Alexander Johnson

Audio Lead at Heart Machine
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Los Angeles Metropolitan Area, US

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Entertainment
    • 1 - 100 Employee
    • Audio Lead
      • Jan 2022 - Present

    • Sound Designer
      • May 2020 - Feb 2022

      Solar Ash

    • United States
    • Entertainment
    • 200 - 300 Employee
    • Senior Sound Designer
      • May 2019 - Mar 2020

      Ori and the Will of the Wisps Ori and the Will of the Wisps

    • United States
    • Entertainment
    • 200 - 300 Employee
    • Technical Designer, Interactive Division
      • Mar 2018 - Oct 2018

      Worked within Pro Tools to design SFX, edit VO, spot & edit Foley.Worked within Wwise, Unreal, and Unity to implement sounds in games

    • Sound Design Asset Manager, Interactive Division
      • Jul 2013 - Mar 2018

      Worked closely with all levels of management to develop and execute to create organizational solutions for individual projectsUtilized a full understanding of creative development process including status of current and future projectsCompose emails to clients, and internal emails to project supervisorsSystemized file folders to facilitate a clean and easy workflowTracked the progress of thousands of sound effects and ensure the work is completed with no loose endsResponsible for file delivery, both internally and externally, ensuring all assets are delivered on time and proactively following up as neededTranscoded video and audio to/from any formatCreated and organized Pro Tools sessions using media received from the clientContributed in the development of archiving standards and workflowUtilized a deep familiarity with video games and audio to decipher the sometimes vague descriptions in client asset sheets :)

    • United States
    • Design
    • Sound Design Asset Manager
      • Nov 2011 - Jul 2013

      Worked within Pro Tools to edit VO and SFX, as well as spotting the majority of the Foley that came through the door.Work closely with all levels of management to develop and execute to create organizational solutions for individual projectsCompose emails to clients, and internal emails to project supervisorsBuild asset sheets with smart filenames that will make future work clean and easyTrack the progress of thousands of sound effects and ensure the work is completed with no loose endsResponsible for file delivery, both internally and externally, ensuring all assets are delivered on time and proactively following up as neededFull understanding of creative development process including status of current and future projectsTranscode video and audio to a myriad of formatsPerform backups and retrieve data from backupsCreate and organize Pro Tools sessions using media received from the clientContribute in the development of archiving standards and workflowUtilize a deep familiarity with video games to decipher the sometimes vague descriptions in client asset sheetsBuilt company website out of necessity, while remaining faithful to conflicting opinions from all levels of management

    • Production Assistant
      • Sep 2006 - Nov 2011

      Break down Voice Over scripts into appropriate printable documents for each day's recording.Took notes in Voice Over sessons, tracking all client decisions on recorded content

Community

You need to have a working account to view this content. Click here to join now