth trying to discover what ideas would be fun and engaging. He is a super hard worker who puts everything into what he does, an inspires the team with his drive and his positive attitude. I would gladly recommend Ryan for any design job and I hope I have an opportunity to work with him again in the future.
Justin Rempel
Ryan is a great designer and a lot of fun to work with. We worked on a number of projects together at TinyMob where he demonstrated limitless creative ideas with realistic implementation requirements. Ryan can pick up any tool, including rickety dev tools, and use it to build quality art and content like maps, levels, characters, stories, you name it. Given the opportunity I would love to work with Ryan again.
Christopher Hoefgen
Working with Ryan has been a great experience over the last few years. Ryan is a top-tier game designer whose extensive experience making games helped make creating both Tiny Realms and M.E.R.C possible. Some of my best interactions with Ryan revolved around brainstorming game ideas and just bantering back and forth trying to discover what ideas would be fun and engaging. He is a super hard worker who puts everything into what he does, an inspires the team with his drive and his positive attitude. I would gladly recommend Ryan for any design job and I hope I have an opportunity to work with him again in the future.
Justin Rempel
Ryan is a great designer and a lot of fun to work with. We worked on a number of projects together at TinyMob where he demonstrated limitless creative ideas with realistic implementation requirements. Ryan can pick up any tool, including rickety dev tools, and use it to build quality art and content like maps, levels, characters, stories, you name it. Given the opportunity I would love to work with Ryan again.
Christopher Hoefgen
Working with Ryan has been a great experience over the last few years. Ryan is a top-tier game designer whose extensive experience making games helped make creating both Tiny Realms and M.E.R.C possible. Some of my best interactions with Ryan revolved around brainstorming game ideas and just bantering back and forth trying to discover what ideas would be fun and engaging. He is a super hard worker who puts everything into what he does, an inspires the team with his drive and his positive attitude. I would gladly recommend Ryan for any design job and I hope I have an opportunity to work with him again in the future.
Justin Rempel
Ryan is a great designer and a lot of fun to work with. We worked on a number of projects together at TinyMob where he demonstrated limitless creative ideas with realistic implementation requirements. Ryan can pick up any tool, including rickety dev tools, and use it to build quality art and content like maps, levels, characters, stories, you name it. Given the opportunity I would love to work with Ryan again.
Christopher Hoefgen
Working with Ryan has been a great experience over the last few years. Ryan is a top-tier game designer whose extensive experience making games helped make creating both Tiny Realms and M.E.R.C possible. Some of my best interactions with Ryan revolved around brainstorming game ideas and just bantering back and forth trying to discover what ideas would be fun and engaging. He is a super hard worker who puts everything into what he does, an inspires the team with his drive and his positive attitude. I would gladly recommend Ryan for any design job and I hope I have an opportunity to work with him again in the future.
Justin Rempel
Ryan is a great designer and a lot of fun to work with. We worked on a number of projects together at TinyMob where he demonstrated limitless creative ideas with realistic implementation requirements. Ryan can pick up any tool, including rickety dev tools, and use it to build quality art and content like maps, levels, characters, stories, you name it. Given the opportunity I would love to work with Ryan again.
Experience
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Hololabs
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Canada
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Software Development
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1 - 100 Employee
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Senior Game Designer
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Feb 2023 - Present
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Grapic Design
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Oct 2020 - Present
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KIXEYE
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Canada
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Computer Games
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1 - 100 Employee
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Game Designer
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Mar 2019 - Oct 2022
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Senior Quality Assurance Analyst
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Jun 2017 - Feb 2019
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TinyMob Games
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Canada
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Computer Games
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Game Designer
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Feb 2014 - May 2017
Designer for F2P mobile game Tiny Realms and Strategy Action game M.E.R.C. http://www.playmerc.com/ Designer for F2P mobile game Tiny Realms and Strategy Action game M.E.R.C. http://www.playmerc.com/
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UDUTU - Online Learning Solutions
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Canada
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E-Learning Providers
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1 - 100 Employee
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Project Manager
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Mar 2013 - Feb 2014
Managed the eLearning course development for one of Udutu's largest clients. Managed the eLearning course development for one of Udutu's largest clients.
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Game Designer
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Oct 2011 - Jul 2012
Design and implementation of multiple vehicles. Assisted in managing the Vehicle team (Artists, Engineers and Audio). Design and implementation of multiple vehicles. Assisted in managing the Vehicle team (Artists, Engineers and Audio).
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Blitzoo Casino Games
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Canada
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Gambling Facilities and Casinos
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1 - 100 Employee
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Game Designer
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Jan 2011 - Oct 2011
Game design for Social games. Game design for Social games.
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Senior Game Designer
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Mar 2005 - Oct 2010
Ship Combat, UI and gameplay design for Turok and Pirates of the Caribbean: Armada of the Damned (unreleased). Ship Combat, UI and gameplay design for Turok and Pirates of the Caribbean: Armada of the Damned (unreleased).
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The Walt Disney Company
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United States
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Entertainment Providers
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700 & Above Employee
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Senior Game Designer
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2005 - Oct 2010
Ship Combat, UI, gameplay design and a little bit of VO work sprinkled on the side, Ship Combat, UI, gameplay design and a little bit of VO work sprinkled on the side,
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Assistant Producer, QA Lead, QA Sr.Tester and QA Tester
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1998 - 2005
Worked on multiple titles as a tester all the way up to Assistant Producer. Worked on multiple titles as a tester all the way up to Assistant Producer.
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Education
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York University - Schulich School of Business
MCPM, Masters Certificate in Project Management, Project Management -
The University of British Columbia
Bachelor of Arts - BA, Art History, Criticism and Conservation -
The University of British Columbia
BA, Art History -
The University of British Columbia
Bachelor of Arts - BA, Art History, Criticism and Conservation