Francisco Souki

Game Design Manager at Schell Games
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Pittsburgh, Pennsylvania, United States, US
Languages
  • English Native or bilingual proficiency
  • Spanish Native or bilingual proficiency
  • French Elementary proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Game Design Manager
      • Jun 2018 - Present

      - Manager of Game Designers - responsible for reports’ professional growth, 360 reviews and adaptation to studio culture.- Currently leading a team of 6 game designers.- Leader of studio-wide initiatives: New hire ramp-up process, Accessibility roundtables, “Craft of Design” microtalk series, guest talk series, social adventure club, internal knowledge share.

    • Project Director / Game Design Director
      • May 2013 - Present

      2021-present: Game Design Director for unannounced VR project2021: Game Design Director for Among Us VR prototype team2021: Game Design Director for VR fast prototyping group2019-2021: Game Design Director for I Expect You To Die 2. 83 on Metacritic as of 10/2021.2018: Design Director for Odyssey, an interactive health app for UPMC2018: Game Design Director for confidential location-based project (prototyping phase)2016: Project Director and Game Design Director for LEGO Brickheadz Builder VR for the Google Daydream2016: Project Director on a suite of design exploration prototypes for Google's Daydream controller.2015: Project Director for Phase 2 of S.E.C.R.E.T. an interactive museum experience for kids 8-13, now live at the Children's Museum of Houston. 2014 - 2015: Game Design Director for Water Bears, a tablet educational game to teach systems thinking to middle schoolers. 2014: Project Director for Phase 1 of S.E.C.R.E.T. an interactive museum experience for kids 8-13, now live at the Children's Museum of Houston.2013-1014: Project Director for three tablet educational games under a larger STEM project umbrella - Planet Planners, Lightsmith and Creature Cube.2013: Project Director for Tunnel Tail, a mobile game designed to help 11-14 year-olds navigate high pressure situations.

    • Other Designer Roles
      • May 2009 - Jul 2019

      2018-2019: Game Systems Lead for confidential location-based project for high-profile client2017: Systems and content work on Spanish localization of Osmo Monster for iPad2017: Lead Designer for unannounced location-based mobile game for Carnival Cruises2016: Game Designer for Wastelanders, a "stream first" prototype built for Twitch audiences.2012: Game Designer for Innercube, a puzzle game for PC.2010: Project Director for BattleBall, a basketball battle game developed for an NBA team.

    • Interactive Art Developer
      • Mar 2017 - Dec 2018

      My interactive solo piece, Eye to Eye, explores the connections that we make through eye contact. It was presented at the Thrival 2017 Innovation event at the Carnegie Museum of Art, at Bit Bridge's 2018 showcase and at Art All Night 2017. My interactive solo piece, Eye to Eye, explores the connections that we make through eye contact. It was presented at the Thrival 2017 Innovation event at the Carnegie Museum of Art, at Bit Bridge's 2018 showcase and at Art All Night 2017.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Experience Designer
      • 2011 - 2011

      Designed and developed, along with a small team, a 3D reimagination of Giacomo Balla's Fireworks - a futurist piece that explores the coming together of lights, ballet and set design. This piece was displayed in 2014 at the Guggenheim Museum in New York as part of their Italian Futurism exhibition. Designed and developed, along with a small team, a 3D reimagination of Giacomo Balla's Fireworks - a futurist piece that explores the coming together of lights, ballet and set design. This piece was displayed in 2014 at the Guggenheim Museum in New York as part of their Italian Futurism exhibition.

    • Stage Manager
      • Nov 2007 - Dec 2007

      Coordinated technical and artistic elements for "El Cascanueces Flamenco", a production with a cast of over 60 artists that reimagined the Nutcracker with Flamenco dance. Led a crew of 12 people in Caracas, Venezuela. Coordinated technical and artistic elements for "El Cascanueces Flamenco", a production with a cast of over 60 artists that reimagined the Nutcracker with Flamenco dance. Led a crew of 12 people in Caracas, Venezuela.

    • Spain
    • Entertainment Providers
    • 1 - 100 Employee
    • Sports Writer
      • Sep 2006 - Jan 2007

      Wrote over 60 articles for a sports blog based in Spain. Wrote over 60 articles for a sports blog based in Spain.

Education

  • Carnegie Mellon University
    Master's degree, Entertainment Technology
    2008 - 2010
  • UCAB - Universidad Católica Andrés Bello
    Telecommunications Engineer, Special Interest in Voice and Data Networks
    2001 - 2008

Community

You need to have a working account to view this content. Click here to join now