Nico Ulbricht

Director of Engineering at Ampero by BayWa r.e.
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Contact Information
us****@****om
(386) 825-5501
Location
Berlin, Berlin, Germany, DE

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Experience

    • Germany
    • Software Development
    • 1 - 100 Employee
    • Director of Engineering
      • Nov 2022 - Present

    • Germany
    • Software Development
    • 700 & Above Employee
    • Group Engineering Lead
      • Mar 2021 - Nov 2022

      - Being responsible for the Checkout Tribe, including order management, promotions, payment processing and post-order experience and fraud detection, encompassing 30+ Engineers spread across cross-functional teams - Managing several Engineering Leads, mentoring them and guiding their career growth - Responsibility of the Backend as a Functional Lead at Gorillas, setting the direction for a total of 50+ Backend Engineers - Managing external integrations with commercial delivery partners, including stakeholder relationship management - Heavy contribution in the infrastructural stability and on-call processes, ensuring that Gorillas is stable and reliable even in rush hour scenarios across the globe - In addition: OKR setting, hiring and contribution to the Engineering career framework Show less

    • United States
    • Consumer Services
    • 1 - 100 Employee
    • Engineering Lead
      • May 2019 - Feb 2021

      Leading the early Backend and Infrastructure Development. This includes building the initial MVP and doing the groundwork for scaling into an event-driven microservice architecture. Additionally setup the company with a secure and versioned Infrastructure as Code solution including state of the art solutions for logging, monitoring, alerting and tracing. Involved in building hiring pipelines and conducting technical interviews. Leading the early Backend and Infrastructure Development. This includes building the initial MVP and doing the groundwork for scaling into an event-driven microservice architecture. Additionally setup the company with a secure and versioned Infrastructure as Code solution including state of the art solutions for logging, monitoring, alerting and tracing. Involved in building hiring pipelines and conducting technical interviews.

    • Germany
    • Transportation, Logistics, Supply Chain and Storage
    • 400 - 500 Employee
    • Engineering Lead
      • May 2017 - May 2019

      Leading development and maintenance of a Real-Time Freight Quotation Engine. This meant providing a scalable Rate Management system with a reliable throughput of millions of freight rates. The challenge was processing the amount of data in a reasonable time frame, while facading the complexity from the internal and external users. Lead the DevOps initiatives that allowed us to scale our Engineering team more efficiently. This includes managing our Heroku, AWS, CircleCI and local development setups with custom tooling and building a facade around Terraform. As a final step transitioned from a low scalability Heroku setup to a high scalability Kubernetes event-based microservice infrastructure.Managed recruiting and initial onboarding pipelines for Software and Site Reliability Engineers. Show less

    • Software Engineer
      • Jul 2016 - Apr 2017

      Hired at a very early stage of the company as the first Backend Developer.Heavily influenced the architecture and infrastructure decisions. Started with an MVP Monolith Architecture to get features out fast; later transitioned to an event-based Microservice architecture.Additionally lead infrastructure development involving AWS and hosting our system on EC2 & ECS. Developed tooling to allow for easier management as well as an abstraction of the AWS terminology and interfaces.

    • Germany
    • Consumer Services
    • CTO
      • Sep 2013 - May 2016

      Leading the hardware and software development of a 3D Photogrammetric Full-Body Scanner. This includes orchestrating hundreds of network devices to be synchronised to a window of milliseconds, developing tools to support internal scalability and coordinating a team of artists and developers Leading the hardware and software development of a 3D Photogrammetric Full-Body Scanner. This includes orchestrating hundreds of network devices to be synchronised to a window of milliseconds, developing tools to support internal scalability and coordinating a team of artists and developers

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