Bart van Paassen
Principal Game Designer at Next Games, A Netflix Game Studio- Claim this Profile
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Topline Score
Bio
Miikka Luotio
Bart combines a unique and efficient approach in game design powered by both theory and practical application. He takes a strong lead in design vision while listening to everyone in the team equally, considering all ideas and angles. Bart's intuition in game mechanics is superior and he does not settle for mediocre but keeps motivating the team to discover the best possible mechanic that fits the product & audience. As a true team player, Bart has an ability to relate and connect with game development professionals from all disciplines. Bart also sets an example to the whole team when it comes to work ethics and personal productivity. He is a hard worker who keeps an iron focus in his game design yet is interested and experienced of all aspects that go into mobile game development. Last but not least, he has a great sense of humour that makes him very fun to work with. I wish someday I get another project with him! You rock!!
Miikka Luotio
Bart combines a unique and efficient approach in game design powered by both theory and practical application. He takes a strong lead in design vision while listening to everyone in the team equally, considering all ideas and angles. Bart's intuition in game mechanics is superior and he does not settle for mediocre but keeps motivating the team to discover the best possible mechanic that fits the product & audience. As a true team player, Bart has an ability to relate and connect with game development professionals from all disciplines. Bart also sets an example to the whole team when it comes to work ethics and personal productivity. He is a hard worker who keeps an iron focus in his game design yet is interested and experienced of all aspects that go into mobile game development. Last but not least, he has a great sense of humour that makes him very fun to work with. I wish someday I get another project with him! You rock!!
Miikka Luotio
Bart combines a unique and efficient approach in game design powered by both theory and practical application. He takes a strong lead in design vision while listening to everyone in the team equally, considering all ideas and angles. Bart's intuition in game mechanics is superior and he does not settle for mediocre but keeps motivating the team to discover the best possible mechanic that fits the product & audience. As a true team player, Bart has an ability to relate and connect with game development professionals from all disciplines. Bart also sets an example to the whole team when it comes to work ethics and personal productivity. He is a hard worker who keeps an iron focus in his game design yet is interested and experienced of all aspects that go into mobile game development. Last but not least, he has a great sense of humour that makes him very fun to work with. I wish someday I get another project with him! You rock!!
Miikka Luotio
Bart combines a unique and efficient approach in game design powered by both theory and practical application. He takes a strong lead in design vision while listening to everyone in the team equally, considering all ideas and angles. Bart's intuition in game mechanics is superior and he does not settle for mediocre but keeps motivating the team to discover the best possible mechanic that fits the product & audience. As a true team player, Bart has an ability to relate and connect with game development professionals from all disciplines. Bart also sets an example to the whole team when it comes to work ethics and personal productivity. He is a hard worker who keeps an iron focus in his game design yet is interested and experienced of all aspects that go into mobile game development. Last but not least, he has a great sense of humour that makes him very fun to work with. I wish someday I get another project with him! You rock!!
Experience
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Next Games, A Netflix Game Studio
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Finland
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Computer Games
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1 - 100 Employee
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Principal Game Designer
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Feb 2023 - Present
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Lead Game Designer
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Nov 2019 - Jan 2023
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Next Games, A Netflix Game Studio
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Finland
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Computer Games
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1 - 100 Employee
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Senior Game Designer
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Jun 2014 - Nov 2019
Projects: • Compass Point: West (iOS / Android) • The Walking Dead: No Man's Land (iOS / Android) • New project development (2016-2019) Main tasks: • Project design lead, Monetization & retention design • Data-driven design, audience centricity, rapid validation • New Projects design lead: Concepts, protos & pitches to external IP-holders for all new projects • Design fellow: Driving discipline development, ways of working, company-wide design engagement Projects: • Compass Point: West (iOS / Android) • The Walking Dead: No Man's Land (iOS / Android) • New project development (2016-2019) Main tasks: • Project design lead, Monetization & retention design • Data-driven design, audience centricity, rapid validation • New Projects design lead: Concepts, protos & pitches to external IP-holders for all new projects • Design fellow: Driving discipline development, ways of working, company-wide design engagement
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Rovio Entertainment Corporation
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Finland
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Computer Games
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400 - 500 Employee
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Senior Game Designer
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Apr 2014 - May 2014
Projects:• Nibblers (mobile)Main tasks:• Project design lead, Prototyping, Monetization & retention design
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Game Designer
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Jan 2012 - Mar 2014
Projects:• Angry Birds UGC Project• Prototypes (3 greenlit)Main tasks:• Project design lead, Prototyping, Monetization & retention design
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Recoil Games
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Finland
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Computer Games
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1 - 100 Employee
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Senior Level Designer
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May 2011 - Jan 2012
Projects: • Rochard (PS3, PC, Mac, Linux) • Rochard: Hard Times DLC (PC, Mac) • Rock Runners (iOS; prototype design) • Rochard 2 (prototype design) Main tasks: • Level and game design, Localization, Prototyping Projects: • Rochard (PS3, PC, Mac, Linux) • Rochard: Hard Times DLC (PC, Mac) • Rock Runners (iOS; prototype design) • Rochard 2 (prototype design) Main tasks: • Level and game design, Localization, Prototyping
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Bohemia Interactive
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Czechia
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Computer Games
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300 - 400 Employee
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External Designer
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Sep 2006 - Aug 2011
Projects: • ArmA II (PC) • ArmA II: Operation Arrowhead (PC) Main tasks: • Warfare multiplayer mode, Gameplay design, Narrative design Projects: • ArmA II (PC) • ArmA II: Operation Arrowhead (PC) Main tasks: • Warfare multiplayer mode, Gameplay design, Narrative design
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Triumph Studios
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Netherlands
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Computer Games
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1 - 100 Employee
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Designer
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Aug 2008 - May 2009
Projects: • Overlord II (PC, Xbox360, PS3) Main tasks: • Persistent world interaction, Campaign and side quest level design. Gameplay scripting Projects: • Overlord II (PC, Xbox360, PS3) Main tasks: • Persistent world interaction, Campaign and side quest level design. Gameplay scripting
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Bohemia Interactive
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Czechia
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Computer Games
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300 - 400 Employee
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Designer
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Jan 2004 - Jul 2006
Projects: • Operation Flashpoint: Elite (Xbox) • ArmA (PC) • Next Gen Game (prototype) Main tasks: • Mission design, Gameplay scripting, Cinematic scripting, Voice casting/directing, Narrative design, Press materials, Game manuals Projects: • Operation Flashpoint: Elite (Xbox) • ArmA (PC) • Next Gen Game (prototype) Main tasks: • Mission design, Gameplay scripting, Cinematic scripting, Voice casting/directing, Narrative design, Press materials, Game manuals
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Bohemia Interactive Simulations
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Czechia
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Software Development
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200 - 300 Employee
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Designer
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Aug 2002 - Jan 2004
Projects: • Virtual Battlespace 1 (COTS Military Trainer - Serious Game) • Operation Flashpoint 2 (PC prototype) • Silent Strike (PC prototype) Main tasks: • Campaign and narrative design, Gameplay scripting, Cinematic scripting, Reference research, Publisher pitch cases Projects: • Virtual Battlespace 1 (COTS Military Trainer - Serious Game) • Operation Flashpoint 2 (PC prototype) • Silent Strike (PC prototype) Main tasks: • Campaign and narrative design, Gameplay scripting, Cinematic scripting, Reference research, Publisher pitch cases
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Bohemia Interactive
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Czechia
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Computer Games
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300 - 400 Employee
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External Designer
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Jun 2001 - Jul 2002
Projects: • Operation Flashpoint Gold (PC) • Operation Flashpoint: Resistance (PC) Main tasks: • Multiplayer design. Cinematic scripting, Patch/update content Projects: • Operation Flashpoint Gold (PC) • Operation Flashpoint: Resistance (PC) Main tasks: • Multiplayer design. Cinematic scripting, Patch/update content
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Education
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HKU (Hogeschool voor de Kunsten Utrecht)
Bachelor of Art and Technology, Design for Virtual Theatre and Games