Paola P.
Global Game Jam Organizer 2020 at The Global Game Jam- Claim this Profile
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Bio
Experience
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The Global Game Jam
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United States
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Computer Games
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1 - 100 Employee
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Global Game Jam Organizer 2020
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Jan 2020 - 4 years
United States https://globalgamejam.org/ - Organized the first virtual Global Game Jam for China region 2020. Over 500 participants across Beijing, Shanghai, Chengdu and Shenzhen. - Live-streamed and broadcasted the Fukuoka, Japan Global Game Jam 2020 in tandem with China Region GGJ 2020 - Virtual Global Game Jam Next 2021 Global Game Jam organization, a 501(c)3 non-profit which produces the world's largest game jam event (game creation) taking place around the world at physical locations… Show more https://globalgamejam.org/ - Organized the first virtual Global Game Jam for China region 2020. Over 500 participants across Beijing, Shanghai, Chengdu and Shenzhen. - Live-streamed and broadcasted the Fukuoka, Japan Global Game Jam 2020 in tandem with China Region GGJ 2020 - Virtual Global Game Jam Next 2021 Global Game Jam organization, a 501(c)3 non-profit which produces the world's largest game jam event (game creation) taking place around the world at physical locations. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity, and furthers the democratization of game creation among all people and cultures. Show less
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VR/AR Association (VRARA)
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United States
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Industry Associations
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1 - 100 Employee
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Founder - Shenzhen
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Sep 2017 - Jan 2020
Shenzhen, Guangdong, China How you can become a member of the VR/AR Association or get involved by being a speaker, board member or board advisor! Founded in 2015, the VR/AR Association is a global member community of the best minds in virtual reality and augmented reality with Chapters in major cities across the world designed to foster research, develop standards, and promote and connect members. www.thevrara.com Members of the VR/AR Association include media and entertainment companies… Show more How you can become a member of the VR/AR Association or get involved by being a speaker, board member or board advisor! Founded in 2015, the VR/AR Association is a global member community of the best minds in virtual reality and augmented reality with Chapters in major cities across the world designed to foster research, develop standards, and promote and connect members. www.thevrara.com Members of the VR/AR Association include media and entertainment companies, advertising agencies, retailers, brands, professional sports teams, hardware developers of components, chipsets, accessories and head-mounted displays (HMDs), software developers of gaming, entertainment, and productivity tools, content creators, universities and academic and entrepreneurship institutions. Show less
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International School of Nanshan Shenzhen
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China
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Education Management
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1 - 100 Employee
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Founder #isnsVR Director of VR/AR Immersive Technology Education
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Jun 2016 - Jan 2019
Shenzhen, Guangdong, China IB World School in Shenzhen - ISNS I am SUPER EXCITED for this opportunity to work closely with our future generations and to help influence the design thinking for the VR/MR Ed-tech space in Southeast Asia. My goal is to facilitate learning and exploration around how to use immersive tech as a vehicle for empathy and global thinking as well as to contribute towards the efforts of fostering a culture of inclusiveness, collaboration, embracing diverse perspectives while enriching VR/MR… Show more IB World School in Shenzhen - ISNS I am SUPER EXCITED for this opportunity to work closely with our future generations and to help influence the design thinking for the VR/MR Ed-tech space in Southeast Asia. My goal is to facilitate learning and exploration around how to use immersive tech as a vehicle for empathy and global thinking as well as to contribute towards the efforts of fostering a culture of inclusiveness, collaboration, embracing diverse perspectives while enriching VR/MR ecosystem. Show less
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Microsoft HoloLens - Mixed Reality 3D UI/Rigger/Animator/CG Generalist
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Feb 2012 - Jun 2013
Redmond, WA HoloLens- Microsoft Studios Analog.Experiences, [FUN]ction Incubation Group • Worked with developers on prototypes to develop innovative ways to solve challenging technical problems. Some prototypes are being evaluated as candidates for patents. • Provided 3D content, character animation, technical animation support, UI animation, and particle FX animation for Incubation project. • Created concept videos, storyboards, animatics, mood ripomatics and target stills to inspire… Show more HoloLens- Microsoft Studios Analog.Experiences, [FUN]ction Incubation Group • Worked with developers on prototypes to develop innovative ways to solve challenging technical problems. Some prototypes are being evaluated as candidates for patents. • Provided 3D content, character animation, technical animation support, UI animation, and particle FX animation for Incubation project. • Created concept videos, storyboards, animatics, mood ripomatics and target stills to inspire innovative features for user experiences and user devices. • Collaborated with artists, designers, producers, and devs on experiential rapid prototyping, tech investigations, and proof of concepts on multiple strike teams of 5 – 7 people. • Led a creative team of 4 people on internal prototypes and small scale projects.
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Research & Incubation Ambassador - Microsoft University Recruiting Social Media Campaign
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Aug 2010 - Jun 2013
Redmond, WA Microsoft Studios University Program • Produced Microsoft Studios University Program short documentary for domestic and international recruiting at Universities, Game Developers Conference (GDC), and ACM SIGGRAPH. • Spearheaded university research sponsorship between Ringling College of Art and Design/interdisciplinary Business of Art Design Program and Microsoft Studios that drove solutions and research in expanding Kinectimals franchise. • Organized social Microsoft Studios… Show more Microsoft Studios University Program • Produced Microsoft Studios University Program short documentary for domestic and international recruiting at Universities, Game Developers Conference (GDC), and ACM SIGGRAPH. • Spearheaded university research sponsorship between Ringling College of Art and Design/interdisciplinary Business of Art Design Program and Microsoft Studios that drove solutions and research in expanding Kinectimals franchise. • Organized social Microsoft Studios University Program networking events that allowed new and seasoned Microsoft University hires and interns to network.
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3D Character Animator - Kinect Star Wars Xbox 360
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Sep 2011 - Feb 2012
Redmond, WA Microsoft Studios Good Science Incubation Group • Animated 7-10 different Star Wars character types for Duels, including combat attacks, received hits, acrobatic jumps, dodges, and speeder bike riding. • Collaborated with Creative Director and small team of developers on prototyping Duel Mode animation and style. • Worked extensively with external development team (Ruffian Games) based in Scotland on the animation set for the Duel Mode. • Worked heavily in Maya, Motion Builder… Show more Microsoft Studios Good Science Incubation Group • Animated 7-10 different Star Wars character types for Duels, including combat attacks, received hits, acrobatic jumps, dodges, and speeder bike riding. • Collaborated with Creative Director and small team of developers on prototyping Duel Mode animation and style. • Worked extensively with external development team (Ruffian Games) based in Scotland on the animation set for the Duel Mode. • Worked heavily in Maya, Motion Builder, and proprietary editor on key animation and cleaned up Motion Captured animation. • Worked on Motion Capture clean-up and full body key frame animations.
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3D Animator/Character Rigger/CG Generalist/Rapid Prototype Artist - Project Spark Xbox One
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May 2011 - Aug 2011
Redmond, WA Microsoft Studios Kids and Lifestyle Entertainment\ • Collaborated with Lead Content Dev to prototype avatar animation pipeline • Collaborated with Lead Content Dev, Senior Designer, to develop and explore avatar animation styles that fit the project. • Researched and Developed solutions for proprietary character rig. • Worked with Content Dev and Level Designers to ensure animations properly fit game play requirements. • Modeled, Uv-ed, Textured various props, accessories… Show more Microsoft Studios Kids and Lifestyle Entertainment\ • Collaborated with Lead Content Dev to prototype avatar animation pipeline • Collaborated with Lead Content Dev, Senior Designer, to develop and explore avatar animation styles that fit the project. • Researched and Developed solutions for proprietary character rig. • Worked with Content Dev and Level Designers to ensure animations properly fit game play requirements. • Modeled, Uv-ed, Textured various props, accessories, and environment assets.
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3D GENERAL ARTIST - Fusion Genesis (XBLA), Fusion Sentient (Windows Phone)
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Aug 2010 - May 2011
Redmond, WA Microsoft Studios SEED Incubation Group • Designed various spaceships and space station material textures. • Modeled, Uv-ed, Textured various planetary environment assets. • Modeled and textured 3D weapons (Crackdown 2: PROJECT SUNBURST) • Created animation sprite sheets for grenade ammunition type.
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Adobe
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United States
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Software Development
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700 & Above Employee
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Adobe PBD Student Representative
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Jun 2009 - May 2010
I help Ringling's students with Adobe materials, information about software licensed to Ringling College, training dates on campus, and the Adobe Design Achievement Awards. Partners by Design is an alliance between Adobe Systems Incorporated and 27 of the top design schools in the world. Adobe provides member schools with exclusive benefits on Adobe products and a free 50-seat license for almost every Adobe software product.
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Ringling College of Art and Design
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United States
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Higher Education
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500 - 600 Employee
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IT Helpdesk Monitor / IT Student Worker/Computer Animation Lab Monitor
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Aug 2008 - May 2010
Capitalized on advanced knowledge of Maya to advise students on lighting, texturing, modeling, rigging, and animation techniques. Assisted faculty with supplemental assignments and material distribution.
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Student
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2006 - 2010
Sarasota, FL Bachelors of Art - Computer Animation Major
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ACM SIGGRAPH
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United States
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Technology, Information and Media
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1 - 100 Employee
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Competitor - Winner of Most Memorable Characters narrative
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Jul 2009 - Jul 2009
Greater New Orleans Area Animation is not just character movement. It is storytelling, design, mood, character, teamwork, and many other elements that combine to create magic. FJORG! celebrates this process. The mission of FJORG! is to create a pressure cooker of opportunity for animators seeking a high-profile event in which to showcase their skills. Teams of 3, produce a short film in 32 hours!
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Education
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Ringling College of Art and Design
BFA, Computer Animation -
University of West Florida
K-12th grade Teaching Certification, Art/Art Studies, General and English -
iAnimate
Motion Capture -
University of California, Irvine