Jason Pate

Senior QA Tester at Rec Room
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Seattle Area

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5.0

/5.0
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Lauren Fine

Jason was hired as a Desktop Support Specialist in 2019 to support two Global Esports Leagues. From day 1, Jason was hungry to learn, jumping head-first into providing stage support for Overwatch League and BlizzCon. Jason is customer service oriented, with a cool and calm demeanor that’ll make any stakeholder feel at ease. As a technical expert supporting live Esports broadcasts, Jason is skilled at providing top tier support in fast paced and high-pressure environments. He is always willing to step in and help out, and eager to keep learning more. I had the opportunity to work on site with Jason at events, and can attest he is easy to work with, reliable, and overall a pleasure to have had on the team. He will be an asset to any team he joins in the future, and I highly recommend him.

Rob Belk

I had the pleasure of working with Jason and he was the consummate professional. Jason was very organized and solution oriented. He was working in a high-pressure situation with multiple stakeholders and I was impressed with how he maintained his composure, quickly identified the challenge, and deployed a solution. Jason was also recognized as an 'Unsung Hero' due to both his humility and his work product excellence. I would highly recommend Jason!

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Credentials

  • CompTIA A+ ce Certification
    CompTIA
    Nov, 2020
    - Nov, 2024

Experience

    • United States
    • Software Development
    • 100 - 200 Employee
    • Senior QA Tester
      • Apr 2023 - Present

    • United States
    • Software Development
    • 700 & Above Employee
    • QA Release Manager
      • Feb 2022 - Apr 2023

      Responsible for building and executed test release strategies for a weekly release cadence schedule, driving improvements with engineers for release process of the full release strategy for QA and Engineering helping to cut release times by 50%, leading cross-functional team on release window time lines.

    • QA Test Lead
      • Apr 2021 - Feb 2022

      Created and execute test strategies for unreleased and released content ensuring high-quality of features and content, drove cross-functional teams to triage defects in continual test maintenance plan in demo and Live builds, investigated and drove process improvements and solutions in testing processes, scheduling, strategies for new feature releases.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Information Technology Desktop Support
      • Aug 2019 - Mar 2021

      IT Events team supporting both the Overwatch and Call Of Duty eSports Leagues. https://www.callofdutyleague.com/en-us/ https://www.youtube.com/@CODLeague https://overwatchleague.com/en-us/ https://www.youtube.com/@overwatchleague IT Events team supporting both the Overwatch and Call Of Duty eSports Leagues. https://www.callofdutyleague.com/en-us/ https://www.youtube.com/@CODLeague https://overwatchleague.com/en-us/ https://www.youtube.com/@overwatchleague

    • United States
    • Computers and Electronics Manufacturing
    • 400 - 500 Employee
    • Senior Quality Assurance Analyst
      • Jun 2019 - Aug 2019

      Team Lead for unannounced product. Team Lead for unannounced product.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Events Technician
      • Aug 2015 - May 2019

    • Test Engineer
      • Oct 2011 - Aug 2015

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Test Engineer
      • Aug 2010 - Aug 2011

      Project: Age of Empires Online • Area owner of Client Performance, Options and Chat. • Used internal programs to developed test passes and directed ad hoc testing in these areas for Test Associates to complete which utilized pairwise testing (PICT) scenarios. • Managed and tracked the completion of the test passes and testing for Client Performance, Options, and Chat. • Planned the Client Performance data collection process used for tracking, reporting, and evaluation of client performance with the use of PIX for Windows, FRAPS, and Perfmon. • Used an internal bug tracking tool to create, triage, track, and manage bugs throughout their life cycle. Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Test Associate 3
      • Jan 2010 - Aug 2010

      Project: Halo: Reach • Area owner of Network Performance, Game Engine Network, and Session Management. • Completed all test passes and TCR passes, as well as extensive ad hoc testing in Network Performance, Game Engine Network, and Session Management. • Assisted in adhoc testing and completion of other test passes and TCR passes in the Host Selection and Voice areas. • Worked extensively with the Network Emulator for Windows Toolkit (NEWT) software solution to simulate different Networking scenarios(latency, bandwidth throttling, packet loss, network disconnects) to investigate and reproduce bugs. • Used an internal tool to write and execute simple C# scripts for automation, log file analysis, and data collection. Show less

    • Business Consulting and Services
    • 700 & Above Employee
    • Product Analyst
      • Feb 2007 - Oct 2009

    • United States
    • Software Development
    • 700 & Above Employee
    • Technical Account Manager
      • 2005 - 2007

Education

  • University of Oregon Lundquist College of Business
    Business Administration, Information System, Operations Management, Networking
    2001 - 2005

Community

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