Allen Barschaw

3D artist at FlowPlay
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Contact Information
us****@****om
(386) 825-5501
Location
Marysville, Washington, United States, US

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5.0

/5.0
/ Based on 2 ratings
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Jason Zayas

Allen worked as a modeler and environment artist at FlowPlay. He's an extremely fast modeler with a great eye for detail. He would be a valuable asset to whomever has the opportunity to work with him. He came to flowplay as a Maya modeler, but adjusted very quickly to become proficient in 3DS Max. Artists that aren't afraid to completely learn a new 3D software package is hard to find. I hope to work with him again in the near future. -Jason Zayas

Robert Vaughan

Allen is a very eager employee who takes instruction and criticism extremely well. He has great skill and is always willing to what's needed to go through whatever lengths it takes to get the assignment finished and done to specs.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3D artist
      • Sep 2009 - Present

      Modeling up environmental background assets for their game.Create High-poly models in 3ds max.Texture the models using both 3ds Max materials and in Photoshop.Setting up 3ds max model for rendering items to put into adobe flash. Modeling up environmental background assets for their game.Create High-poly models in 3ds max.Texture the models using both 3ds Max materials and in Photoshop.Setting up 3ds max model for rendering items to put into adobe flash.

    • Freelance Artist
      • Dec 2008 - Jan 2010

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3d Artist
      • May 2008 - Oct 2008

      Modeling up environmental background assets for their game.Create High-poly models in 3ds max.Texture the models using both 3ds Max materials and in Photoshop. Setting up 3ds max model for rendering items to put into adobe flash. Modeling up environmental background assets for their game.Create High-poly models in 3ds max.Texture the models using both 3ds Max materials and in Photoshop. Setting up 3ds max model for rendering items to put into adobe flash.

    • 3d artist
      • Jun 2006 - May 2008

      Modeling buildings, plants, weapons and characters for a MMORPG.Setup Ambient occlusion for shadow effects.Sets up rigging and weighing skin for the animation.Built High-poly models in both Maya and Zbrush.Textures and normal maps all my models. Modeling buildings, plants, weapons and characters for a MMORPG.Setup Ambient occlusion for shadow effects.Sets up rigging and weighing skin for the animation.Built High-poly models in both Maya and Zbrush.Textures and normal maps all my models.

    • Cad Drafter
      • Jan 1998 - May 2000

      Drew up and designed customer’s wine cellars in AutoCAD also produced cut sheets in excel for production.Designed PowerPoint presentation for the Seattle Home Show. Drew up and designed customer’s wine cellars in AutoCAD also produced cut sheets in excel for production.Designed PowerPoint presentation for the Seattle Home Show.

Education

  • Everett Community College
    1999 - 2000

Community

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