Stephen Honegger
Lead Environment Artist at Sledgehammer Games- Claim this Profile
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Topline Score
Bio
Nathan Thomas
I have worked with Stephen for 7 years both at Visceral Games | EA & Transmission Games. I can't recommend Steve highly enough... a brilliant texture artist and seasoned modeller who is just as comfortable creating highly complex vehicles and environments as he is working within strict budgets and deadlines. Stephen has a deep understanding of 3D workflow, various pipelines and rendering. He is also quick to adapt to in-house and changing technologies, software and visual styles. A critical thinker, he consistently demonstrates high quality and proactively seeks opportunities to improve the product. Additionally he generously and openly shares his knowledge and experience. I can unreservedly recommend Stephen - he is utterly dependable, passionate, and quite simply the guy you want on your dev team!
Clive Hambly
I worked with Stephen for almost 5 years as Art Director at Transmission games. During this time Stephen quickly proved himself as an extremely talented artist and valuable team member. I moved him on to lead the Plane building team where he was responsible for a small team of artists and ultimately all plane model deliveries across our titles. Steve was always organised and ran his team with maturity and care. Steve is an exceptional 3D artist. He is not only well versed technically but has a great eye for detail and his texture painting is second to none. He is one of those rare professional artists that always delivers high quality, on time, every time. Steve is also good natured, easygoing with and a joy to work with - something that cannot be underrated when you are working with somebody everyday on a long project. I have no hesitation in recommending Steve - if I could have a whole team of Honeggers I'd be a very happy man and my life would be a lot easier.
Nathan Thomas
I have worked with Stephen for 7 years both at Visceral Games | EA & Transmission Games. I can't recommend Steve highly enough... a brilliant texture artist and seasoned modeller who is just as comfortable creating highly complex vehicles and environments as he is working within strict budgets and deadlines. Stephen has a deep understanding of 3D workflow, various pipelines and rendering. He is also quick to adapt to in-house and changing technologies, software and visual styles. A critical thinker, he consistently demonstrates high quality and proactively seeks opportunities to improve the product. Additionally he generously and openly shares his knowledge and experience. I can unreservedly recommend Stephen - he is utterly dependable, passionate, and quite simply the guy you want on your dev team!
Clive Hambly
I worked with Stephen for almost 5 years as Art Director at Transmission games. During this time Stephen quickly proved himself as an extremely talented artist and valuable team member. I moved him on to lead the Plane building team where he was responsible for a small team of artists and ultimately all plane model deliveries across our titles. Steve was always organised and ran his team with maturity and care. Steve is an exceptional 3D artist. He is not only well versed technically but has a great eye for detail and his texture painting is second to none. He is one of those rare professional artists that always delivers high quality, on time, every time. Steve is also good natured, easygoing with and a joy to work with - something that cannot be underrated when you are working with somebody everyday on a long project. I have no hesitation in recommending Steve - if I could have a whole team of Honeggers I'd be a very happy man and my life would be a lot easier.
Nathan Thomas
I have worked with Stephen for 7 years both at Visceral Games | EA & Transmission Games. I can't recommend Steve highly enough... a brilliant texture artist and seasoned modeller who is just as comfortable creating highly complex vehicles and environments as he is working within strict budgets and deadlines. Stephen has a deep understanding of 3D workflow, various pipelines and rendering. He is also quick to adapt to in-house and changing technologies, software and visual styles. A critical thinker, he consistently demonstrates high quality and proactively seeks opportunities to improve the product. Additionally he generously and openly shares his knowledge and experience. I can unreservedly recommend Stephen - he is utterly dependable, passionate, and quite simply the guy you want on your dev team!
Clive Hambly
I worked with Stephen for almost 5 years as Art Director at Transmission games. During this time Stephen quickly proved himself as an extremely talented artist and valuable team member. I moved him on to lead the Plane building team where he was responsible for a small team of artists and ultimately all plane model deliveries across our titles. Steve was always organised and ran his team with maturity and care. Steve is an exceptional 3D artist. He is not only well versed technically but has a great eye for detail and his texture painting is second to none. He is one of those rare professional artists that always delivers high quality, on time, every time. Steve is also good natured, easygoing with and a joy to work with - something that cannot be underrated when you are working with somebody everyday on a long project. I have no hesitation in recommending Steve - if I could have a whole team of Honeggers I'd be a very happy man and my life would be a lot easier.
Nathan Thomas
I have worked with Stephen for 7 years both at Visceral Games | EA & Transmission Games. I can't recommend Steve highly enough... a brilliant texture artist and seasoned modeller who is just as comfortable creating highly complex vehicles and environments as he is working within strict budgets and deadlines. Stephen has a deep understanding of 3D workflow, various pipelines and rendering. He is also quick to adapt to in-house and changing technologies, software and visual styles. A critical thinker, he consistently demonstrates high quality and proactively seeks opportunities to improve the product. Additionally he generously and openly shares his knowledge and experience. I can unreservedly recommend Stephen - he is utterly dependable, passionate, and quite simply the guy you want on your dev team!
Clive Hambly
I worked with Stephen for almost 5 years as Art Director at Transmission games. During this time Stephen quickly proved himself as an extremely talented artist and valuable team member. I moved him on to lead the Plane building team where he was responsible for a small team of artists and ultimately all plane model deliveries across our titles. Steve was always organised and ran his team with maturity and care. Steve is an exceptional 3D artist. He is not only well versed technically but has a great eye for detail and his texture painting is second to none. He is one of those rare professional artists that always delivers high quality, on time, every time. Steve is also good natured, easygoing with and a joy to work with - something that cannot be underrated when you are working with somebody everyday on a long project. I have no hesitation in recommending Steve - if I could have a whole team of Honeggers I'd be a very happy man and my life would be a lot easier.
Credentials
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Certificate IV in Training and Assessment
Plenty TrainingDec, 2013- Nov, 2024
Experience
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Sledgehammer Games
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United States
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Computer Games
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400 - 500 Employee
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Lead Environment Artist
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Jun 2021 - Present
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Senior Environment Artist
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Jul 2020 - Jun 2021
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Academy of Interactive Entertainment (AIE) RTO 88021
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Higher Education
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100 - 200 Employee
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Head Of Faculty
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May 2018 - Jul 2020
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Space Dust Studios
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Computer Games
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Senior Artist
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Aug 2012 - Jul 2020
Co-founder and Senior Artist on an upcoming original IP. Co-founder and Senior Artist on an upcoming original IP.
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Academy of Interactive Entertainment
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Australia
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Higher Education
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100 - 200 Employee
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Second Year Art Teacher
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Nov 2015 - May 2018
Teaching game art to second year students. Teaching game art to second year students.
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Academy of Interactive Entertainment
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Australia
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Higher Education
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100 - 200 Employee
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3D Animation & Game Art Teacher
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Jul 2013 - May 2014
Teaching 3D art and animation to midyear intake and first year students. Teaching 3D art and animation to midyear intake and first year students.
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Designer
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Mar 2012 - Jul 2012
Projection designer for Cat Stevens - Moonshadow the Musical Projection designer for Cat Stevens - Moonshadow the Musical
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Senior Environment Artist
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Mar 2010 - Sep 2011
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Senior Artist
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Mar 2004 - Oct 2009
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Education
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RMIT University
BA(Honours), Fine Art