Itzjac V
Senior Software Engineer at E-Line Media- Claim this Profile
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Spanish Native or bilingual proficiency
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English Full professional proficiency
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Bio
Erick Blas Ruiz Ponce
Desde que conocí a Itzjac hace ocho meses, ha sido una parte fundamental en mi proceso de aprendizaje de programación de juegos. Él no solamente me ha enseñado a evitar malas prácticas y errores al programar, también me ha guiado para poder desarrollar varios juegos en 2D sin el uso de motores y otros en 3D haciendo uso de Unreal Engine 5; todo esto utilizando el lenguaje de programación C++. Sin lugar a duda su ayuda me ha permitido ver mucho más claro el camino para trabajar en la industria de los videojuegos y su dedicación en hacerla crecer en México es digna de admiración.
Saman Mahmoudi
Itzjac is great at what he does, he takes his job very seriously and he is easy to work with.I had the pleasure of working with Itzjac while working on the implementation of some animation systems in CE2. Not only was Itzjac very helpful professionally but he is also a very friendly person which makes the job so much easier to do(which is pretty rare).
Erick Blas Ruiz Ponce
Desde que conocí a Itzjac hace ocho meses, ha sido una parte fundamental en mi proceso de aprendizaje de programación de juegos. Él no solamente me ha enseñado a evitar malas prácticas y errores al programar, también me ha guiado para poder desarrollar varios juegos en 2D sin el uso de motores y otros en 3D haciendo uso de Unreal Engine 5; todo esto utilizando el lenguaje de programación C++. Sin lugar a duda su ayuda me ha permitido ver mucho más claro el camino para trabajar en la industria de los videojuegos y su dedicación en hacerla crecer en México es digna de admiración.
Saman Mahmoudi
Itzjac is great at what he does, he takes his job very seriously and he is easy to work with.I had the pleasure of working with Itzjac while working on the implementation of some animation systems in CE2. Not only was Itzjac very helpful professionally but he is also a very friendly person which makes the job so much easier to do(which is pretty rare).
Erick Blas Ruiz Ponce
Desde que conocí a Itzjac hace ocho meses, ha sido una parte fundamental en mi proceso de aprendizaje de programación de juegos. Él no solamente me ha enseñado a evitar malas prácticas y errores al programar, también me ha guiado para poder desarrollar varios juegos en 2D sin el uso de motores y otros en 3D haciendo uso de Unreal Engine 5; todo esto utilizando el lenguaje de programación C++. Sin lugar a duda su ayuda me ha permitido ver mucho más claro el camino para trabajar en la industria de los videojuegos y su dedicación en hacerla crecer en México es digna de admiración.
Saman Mahmoudi
Itzjac is great at what he does, he takes his job very seriously and he is easy to work with.I had the pleasure of working with Itzjac while working on the implementation of some animation systems in CE2. Not only was Itzjac very helpful professionally but he is also a very friendly person which makes the job so much easier to do(which is pretty rare).
Erick Blas Ruiz Ponce
Desde que conocí a Itzjac hace ocho meses, ha sido una parte fundamental en mi proceso de aprendizaje de programación de juegos. Él no solamente me ha enseñado a evitar malas prácticas y errores al programar, también me ha guiado para poder desarrollar varios juegos en 2D sin el uso de motores y otros en 3D haciendo uso de Unreal Engine 5; todo esto utilizando el lenguaje de programación C++. Sin lugar a duda su ayuda me ha permitido ver mucho más claro el camino para trabajar en la industria de los videojuegos y su dedicación en hacerla crecer en México es digna de admiración.
Saman Mahmoudi
Itzjac is great at what he does, he takes his job very seriously and he is easy to work with.I had the pleasure of working with Itzjac while working on the implementation of some animation systems in CE2. Not only was Itzjac very helpful professionally but he is also a very friendly person which makes the job so much easier to do(which is pretty rare).
Credentials
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Computer Graphics II Rendering
University of California San Diego Center for Visual Computing http://viscomp.ucsd.edu/Sep, 2022- Nov, 2024 -
Foundation of Computer Graphics
BerkeleyNov, 2014- Nov, 2024 -
Introduction to Computer Science
Harvard UniversityOct, 2014- Nov, 2024 -
Understanding Video Games
University of AlbertaSep, 2014- Nov, 2024 -
LFS101x, Introduction to Linux
LinuxFoundationXAug, 2014- Nov, 2024
Experience
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E-Line Media
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United States
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Computer Games
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1 - 100 Employee
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Senior Software Engineer
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Nov 2021 - Present
- The Game - The architecture - The technology C++/UE5 - The Game - The architecture - The technology C++/UE5
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The Multiplayer Group (MPG)
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United Kingdom
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Computer Games
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200 - 300 Employee
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Senior Software Engineer
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Jun 2020 - Nov 2021
C++/UE4 and network C++/UE4 and network
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Freelance
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Mexico
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C++ Sofware Engineer
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Apr 2019 - Nov 2021
Game developer & UnrealEngine4 tech Game developer & UnrealEngine4 tech
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Mojang Studios
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Sweden
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Computer Games
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400 - 500 Employee
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C++ Software Engineer
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Oct 2017 - Jan 2019
UnrealEngine 4 UnrealEngine 4
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SQUAD Games
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Mexico
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Computer Games
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1 - 100 Employee
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Gameplay Programmer
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Nov 2016 - Jul 2017
KerbalSpaceProgram development KerbalSpaceProgram development
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Goodgame Studios
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Germany
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Computer Games
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100 - 200 Employee
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C++ Gameplay Programmer
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Feb 2015 - Sep 2016
UnrealEngine4 UnrealEngine4
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Co-Founder, Technical director
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Aug 2012 - Nov 2015
AfroZombie Studio provides outsourcing services for video game developers, our team has vast experience creating assets and tools for different platforms such as: PC, PS3, Xbox360 & Nintendo Wii We also offer a veriety of "ready to go" assets to provide you with a time and money saving option to fill up your game. AfroZombie Studio provides outsourcing services for video game developers, our team has vast experience creating assets and tools for different platforms such as: PC, PS3, Xbox360 & Nintendo Wii We also offer a veriety of "ready to go" assets to provide you with a time and money saving option to fill up your game.
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Intel Corporation
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United States
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Semiconductor Manufacturing
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700 & Above Employee
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Graphic's Debug Engineer
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Aug 2013 - Jun 2014
Linux, Android & Windows Intel's graphics driver debugger. Collaborate with development team documenting, hardware set up and best practices. Windows Kernel Debugging. Linux, Android & Windows Intel's graphics driver debugger. Collaborate with development team documenting, hardware set up and best practices. Windows Kernel Debugging.
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Larva Game Studios
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Mexico
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Computer Games
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1 - 100 Employee
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Lead Programmer
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2012 - Jan 2013
UnrealEngine 3 Game Programmer UnrealScript UnrealEngine 3 Game Programmer UnrealScript
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Online Courses Instructor
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2012 - 2012
Graphics Programming Primer using 3D engines (Ogre3D, Irrlicht) Organize, develop and coordinate topics for graduated students with no experience in computer graphics. Computer Graphics Primer; matrices, quaternions, handedness, rendering pipeline, system coordinates, concepts, OOP. Modern development methodologies; SCRUM, file versioning, rapid development. Setting up, compile, and customize source engines using microsoft compilers (VStudio2010). Hands-on Irrlicht engine; logging system, audio plug-ins (irrKlang, audiere), GLSL shader pipeline, GUI's, ray casting, mesh handling, skeletal animation, RTT, managing scenes, lighting. A more detailed list of the topics covered are found on this wiki https://www.assembla.com/spaces/irrlichtcourse/wiki Hands-on Ogre3D engine; automatic and manual startup, buffered and unbuffered input, SdkTrays, ray tracing, materials, compositors, Cg shader pipeline, skeletal animation. A more detailed list of the topics covered are found on this wiki https://www.assembla.com/spaces/ogre3dcourse/wiki Show less
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MindArk
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Sweden
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Computer Games
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1 - 100 Employee
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Jr. Technical artist / Tools Programmer
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2008 - 2011
CryEngine2 specialist and tools developer for 3DMax. My main role was to adapt, extent and maintenance for the animation systems in the Entropia Universe MMO video game. Improved main's character animation system of Entropia Universe: gestures, special moves, locomotion system, postures, IK solvers, templates. I also worked close with the art pipeline improving validation and integration with the engine (static geometry, animation skinned and non-skinned, breakables). Analyze and help artists extending 3DMax tools using Maxscript to C++ bindings. Extend and improve Sandbox editor: particle effect properties, WYSIWYG, MFC and bug fixing. Experience collaborating between the art and programming teams. Show less
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Jr. Programmer
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Jul 2007 - Sep 2008
Developing real time systems for 3D environments using Virtools. C++ support courses for non-graduated students, targeting 3D applications. Developing real time systems for 3D environments using Virtools. C++ support courses for non-graduated students, targeting 3D applications.
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Education
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UAM Iztapalapa
Bachelor, Electrical and Electronics Engineering -
UAM Azcapozalco
Non-graduated, Digital Systems