Dorrene Brown

Head of Product at Infinite Reality
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Contact Information
us****@****om
(386) 825-5501
Location
Seattle, Washington, United States, US

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5.0

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Vinnie Tieto

Dorrene was my manager on the Mixed Reality team at Microsoft--we worked together on a highly ambitious project with lots of constantly moving parts. Dorrene was the project manager and she never failed to amaze me with her grasp of the complex and voluminous details involved. On a human level, I was impressed with her genuine concern for the well being of her team members--a quality you hope for in a manager but don’t always find. She was generous with her time in helping me to ramp up, and freely shared praise when she felt good work was being done. I would be happy to work with Dorrene again and can highly recommend her if you’re looking for someone who’s smart, accomplished, and down-to-earth.

Sean Kerawala

Dorrene drove Microsoft Mesh to Private Preview and served as a key developer platform visionary, exhibiting a brilliant combination of PM and technical skills that unified 50+ stakeholders to deliver within an astounding 6-month timeframe. Her pleasant sense of humor, ability to simplify, and genuine care for others make her a world-class colleague that any high-performing team would be lucky to have.

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Head of Product
      • Jul 2023 - Present

      Drove company-wide transformation through strategic reorganization efforts. Fostered sustainable growth by creating dedicated team structures to support long-term objectives. Forged partnerships with external recruitment agencies, collaborating with HR to craft an inclusive hiring pipeline spanning development, project management, and quality assurance domains. Pioneered a quarterly roadmap that enabled seamless scaling, transitioning from onboarding individual metaverse clients to managing multiple clients concurrently. Acted as a dedicated mentor to junior and senior program managers, dedicated to ensuring enduring team success. Show less

    • Vice President, Product Technology
      • Mar 2023 - Jul 2023

      Wore any and all hats in order to successfully launch a private superfan experience of DSE's metaverse experiences. Orchestrated the integration of all tech teams across Infinite Reality onto a cohesive program management system, introducing unified sprints, release management processes, and milestone planning. Pioneered a comprehensive manual quality assurance approach, aligning milestones and releases with customer expectations. Led the Information Security squad, implementing NIST Framework 800-53-compliant security measures encompassing routine penetration testing, security logging, and incident management. Oversaw day-of event management support, collaborating with internal customer service teams to ensure seamless live metaverse events, complete with in-space assistance and video management. Show less

    • Senior Program Manager Lead
      • Oct 2022 - Mar 2023

      Took over management of a single pre-release metaverse, built in several disparate experiences using different technologies, including Unity and Unreal. Assisted the team in making architectural decisions, eventually settling on a Unity-based release. Established sustainable program management methodologies utilizing Jira. Led and supervised a team of vendor developers and designers, successfully revitalizing a stalled program to completion. These efforts culminated in the successful delivery of the aforementioned metaverse experience to the client. Show less

    • United States
    • Software Development
    • 700 & Above Employee
    • Senior Technical Product Manager, XR
      • Feb 2022 - Mar 2023

      I led teams to ensure all VR/AR input mechanisms (eye gaze, hand tracking, controllers, etc.) function successfully in the Unity ecosystem. This work mostly manifested through Unity's XR Interaction Toolkit and the XR Hands Package, though I did own the roadmaps of several internal projects as well. I led teams to ensure all VR/AR input mechanisms (eye gaze, hand tracking, controllers, etc.) function successfully in the Unity ecosystem. This work mostly manifested through Unity's XR Interaction Toolkit and the XR Hands Package, though I did own the roadmaps of several internal projects as well.

    • United States
    • Software Development
    • Founder
      • Aug 2021 - May 2022

      As the company's founder, I led the creation of apps/vertical slices for experimental virtual reality experiences. Responsibilities included building a team of devs/designers, managing partnerships with IP owners, and handling all technical program and product management at the company. As the company's founder, I led the creation of apps/vertical slices for experimental virtual reality experiences. Responsibilities included building a team of devs/designers, managing partnerships with IP owners, and handling all technical program and product management at the company.

    • United States
    • Software Development
    • 700 & Above Employee
    • Senior Product Manager, Hololens & Microsoft Mesh
      • Feb 2019 - Jul 2021

      In March 2020, I became the first full-time technical product manager for Microsoft Mesh - incubating the concept with a small team of developers, proving out the product MVP, and helping onboard a team that grew the seed of an idea into an announced product. My focus today guides the developer-facing pieces of the product into something that both Microsoft and external developers use to build amazing apps.In 2019, I owned head tracking and hologram quality for Microsoft VR/AR devices, including HoloLens 2, VR devices, and specialized hardware for the US military. I defined triage processes, data-driven product roadmaps, and ethical data collection processes to curate product roadmaps. Finally, I worked directly with customers, including Equinor, several entertainment companies, Walmart, the US Army, and NASA to stand up MR solutions in particularly complex environments. Show less

    • Senior Product Manager, Surface
      • Sep 2018 - Feb 2019

      I continued work on tented hardware and software programs at Microsoft.

    • Program Manager 2, Surface
      • Apr 2018 - Aug 2018

      I led the prototyping and incubation of new hardware/software for Surface. This included Cortana's value prop on the Surface Headphones, as well as incubatory work on tented hardware. I also managed the handoff of these experiences to cross-division product teams for further development.

    • Program Manager 2, Cortana Platform & Ecosystem
      • Dec 2015 - Apr 2018

      I wore several hats on the Cortana Skills Kit team. My job consisted of:1. Defining the developer experience for the v1 Cortana skills kit, enabling Microsoft Bot Framework bots, mobile apps, websites, and other web services to integrate conversational experiences with Cortana. This is the platform as shipped at Build 2017.2. Working with marketing/business development to evangelize Cortana and her skills. This includes giving demonstrations and sessions to tech media, press, and developer enthusiasts, as well as helping define the go to market strategy for the skills kit. I also met with and provided technical support for third party partners working with Microsoft to ship skills.3. Training evangelists, writers, and other Microsoft employees on best practices for skill development. This involves writing sample code/language models/documentation for core platform features, managing vendors and technical writers to produce detailed reference/conceptual content/training, and supporting internal channels where folks can ask for support.4. Helping grow the Cortana skills kit team - ensuring that our job descriptions and hiring practices allow for a wide set of candidates, making sure that our team grows in a diverse way, and that our team culture isn't lost as we expand. Show less

    • Program Manager, Cortana
      • Sep 2015 - Dec 2015

      I incubated several ideas around skill development for Cortana, some of which made it into the first version of the Cortana skills kit.

    • Program Manager, Office Extensibility
      • Jul 2013 - Sep 2015

      I manage a variety of projects spanning the entire Office and SharePoint developer space, mostly around our community and open source efforts. Recently, I've focused on the following:1. Design and manage the production of new add-in types in Office 365. Work with partner teams to understand their domain space within Office and build relevant extensible points/APIs accordingly. Conduct breakout sessions and lectures on said new add-in types, placing in the top 5 Office speaker list at TechReady 20 and Build 2015.2 Fostering an open source culture within Microsoft. Created the OfficeDev GitHub org and now work with teams throughout Microsoft to release code/assets through it. Have guided two major product open-source "launches"​ (the Office 365 Android SDK and Open XML SDK) since the org's inception.3. Collecting and assessing community feedback through the Office and SharePoint developer UserVoice. Created (and currently run) a weekly triage meeting to assess incoming data. Created processes in which I work with other PMs on the team to investigate and implement highly requested features.4. Assisting in managing the Office and SharePoint developer communities (Twitter, Facebook, Yammer, Office Blogs, MSDN forums, Stack Overflow). Our high-touch engagement has resulted in 1000+ Twitter followers and strong engagement from our Yammer groups in the six months since we've begun. Show less

    • United States
    • Software Development
    • 700 & Above Employee
    • Program Manager Intern
      • Jun 2012 - Aug 2012

      Gathered requirements for and managed the product lifecycle of multiple apps for Office. Helped create app UX patterns/UI templates for internal and external developers. Met with prospective third party partners to present product functionality. Worked across teams to establish and prioritize feature requests for other MSFT products. Gathered requirements for and managed the product lifecycle of multiple apps for Office. Helped create app UX patterns/UI templates for internal and external developers. Met with prospective third party partners to present product functionality. Worked across teams to establish and prioritize feature requests for other MSFT products.

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Engineering Intern
      • Jun 2011 - Aug 2011

      Refactored internal testing tools with the intent to streamline and expand upon the currently existing Mint QA process. Identified and fixed bugs in the main codebase. Worked with third parties in order to research potential customer acquisition strategies. Refactored internal testing tools with the intent to streamline and expand upon the currently existing Mint QA process. Identified and fixed bugs in the main codebase. Worked with third parties in order to research potential customer acquisition strategies.

    • United States
    • Defense and Space Manufacturing
    • 700 & Above Employee
    • VULOS Co-op Testing Engineer
      • Mar 2011 - May 2011

      Wrote, set up, and executed manual black box bench and field tests for the RF-7800V-HH. Verified bug fixes against established standards. Managed and assisted in the requirements/design processes of a Python testing simulation used to emulate user-radio interaction. Wrote, set up, and executed manual black box bench and field tests for the RF-7800V-HH. Verified bug fixes against established standards. Managed and assisted in the requirements/design processes of a Python testing simulation used to emulate user-radio interaction.

    • United States
    • Defense and Space Manufacturing
    • 100 - 200 Employee
    • SYERS Ground Software Engineering Co-op
      • Jun 2010 - Nov 2010

      Worked on a variety of different projects related to the U-2 reconnaissance aircraft and ORS-1 spacecraft. Designed, developed, and debugged testing simulations in order to reduce integration risks and costs for new products. Maintained and debugged existing software products. Worked on a variety of different projects related to the U-2 reconnaissance aircraft and ORS-1 spacecraft. Designed, developed, and debugged testing simulations in order to reduce integration risks and costs for new products. Maintained and debugged existing software products.

Education

  • Rochester Institute of Technology
    Bachelor of Science, Software Engineering, Industrial Engineering
    2009 - 2013
  • University of Rochester
    Computer Science, German, Medieval Studies
    2008 - 2009
  • Abington Senior High School
    2005 - 2008

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