Michael VanLandingham

Director Of Engineering at Illumix
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Palo Alto, California, United States, US
Languages
  • Latin Elementary proficiency
  • German Limited working proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Brendan Morante

Over the past 7+ years I have worked both alongside Michael and as his direct report. In that time, I have seen him lead the development of numerous successful projects spanning all kinds of technologies. Michael's breadth of knowledge and experience as an engineer is impressive, but even more importantly, he has been a fantastic leader and mentor. His success in the leadership of his teams, I believe, comes not just providing excellent guidance and expertise, but from listening to and trusting his team rather than simply handing out marching orders. He is someone who seemingly effortlessly garners the respect of those around him. I would work with Michael again in a heartbeat.

Bryant Durrell

Michael combines a deep understanding of iOS engineering with an effective, temperate leadership style. When I accepted the game platform engineering team management job at Disney Interactive, getting Michael was one of my key factors. I'd worked with him as part of Disney Mobile and I knew he was a smart engineer and good manager who'd complement me well. While doing that job, I found out everything else he does well. In particular, he's a team builder. The team he led for me was made up of engineers from various groups, brought together as part of a reorg. Much to my pleasure, I watched Michael thoughtfully figure out how to bring the best out of his team, how to create a sense of unity among them, and how to build a team that wasn't held back by previous expectations and preconceptions. We would not have been half as successful without him.

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • Machine Learning
    Coursera
    Apr, 2017
    - Nov, 2024
  • CPD200: Developing Solutions for Google Cloud Platform
    ROI Training
    May, 2016
    - Nov, 2024

Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Director Of Engineering
      • Jul 2020 - Present

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Director of Technology
      • Aug 2010 - Oct 2018

      Building a bridge from the past to the future for Disney's games and interactive technology.• Defined and executed a large-scale migration strategy for legacy and shared services, from private to public cloud and SaaS solutions, while keeping availability continuous.• Directed cost saving efforts, aggressively reducing data center usage and resulting in over 3 million in annual savings.• Applied expertise in mobile analytics to move DCPI's mobile games and apps to a more nimble vendor platform, while improving security and privacy.• Managed high-performance teams of server and mobile client engineers, who provide critical services across all games and apps.• Delivered, on budget and ahead of schedule, a cost-effective subscription & membership platform for Disney’s Club Penguin mobile game.• Responsible for unified continuous integration and deployment pipeline for all mobile games and apps. Show less

    • Senior Engineering Manager
      • Aug 2010 - Mar 2015

      • Designed, built and maintained, along with my teams, many of Disney Interactive’s core shared technologies on device & cloud platforms, including analytics, user ID, content management & delivery, social and monetization systems. • Promoted and achieved a high level of code quality and continue to "level up" our engineering abilities and approaches.• Worked with people & technology to build and run effective teams and get things done in a holistic, agile way.• Championed automation and continuous integration for the engineering orgs across the division, spearheading an effort to create a mobile build automation system which was deployed for use across the Walt Disney Company. Primary Technologies: iOS, Android, Unity, C/C++, Java & Python. As engineering manager for mobile games:As technical leader for the mobile games team at Disney Mobile, I managed & grew a fantastic team of client and backend engineers. We shipped numerous #1 games, such as the Tap Tap Revenge series and Tiny Death Star. In addition I was responsible for the architecture and implementation of shared game components on iOS and Android for all of Disney Mobile's games & apps, including the network layer, social, scores, ranking, analytics, store interaction, advertising and others. These libraries have shipped on over 600 Disney applications. Show less

    • United States
    • Computers and Electronics Manufacturing
    • 700 & Above Employee
    • Senior Software Engineer
      • Apr 2005 - Feb 2010

      Worked on Apple's Professional Applications & iPad/iPhone teams. Implemented legacy project import, XML import, project markers and more on FinalCut X video editing application & frameworks. Provided performance tuning and instrumentation. Worked on "cord-cutting" strategies for iPhone: Wireless transfer framework for device-device & device-desktop transfer. Worked on several iPhone applications. Python plugin for application scripting, prototyping and instrumentation. Worked on Apple's Professional Applications & iPad/iPhone teams. Implemented legacy project import, XML import, project markers and more on FinalCut X video editing application & frameworks. Provided performance tuning and instrumentation. Worked on "cord-cutting" strategies for iPhone: Wireless transfer framework for device-device & device-desktop transfer. Worked on several iPhone applications. Python plugin for application scripting, prototyping and instrumentation.

    • Independent Developer & Entrepreneur
      • Nov 1998 - Oct 2004

      Developed the "Interactive Art Display", a next-generation touch based system for displaying and interacting with art and photography— for use by museums, galleries and architectural firms. This was a system which utilized one or more large plasma displays for visual media, with a separate touch screen for navigation and information. Work included custom application development & UI design, content creation and acquisition. Worked closely with vendors & clients to provide a high quality customized installation. Provided service and updates to installed systems. Also provided custom software development, photography, a/v and imaging services, kiosk and multi-media development. Show less

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Engineer
      • Dec 1997 - Oct 1998

      Designed and developed software and tools for Adobe web authoring applications on Macintosh and Windows platforms. Implemented plugin architecture in the application. Designed and built scripting language plug-ins (Perl, Python, Tcl/Tk, JavaScript) to enable scripted app behavior. Wrote code to access and use the above plug-ins through a common interface. Implemented and maintained unit & module tests for team. System administration duties for group's local build and test servers. Designed and developed software and tools for Adobe web authoring applications on Macintosh and Windows platforms. Implemented plugin architecture in the application. Designed and built scripting language plug-ins (Perl, Python, Tcl/Tk, JavaScript) to enable scripted app behavior. Wrote code to access and use the above plug-ins through a common interface. Implemented and maintained unit & module tests for team. System administration duties for group's local build and test servers.

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Engineer
      • 1994 - 1997

      Wrote in-house software tools (DSP plug-ins, time code and MIDI analyzers) for testing Pro Tools and related software. 6 major software/hardware releases, mainly driving audio-for-video areas. Extensive work with time code, audio/video synchronization, video digitization and signal analyzation, Quicktime, audio and video file formats. Created web-based documentation system for QA and SW Engineering, as well as writing the original web site for technical support. Wrote in-house software tools (DSP plug-ins, time code and MIDI analyzers) for testing Pro Tools and related software. 6 major software/hardware releases, mainly driving audio-for-video areas. Extensive work with time code, audio/video synchronization, video digitization and signal analyzation, Quicktime, audio and video file formats. Created web-based documentation system for QA and SW Engineering, as well as writing the original web site for technical support.

Education

  • University of California, Santa Cruz
    Computer Software Engineering
    1995 - 1998
  • Cabrillo College
    1982 - 1983

Community

You need to have a working account to view this content. Click here to join now