Daniel Chamberlin

Game Producer - II at Obsidian Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
Seattle, Washington, United States, US
Languages
  • English Full professional proficiency
  • Japanese Elementary proficiency
  • Spanish Elementary proficiency

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5.0

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Alisia Martinez

Daniel is a fantastic and effective communicator, leader, and teammate. Always thinking of the end product and how we can get there, he spent hours of his own time to ensure the product was better than the day before. He is extremely dependable and has the experience knowing what needs to get done first. I would be lucky to work on another project with Daniel!

Allyssa De La Torre

Daniel has always taken the initiative to better himself in order to create positive change around him. I've known and worked with Daniel for three years, and he has consistently gone out of his way to seek out more opportunities to accomplish these ends. As the Vice President and Design Lead of our student-run mock studio at UCSC, Daniel has helped to shape an inclusive environment for students interested in game development. By immersing himself in his career interests, he has rapidly learned how to design engaging and innovative gameplay experiences. He encourages others to step outside their comfort zone and continues to be an excellent mentor for many others who are eager to learn about what it takes to design and produce a game.

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Game Producer - II
      • Jan 2023 - Present

      Producing our content teams to create beautiful worlds and great quests

    • Game Producer
      • Apr 2022 - Jan 2023

    • United States
    • Computer Games
    • 700 & Above Employee
    • Producer II
      • Jul 2021 - Apr 2022

      Delivering cosmetics for Legends of Runeterra! Leading the team from initial concepts to final implementation, I worked to determine what skins we should be making and where to invest our resources to deliver the best possible player experience. I managed the schedule and ensured high quality work from an internal team of 10 and dozens of external artists.

    • Associate Producer
      • Nov 2020 - Jul 2021

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Technical Producer I
      • Nov 2019 - Nov 2020

      - Led initiative to improve internal tooling for content creation- Producer on unannounced R&D project in early stages to define vision and processes for the project

    • Junior Producer
      • May 2018 - Nov 2019

      Deliver weekly releases for the Mobile Narrative Game: Choices. - Working closely with the writing team through all stages of development to bring great stories to a worldwide audience. - Managing and optimizing our triweekly DLC content updates- Collaborating with artists, developers, writers and designers to create new content and necessary features- Internal Tools Development to resolve gaps and eliminate bottlenecks during content creation- Help drive the direction of our content and ensure a high bar of quality for a Top 25 Game Show less

    • United States
    • Entertainment
    • 100 - 200 Employee
    • Creative Management Intern
      • Jul 2017 - Oct 2017

      - Review game submissions, including pitch documents and playable builds, summarizing strengths and weaknesses, and comparing them to market competitors. - Review internal projects in various stages of development and provide clear and actionable feedback on creative direction, design and user experience - as well as collating the feedback of other 505 team members - Assist with research projects such as gathering reference materials for specific games, or doing detailed analysis into genres and mechanics - Collaborate with the 505 Games Production, Brand, Marketing and Business Acquisition teams, as well as with the external developers or licencors as needed Show less

    • United States
    • Computer Games
    • Game Designer
      • Dec 2016 - Oct 2017

      Lift is a narrative game in VR all about interacting with others, using not your words, but your body and motion. Responsibilities Include: - Outlining, Script writing and review - Scripting and Level Design in Unity 3D - Audio recording and actor direction Lift is a narrative game in VR all about interacting with others, using not your words, but your body and motion. Responsibilities Include: - Outlining, Script writing and review - Scripting and Level Design in Unity 3D - Audio recording and actor direction

    • United States
    • Higher Education
    • 700 & Above Employee
    • Residential Assistant at Kresge College
      • Sep 2015 - Jun 2017

      As Residential Assistant, I ensure the safety and happiness of on-campus University residents. I acted as a role model and mentor for UC Santa Cruz students providing: - Policy Enforcement - Educational Program Planning - Event Planning, small and large scale - Move-in and move-out coordination - Training in mental health first aid and therapy As Residential Assistant, I ensure the safety and happiness of on-campus University residents. I acted as a role model and mentor for UC Santa Cruz students providing: - Policy Enforcement - Educational Program Planning - Event Planning, small and large scale - Move-in and move-out coordination - Training in mental health first aid and therapy

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Design Lead and Vice-President
      • Jan 2015 - Jun 2017

      As Design Lead, I supervise the design teams of GDA as we collaborate to create inventive and fun video games. GDA is fully run and operated by University students passionate about creating great games. As Vice-President I helped dictate the direction of GDA: - Recruiting new members and providing resources for game development - Commissioning guest lectures from speakers in the game industry - Providing creative guidance on game pitches - Producing yearly projects - Organizing club finances - Selecting candidates for leadership positions - Organizing the Global Game Jam at Santa Cruz - Coordinating a scholarship trip to the 2017 Game Developer's Conference Show less

    • United States
    • Education Management
    • 300 - 400 Employee
    • Instructor
      • Jun 2016 - Aug 2016

      As an Instructor at iD Tech Camps, I led multiple courses for High School students on how to use Unreal 4, Unity 5 and Source Engine. For the week long course, I guided the students through each engine and ultimately created a project at the end of the week. - Provided lessons on programming and level design in C# and C++ - Provided design guidance from examples and theory - Resolve bugs - College preparation advice and mentoring - Maintaining health and safety of students As an Instructor at iD Tech Camps, I led multiple courses for High School students on how to use Unreal 4, Unity 5 and Source Engine. For the week long course, I guided the students through each engine and ultimately created a project at the end of the week. - Provided lessons on programming and level design in C# and C++ - Provided design guidance from examples and theory - Resolve bugs - College preparation advice and mentoring - Maintaining health and safety of students

Education

  • University of California, Santa Cruz
    Bachelor's Degree Cum Laude, Games and Playable Media
    2014 - 2017

Community

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