Travis Wehrman

Software Developer III at Flow-Cal
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Contact Information
us****@****om
(386) 825-5501
Location
US

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Experience

    • United States
    • Oil and Gas
    • 1 - 100 Employee
    • Software Developer III
      • May 2015 - Present

      My primary focus is to identify and execute methods to improve developer productivity and support other developers in resolving difficult issues. ★ Resolved various issues found in the enterprise application. ★ Investigated methods to improve developer productivity and development experience. ★ Identified several compiler/linker bugs and respective workarounds in lieu of modern toolsets. ★ Migrated 2M LOC 20+ year old code base from pre-C++ standardization to a modern compiler. ★ Supported other teams in the trickier areas of C++ including compiler/linker behaviors.

    • Lead Developer / Project Lead
      • 2010 - Present

      Currently leading the direction, design, implementation, testing, technical infrastructure, management, documentation, updates, and community events and interaction for this project. ★ Refactored and modularized older implementations for maintainability and to promote faster iteration of integrating future requirements. ★ Significantly optimized core libraries improving game load times up to a factor of 4 and implemented dynamic loading of game assets. ★ Streamlined the product update lifecycle via continuous integration platforms and custom scripts to automate the entire build, testing and releasing process for high speed iteration and automatic feedback. ★ Resolved hundreds of bugs reported by the user community, other developers and provided resolution instructions where applicable. ★ Implemented various core features such as the modern content manager, Steamworks' Workshop, and primary campaign support for half a dozen games. ★ Restructured codebase in an effort to eventually go open source. ★ Ported the project to newer iterations of the Source Engine.

  • Crowbar Collective
    • https://www.blackmesasource.com/
    • Programmer
      • 2015 - Present

      ✪ General Programmer for the Black Mesa project ✪ General Programmer for the Black Mesa project

    • Programmer
      • Jul 2014 - Aug 2015

      ★ Restructured source code management architecture and content assets to increase team productivity. ★ Designed and implemented enhancements and new features. ★ Scripted internal tools to decrease development overhead. ★ Debugged and resolved issues reported by users and team members. ★ Implemented cryptographic methods for tracking potential unauthorized leaks. Ceased work on project due to time limitations. ★ Restructured source code management architecture and content assets to increase team productivity. ★ Designed and implemented enhancements and new features. ★ Scripted internal tools to decrease development overhead. ★ Debugged and resolved issues reported by users and team members. ★ Implemented cryptographic methods for tracking potential unauthorized leaks. Ceased work on project due to time limitations.

    • United States
    • Retail
    • 700 & Above Employee
    • Book Seller
      • Jun 2010 - May 2015

      Provided face-to-face customer service using detailed knowledge of the store and availability of products to satisfy customer needs. Performed activities of increasing responsibility over time, including customer services, buyer of merchandise from public, and trainer of new employees on store processes and systems. Provided face-to-face customer service using detailed knowledge of the store and availability of products to satisfy customer needs. Performed activities of increasing responsibility over time, including customer services, buyer of merchandise from public, and trainer of new employees on store processes and systems.

Education

  • University of Houston-Clear Lake
    Computer Information Systems, Computer Science
    2010 - 2014
  • San Jacinto College
    Associate's Degree
    2009 - 2011

Community

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