Jochen Derwae
Product Owner AI applications at SUMSUM (formerly TPO Agency)- Claim this Profile
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Bio
LinkedIn User
Jochen was instrumental in making our development project at the 2012 GamesJam in Belgium a success. His knowledge and technical understanding of the brand new hardware we were using, "Sifteo Cubes", meant that from concept and design, through to production and playtesting, he had good ideas that helped direct the design but also delivered first-rate programming production work. Overall, it allowed us to turn a good product into a great product, and implement technology on new hardware in a way that hadn't been done before. I look forward to hopefully working with him again, and I recommend his professional skills and attitude to everyone else.
Robin Marx
I worked with Jochen for the Global Gamejam 2012. He was quick, independent and delivered quality work. He was a good team player and helped us complete the game in the short time of 48 hours. He also did not shy from the challenge of learning some entirely new technology in the process, which he managed quite well.
LinkedIn User
Jochen was instrumental in making our development project at the 2012 GamesJam in Belgium a success. His knowledge and technical understanding of the brand new hardware we were using, "Sifteo Cubes", meant that from concept and design, through to production and playtesting, he had good ideas that helped direct the design but also delivered first-rate programming production work. Overall, it allowed us to turn a good product into a great product, and implement technology on new hardware in a way that hadn't been done before. I look forward to hopefully working with him again, and I recommend his professional skills and attitude to everyone else.
Robin Marx
I worked with Jochen for the Global Gamejam 2012. He was quick, independent and delivered quality work. He was a good team player and helped us complete the game in the short time of 48 hours. He also did not shy from the challenge of learning some entirely new technology in the process, which he managed quite well.
LinkedIn User
Jochen was instrumental in making our development project at the 2012 GamesJam in Belgium a success. His knowledge and technical understanding of the brand new hardware we were using, "Sifteo Cubes", meant that from concept and design, through to production and playtesting, he had good ideas that helped direct the design but also delivered first-rate programming production work. Overall, it allowed us to turn a good product into a great product, and implement technology on new hardware in a way that hadn't been done before. I look forward to hopefully working with him again, and I recommend his professional skills and attitude to everyone else.
Robin Marx
I worked with Jochen for the Global Gamejam 2012. He was quick, independent and delivered quality work. He was a good team player and helped us complete the game in the short time of 48 hours. He also did not shy from the challenge of learning some entirely new technology in the process, which he managed quite well.
LinkedIn User
Jochen was instrumental in making our development project at the 2012 GamesJam in Belgium a success. His knowledge and technical understanding of the brand new hardware we were using, "Sifteo Cubes", meant that from concept and design, through to production and playtesting, he had good ideas that helped direct the design but also delivered first-rate programming production work. Overall, it allowed us to turn a good product into a great product, and implement technology on new hardware in a way that hadn't been done before. I look forward to hopefully working with him again, and I recommend his professional skills and attitude to everyone else.
Robin Marx
I worked with Jochen for the Global Gamejam 2012. He was quick, independent and delivered quality work. He was a good team player and helped us complete the game in the short time of 48 hours. He also did not shy from the challenge of learning some entirely new technology in the process, which he managed quite well.
Credentials
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Generative AI with Large Language Models
CourseraJul, 2023- Nov, 2024
Experience
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SUMSUM
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Belgium
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Business Consulting and Services
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1 - 100 Employee
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Product Owner AI applications
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Sep 2021 - Present
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CompuGroup Medical Belgium
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Belgium
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IT Services and IT Consulting
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1 - 100 Employee
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Product Owner
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Oct 2019 - Sep 2021
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Camco Technologies
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Belgium
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Maritime Transportation
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100 - 200 Employee
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Dec 2017 - Oct 2019
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Feb 2016 - Oct 2019
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Product Owner
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Feb 2015 - Nov 2015
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Game Designer / Lead Programmer
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May 2013 - Jan 2015
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Game Programmer
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Jun 2008 - Apr 2013
Programming of educational games Programming of educational games
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Game Programmer
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Jan 2012 - Jan 2012
A team in the Global Game Jam - Belgium A team in the Global Game Jam - Belgium
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VITO
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Belgium
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Research Services
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700 & Above Employee
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Software Developer / GUI Designer
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Jan 2004 - May 2008
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Playlogic Game Factory
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Computer Games
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1 - 100 Employee
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Game Developer
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May 2002 - Dec 2003
Game engine, gameplay, tools and menu programming on Cyclone Circus. Game engine, gameplay, tools and menu programming on Cyclone Circus.
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Software Developer
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Apr 2001 - Apr 2002
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Teacher
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Sep 2000 - Mar 2001
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Education
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Erasmushogeschool Brussel
Bachelor, Computer Siences