Karn Bianco
Digital Platform Lead at Doughnut Economics Action Lab (DEAL)- Claim this Profile
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Bio
Adam Riley
"An exciting young talent" - words used to describe Karn back when first started working at Cubed3, and he proved himself time and time again, taking on more and more responsibility over the years, quickly developing from a mere contributor, to managing his own sections of the site and orchestrating other members of staff for content production, without any impact on his own writing duties. He was always extremely motivated to not just do his best, but surpass expectations...and that he did, on countless occasions. It is no surprise Karn has gone on to achieve massive success in the industry now. Thoroughly deserved, and greatly missed from Cubed3.
Emma Bridle
Karn is an incredible gameplay engineer. What he has achieved in his time at Rare is nothing short of incredible. He is a pleasure to work with, personable and extremely efficient. I wouldn't hesitate to recommend him.
Adam Riley
"An exciting young talent" - words used to describe Karn back when first started working at Cubed3, and he proved himself time and time again, taking on more and more responsibility over the years, quickly developing from a mere contributor, to managing his own sections of the site and orchestrating other members of staff for content production, without any impact on his own writing duties. He was always extremely motivated to not just do his best, but surpass expectations...and that he did, on countless occasions. It is no surprise Karn has gone on to achieve massive success in the industry now. Thoroughly deserved, and greatly missed from Cubed3.
Emma Bridle
Karn is an incredible gameplay engineer. What he has achieved in his time at Rare is nothing short of incredible. He is a pleasure to work with, personable and extremely efficient. I wouldn't hesitate to recommend him.
Adam Riley
"An exciting young talent" - words used to describe Karn back when first started working at Cubed3, and he proved himself time and time again, taking on more and more responsibility over the years, quickly developing from a mere contributor, to managing his own sections of the site and orchestrating other members of staff for content production, without any impact on his own writing duties. He was always extremely motivated to not just do his best, but surpass expectations...and that he did, on countless occasions. It is no surprise Karn has gone on to achieve massive success in the industry now. Thoroughly deserved, and greatly missed from Cubed3.
Emma Bridle
Karn is an incredible gameplay engineer. What he has achieved in his time at Rare is nothing short of incredible. He is a pleasure to work with, personable and extremely efficient. I wouldn't hesitate to recommend him.
Adam Riley
"An exciting young talent" - words used to describe Karn back when first started working at Cubed3, and he proved himself time and time again, taking on more and more responsibility over the years, quickly developing from a mere contributor, to managing his own sections of the site and orchestrating other members of staff for content production, without any impact on his own writing duties. He was always extremely motivated to not just do his best, but surpass expectations...and that he did, on countless occasions. It is no surprise Karn has gone on to achieve massive success in the industry now. Thoroughly deserved, and greatly missed from Cubed3.
Emma Bridle
Karn is an incredible gameplay engineer. What he has achieved in his time at Rare is nothing short of incredible. He is a pleasure to work with, personable and extremely efficient. I wouldn't hesitate to recommend him.
Credentials
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Drawing Vector Graphics: Color and Detail
LinkedInMay, 2018- Nov, 2024
Experience
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Doughnut Economics Action Lab (DEAL)
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United Kingdom
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Think Tanks
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1 - 100 Employee
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Digital Platform Lead
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Mar 2023 - Present
Designing, building and managing the DEAL Community Platform at doughnuteconomics.org.
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Digital Communications Lead
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Mar 2020 - Mar 2023
Building and managing DEAL's online community and platform, as well as establishing and managing DEAL’s online communications including social media, monthly newsletter, etc.
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Game Programmer
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Jan 2018 - Mar 2020
Worked on Lost Words, a "multi-award winning atmospheric narrative game set in the pages of a diary" with a story by Rhianna Pratchett. Worked on Lost Words, a "multi-award winning atmospheric narrative game set in the pages of a diary" with a story by Rhianna Pratchett.
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Strange Loop Games
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United States
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Software Development
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1 - 100 Employee
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Game Programmer
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Aug 2018 - Aug 2019
Worked on Eco - a collaborative online civilisation simulator complete with simulated climate, ecosystems, governments, economics and more. Worked on Eco - a collaborative online civilisation simulator complete with simulated climate, ecosystems, governments, economics and more.
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Playtonic Ltd
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United Kingdom
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Entertainment Providers
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1 - 100 Employee
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Incredible Engineer
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Aug 2015 - Dec 2016
Programmer/engineer/code monkey working on all sorts of things to help bring Yooka-Laylee to life. P.s. Someone else picked my job title, honest. Programmer/engineer/code monkey working on all sorts of things to help bring Yooka-Laylee to life. P.s. Someone else picked my job title, honest.
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Rare Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Gameplay Engineer
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May 2013 - Aug 2015
Software engineer doing software engineering things included but not limited to: engineering software. Software engineer doing software engineering things included but not limited to: engineering software.
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Lionhead Studios
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United Kingdom
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Computer Games
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100 - 200 Employee
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Junior Programmer
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May 2012 - Jul 2012
Programmer on the GUI team. Worked on Fable: The Journey for the Xbox 360. Programmer on the GUI team. Worked on Fable: The Journey for the Xbox 360.
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Rare Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Software Intern
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Jun 2011 - May 2012
Worked as a programmer within the user interface (UI) and gameplay teams. Worked primarily on Kinect Sports: Season Two (including DLC) for the Xbox 360. Worked as a programmer within the user interface (UI) and gameplay teams. Worked primarily on Kinect Sports: Season Two (including DLC) for the Xbox 360.
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Previews, Retro Editor
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May 2003 - Dec 2011
I worked with a team of staff writers and editors to ensure a high quality of written content. I also wrote game p/reviews, industry news articles, and other editorials. I represented Cubed3 at numerous public and press events, both in the UK and abroad and interviewed various members of the games industry. I worked with a team of staff writers and editors to ensure a high quality of written content. I also wrote game p/reviews, industry news articles, and other editorials. I represented Cubed3 at numerous public and press events, both in the UK and abroad and interviewed various members of the games industry.
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Cerberus Software
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United Kingdom
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Computer Games
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1 - 100 Employee
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Scaleform Contractor
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Jan 2011 - Mar 2011
Contractor role creating Scaleform content for an independent video game being developed with the Unreal Development Kit (UDK). I was responsible for taking a user interface (UI) specification and using Flash, ActionScript, and Scaleform to turn it into a usable interface. Contractor role creating Scaleform content for an independent video game being developed with the Unreal Development Kit (UDK). I was responsible for taking a user interface (UI) specification and using Flash, ActionScript, and Scaleform to turn it into a usable interface.
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Ninja Vikings with Claws
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Derby, United Kingdom
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Programmer
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Mar 2009 - 2010
Ninja Vikings with Claws is an independent games development studio founded by myself, two other programmers, and one artist. Our first project was a (semi-finalist) entry into the 2010 Imagine Cup. Ninja Vikings with Claws is an independent games development studio founded by myself, two other programmers, and one artist. Our first project was a (semi-finalist) entry into the 2010 Imagine Cup.
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Freelance Writer
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Oct 2008 - Feb 2009
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Lead News Reporter
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Feb 2007 - Oct 2008
During my time writing for Gameworld Network I, along with a team of talented writers, delivered daily news content to tens of thousands of readers. I also produced semi-regular editorial content such reviews and previews. During my time writing for Gameworld Network I, along with a team of talented writers, delivered daily news content to tens of thousands of readers. I also produced semi-regular editorial content such reviews and previews.
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Article Writer/Editor
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Jan 2006 - Dec 2006
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Education
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Derby University
BSc (Hons), Computer Games Programming -
Hove Park College
English Literature, Philosophy, Information Technology, Media Studies