Lidia Martinez Prado

Technical Artist, Unity Developer, Technical Director at Freelance, Self Employed
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Contact Information
us****@****om
(386) 825-5501
Location
Madrid, Community of Madrid, Spain, ES

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Experience

    • United Kingdom
    • Software Development
    • 400 - 500 Employee
    • Technical Artist, Unity Developer, Technical Director
      • Apr 2020 - Present

      Currently working fulltime on Assets for the Unity asset store. Mainly WaveMaker, a real-time wave simulation asset. Using Burst & Job System, linear algebra, physics, profiling and optimization, algorithms.

    • Spain
    • Entertainment Providers
    • 1 - 100 Employee
    • Co-founder, Technical Artist, Game Engine Developer, Technical Director
      • Oct 2016 - Present

      Madrid Area, Spain Virtual Method is a very small studio where we mix artistic skills with software development to create tools used by technicians and artists on the visual media industy. We also generate content related to these areas to teach others how to do it. http://www.virtualmethodstudio.com - Software development for the visual media industry - Technical consultation services - PySide UI development in Maya - Online course on PlanetaCG.com… Show more Virtual Method is a very small studio where we mix artistic skills with software development to create tools used by technicians and artists on the visual media industy. We also generate content related to these areas to teach others how to do it. http://www.virtualmethodstudio.com - Software development for the visual media industry - Technical consultation services - PySide UI development in Maya - Online course on PlanetaCG.com (https://planetacg.com/curso/interfaces-usuario-maya-qt-pyside/) - Scene Optimization on Maya Masterclass (Ilion Animation Studios. June 2017) - Technical Maya for Artists Masterclass (Fictizia. June 2017) - Optimization and Efficiency on Maya Masterclass (Fictizia. April 2017) Show less

    • United States
    • Entertainment Providers
    • 300 - 400 Employee
    • Filmmaker, Cinematographer
      • Jun 2004 - Present

      Madrid Area, Spain All shortfilms and vfx breakdowns are available in my website www.lidia-martinez.com - 2020: Shortfilm "La Indiferencia". Director, Screenwriter - 2018: Video documentary for Joji Hirota & The Taiko Drummers + Taikomon concert in Valladolid, Spain. - 2016: Director Assistance for MINE (Pictures Plus Prod.) - 2016: Second Assistant Camera (2AC) for David Gould's Stolen Senses Teaser (coming) - 2016: Developer and Camera Artist (camera) for Terry Prattchet's Trollbridge… Show more All shortfilms and vfx breakdowns are available in my website www.lidia-martinez.com - 2020: Shortfilm "La Indiferencia". Director, Screenwriter - 2018: Video documentary for Joji Hirota & The Taiko Drummers + Taikomon concert in Valladolid, Spain. - 2016: Director Assistance for MINE (Pictures Plus Prod.) - 2016: Second Assistant Camera (2AC) for David Gould's Stolen Senses Teaser (coming) - 2016: Developer and Camera Artist (camera) for Terry Prattchet's Trollbridge (http://www.trollbridge.film/) - 2016: Cinematographer and Camera Operator for Flatmates: Episode 3 (Comedy. Pictures Plus Prod.) - 2015: VFX assistance for La Parada (Terror. Mario Ayala) - 2015: Photo and camera operator for several small events and concerts. - 2015: Camera operator and editor of actor Paul Freeman's interview in Ubeda, Spain. - 2015: VFX Sup. on set & CG Artist for Next Project's shortfilm "Abatido" (Next Project) - 2013: Runner, VFX Sup on set & CG Artist for "Almas Blancas" (Fantasy drama) - 2011: Director, Camera Op, Editor, CG Artist for "Suplente" (Zombie parody) - 2010: Director for filmmaking school final project at "Cambio de Look" (Comedy) - 2002 · 2007: Edition and camera operator on several events and shortfilms at Tolkien Society - 1995 ~ : Director and writter of several shortfilms at High School Show less

    • Computer Games
    • 1 - 100 Employee
    • Unity Developer
      • May 2022 - Mar 2023

      Estados Unidos Remote contractor. Procedural generation tools, tools for artists, Unity development, a bit of shaders.

    • Spain
    • Industrial Machinery Manufacturing
    • 1 - 100 Employee
    • Unity Developer, Technical Artist, R&D Developer
      • Apr 2020 - May 2021

      Madrid, Comunidad de Madrid, España Working full-time on Unity3D to create realtime sand and soil manipulation simulation.

    • Unity, R&D Developer
      • Nov 2018 - Apr 2020

      Madrid y alrededores, España R&D on AGX physics engine for Unity3D. Effcienciy. Physics Simulation.

    • Spain
    • E-Learning Providers
    • 1 - 100 Employee
    • Online Tutor
      • 2017 - 2020

      All courses are in spanish. - Introduction to Unity course. - Efficiency and Optimization on Maya course. - Creating UI with PySide in Maya course.

    • Spain
    • Higher Education
    • 100 - 200 Employee
    • Teacher - Introduction to Technical Direction - Tool Development for Artists
      • Jan 2014 - Jun 2018

      Las Rozas de Madrid y alrededores, España Sporadically teaching different subjects in the Animation Career about programming for 3D Apps (Maya)

    • Spain
    • Entertainment Providers
    • 1 - 100 Employee
    • Pipeline & Tools TD
      • Aug 2016 - Sep 2016

      Madrid Area, Spain Pocoyo Season 4

    • New Zealand
    • Entertainment Providers
    • 300 - 400 Employee
    • Animation TD
      • Aug 2015 - Jun 2016

      Wellington & Wairarapa, New Zealand - Direct support for animation/mocap team of 150+ people fixing problems in scenes, fixing in-house tools and training them using In-house and external tools. - Development of new tools. Code refactor and clean-up. Spent most of my time on: - Jon Favreau's The Jungle Book - Spielberg's The Big Friendly Giant (BFG) - Avatar: Flight of Passage (for Disney’s Animal Kingdom Avatar World in Florida, USA) - Alvin and the Chimpmunks: Road Chip - Pete's Dragon Also… Show more - Direct support for animation/mocap team of 150+ people fixing problems in scenes, fixing in-house tools and training them using In-house and external tools. - Development of new tools. Code refactor and clean-up. Spent most of my time on: - Jon Favreau's The Jungle Book - Spielberg's The Big Friendly Giant (BFG) - Avatar: Flight of Passage (for Disney’s Animal Kingdom Avatar World in Florida, USA) - Alvin and the Chimpmunks: Road Chip - Pete's Dragon Also working on: - Batman VS Superman: Dawn of Justice - Spectral - CIA Central Intelligence - Independence Day: Resurgence - War of the Planet of the Apes - Luc Besson's Valerian and the City of a Thousand Planets - Other projects Show less

    • Spain
    • Animation and Post-production
    • 1 - 100 Employee
    • Technical Director, Pipeline Developer
      • Jan 2015 - May 2015

      Madrid Area, Spain Developing enhancements and new tools and R&D for several departments for film "Capture the Flag".

    • Spain
    • Software Development
    • 1 - 100 Employee
    • R&D / UI Developer
      • Aug 2012 - Jul 2014

      Madrid Area, Spain Part of the small foundation group of RoomBox through out all the design and development process.

    • Freelance Web Programmer and Designer (during studies)
      • 2005 - 2012

Education

  • Universidad Rey Juan Carlos
    Máster, Computer Graphics, Games and Virtual Reality
    2011 - 2012
  • CICE, La Escuela Profesional de Nuevas Tecnologías
    Master Degree on Character Animation, Animation
    2014 - 2015
  • Universidad Complutense de Madrid
    Bachelor of Engineering (B.E.), Computer Science
    2004 - 2011
  • Vancouver Institute of Media Arts (VanArts)
    Classical 2D Animation
    2006 - 2006
  • Universidad Complutense de Madrid
    Course, Intensive Course on C++ Game Programming
    2007 - 2007
  • Universidad Complutense de Madrid
    Bachelor's degree, Mathematics
    2002 - 2004
  • Mr. Cohl
    Animation Production Masterclass, Cinematography and Film/Video Production
    2015 - 2015
  • CEV. Escuela Superior de Comunicación, Imagen y Sonido
    Intensive Summer Couse on TV and Digital Video Production
    2010 - 2010
  • Miramar Events Trust
    Workshop for Emerging Filmakers, filmmaking
  • FICTIZIA
    Lighting and Look-Dev in VFX Workshop, Visual Effects

Community

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