Justyna Fryczak
Game Designer at Mindforce Game Lab- Claim this Profile
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English Professional working proficiency
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Polish Native or bilingual proficiency
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Swedish Limited working proficiency
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Japanese Elementary proficiency
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French Elementary proficiency
Topline Score
Bio
Tim Lukas Leinert
Justyna is a true catalyst! Her inspiring passion for the craft of game design, storytelling, and UX was crucial for the product's success. She continuously turned abstract game visions into tangible prototypes and helped the whole team to reach ambitious goals. I am super happy and grateful that we were partners on this journey, and I can't wait until our paths cross again.
Zoé Nguyen Thanh
Justyna was a joy to work with! She came onto the project as a talented graphic artist, we connected very well and worked together naturally. Her great knowledge of games and her curiosity were key to the project's creation. As she picked up more game design responsibilities, she restructured the game, efficiently integrating new fun puzzles while maintaining the workflow for other departments. I hope to work with her again in the future!
Tim Lukas Leinert
Justyna is a true catalyst! Her inspiring passion for the craft of game design, storytelling, and UX was crucial for the product's success. She continuously turned abstract game visions into tangible prototypes and helped the whole team to reach ambitious goals. I am super happy and grateful that we were partners on this journey, and I can't wait until our paths cross again.
Zoé Nguyen Thanh
Justyna was a joy to work with! She came onto the project as a talented graphic artist, we connected very well and worked together naturally. Her great knowledge of games and her curiosity were key to the project's creation. As she picked up more game design responsibilities, she restructured the game, efficiently integrating new fun puzzles while maintaining the workflow for other departments. I hope to work with her again in the future!
Tim Lukas Leinert
Justyna is a true catalyst! Her inspiring passion for the craft of game design, storytelling, and UX was crucial for the product's success. She continuously turned abstract game visions into tangible prototypes and helped the whole team to reach ambitious goals. I am super happy and grateful that we were partners on this journey, and I can't wait until our paths cross again.
Zoé Nguyen Thanh
Justyna was a joy to work with! She came onto the project as a talented graphic artist, we connected very well and worked together naturally. Her great knowledge of games and her curiosity were key to the project's creation. As she picked up more game design responsibilities, she restructured the game, efficiently integrating new fun puzzles while maintaining the workflow for other departments. I hope to work with her again in the future!
Tim Lukas Leinert
Justyna is a true catalyst! Her inspiring passion for the craft of game design, storytelling, and UX was crucial for the product's success. She continuously turned abstract game visions into tangible prototypes and helped the whole team to reach ambitious goals. I am super happy and grateful that we were partners on this journey, and I can't wait until our paths cross again.
Zoé Nguyen Thanh
Justyna was a joy to work with! She came onto the project as a talented graphic artist, we connected very well and worked together naturally. Her great knowledge of games and her curiosity were key to the project's creation. As she picked up more game design responsibilities, she restructured the game, efficiently integrating new fun puzzles while maintaining the workflow for other departments. I hope to work with her again in the future!
Experience
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Mindforce Game Lab
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Sweden
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Wellness and Fitness Services
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1 - 100 Employee
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Game Designer
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Feb 2019 - Present
- Coming up with ideas for game systems, focusing on the player's needs- Leading the team and making sure a consistent vision is kept- Writing game systems documentation supported with storyboards and various other infographics- Championing good open communication in the team- Helping to guide sprint planning from game design view, setting feature priority- Providing feedback to freelance writers and sound designers and coordinating work to match the timeline
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UX Designer
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Nov 2018 - Present
- Creating step-by-step wireframes of UI- Evaluating usability and readability of the game elements- Creating surveys and participating in user interviews- Researching other similar products on the market
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North Kingdom / NoA
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Sweden
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Design Services
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1 - 100 Employee
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Intern UX Designer
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Sep 2018 - Apr 2019
During the internship I learned more about the role of a UX designer in a creative agency and got more familiar with creating detailed wireframes, as well as prototyping tools including Sketch, Figma, Whimsical and more. During the internship I learned more about the role of a UX designer in a creative agency and got more familiar with creating detailed wireframes, as well as prototyping tools including Sketch, Figma, Whimsical and more.
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The Global Game Jam
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United States
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Computer Games
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1 - 100 Employee
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Site Organizer, Umeå
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Dec 2014 - Feb 2018
I started an official site for Global Game Jam in Umeå. Being the main organizer in a world-scale events requires coordinating skills and time management to handle all tasks required for organization of the venue, communication with participants and other global organizers while maintaining my full-time studies at Umeå Institute of Design. I started an official site for Global Game Jam in Umeå. Being the main organizer in a world-scale events requires coordinating skills and time management to handle all tasks required for organization of the venue, communication with participants and other global organizers while maintaining my full-time studies at Umeå Institute of Design.
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Chief Editor
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Sep 2015 - Nov 2017
I was in charge of finding the content for the magazine, and scheduling graphic designers each week. I would later evaluate if design and format are suitable for printing, then print it and distribute it every Monday morning.
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Graphic Designer
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Sep 2014 - Nov 2017
As graphic designer my task was to lay out provided content into weekly 8-page magazine (striving to make each week visually unique). The design would have to be complete within 2 days, and prepared in a format suitable for printing as well as digital distribution.Digital archive: http://www.uid.umu.se/en/for-our-students/wozzop/
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Intern Web Designer
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Jun 2012 - Aug 2012
During the internship I focused on developing skills in responsive web design and learning more about branding. Within the two month I created two functional web design concepts, including design for both desktop and mobile, and HTML/CSS as well as logos and business cards. During the internship I focused on developing skills in responsive web design and learning more about branding. Within the two month I created two functional web design concepts, including design for both desktop and mobile, and HTML/CSS as well as logos and business cards.
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Web Designer
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Sep 2006 - Dec 2010
I was creating simple personal website and blog templates as commissions as well as running free blog templates site. I learned working with Adobe Photoshop for design and later making them functional in HTML 4.0, XHTML 1.0 and CCS 2.1, supporting multiple browsers and validating them with available online tools. I was creating simple personal website and blog templates as commissions as well as running free blog templates site. I learned working with Adobe Photoshop for design and later making them functional in HTML 4.0, XHTML 1.0 and CCS 2.1, supporting multiple browsers and validating them with available online tools.
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Education
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Umeå Institute of Design
Interaction Design -
Umeå Institute of Design
Industrial Design Intensive -
Umeå University
Human-Computer Interaction -
Lodz University of Technology
Bachelor of Science - BS, Computer Science -
Linköping University
Information Technology