Connor McKenzie
Senior Software Engineer at Cavrnus, Inc.- Claim this Profile
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French Elementary proficiency
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English Native or bilingual proficiency
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Spanish Elementary proficiency
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Bio
Experience
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Cavrnus, Inc.
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United States
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Software Development
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1 - 100 Employee
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Senior Software Engineer
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Mar 2022 - Present
► Responsible for the addition of Unity Shuriken Particle System support via component serialization, storage, loading, and in-app editing. Supporting both importing complex user-generated particle systems to the Cavrnus platform and editing particle systems inside the app! ► Implementing Level of Detail into the Cavrnus cross-platform ecosystem to support content from 3d models, images, video, etc. Utilizing AWS Lambda, Skiasharp, Typescript, and other AWS services to create an automated content import and loading pipeline for UGC resulting in an average memory cost reduction of >50%. ► Proactively participate in product-driven feature development in Unity 3D, cross-team UI and marketing initiatives, and customer-specific feature development to create the best metaverse platform on the market! Show less
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Freelance AR/VR Software Engineer
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Feb 2021 - Mar 2022
► Oversaw development and execution of the Executive Briefing Center for a multi-billion user company by ideating, planning, and building four interactive experiences to showcase security and privacy concerns completing the project with >15% budget savings and 2 weeks ahead of schedule. ► Created a three.js and JavaScript based in-store augmented reality experience for a Fortune 30 broadcasting company driving >18% increase in user interaction during in store visits and a >8% upsell rate for packages year-over-year. ► Consulted on a >$40 million federal agency project utilizing immersive technology targeting faster and more accurate training of critical workings projected to improve training program efficiency by >20% and cut down training time by >10% per annum. Show less
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Google
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United States
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Software Development
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700 & Above Employee
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Software Engineer & Marketing Manager – Experiential Systems & Events
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2018 - 2021
► Oversaw experiential marketing content development utilizing React, Vue, Unity 3D, and Google Cloud Platform for product lines valued at >$2 billion in annual revenue, driving >$500MM in market qualified leads (MQLS) in < 2 years. ► Led a cross-functional team of 20+ engineers and product marketers responsible for go-to-market product experiences, driving >$750MM in new revenue and ensuring a team KPI achievement of 90% and retention of 95% ► Implemented end-to-end go-to-market strategy for demo content, including technical requirements, git repository setup, custom automation, and privacy/security approvals, driving a 15% YoY increase in sales team demo creation. ► Spearheaded significant design and user experience changes for all experiential marketing utilizing software development skillset, outperforming KPIs set by previous holders of the role by >30% in the first year. ► Created the Demo Explorer, a React web app allowing users to meaningfully engage with relevant content and experiences, increasing content engagement by >10% year-over-year for product lines served. ► Managed all product demo marketing initiatives across 8 industry verticals for Google Cloud Next, deploying a portfolio of 30 different interactive demos which increased engagement with Google Cloud Next by 20% over previous year. Show less
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SAP
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Germany
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Software Development
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700 & Above Employee
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AR/VR Demo Solutions Software Developer
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2016 - 2018
► Developed 100s of augmented and virtual reality demos using Unity 3D for the sales team on product lines valued at $150MM, helping drive a 25% increase in engagement, and more than $10MM/yr in direct accredited sales. ► Created market niche specific UI5 and JavaScript based web apps targeted at driving a 15% increase in contracts won by SAP sales teams, a value of $6MM. ► Utilized the Internet of Things (IoT), drones, and physical models in enterprise environments to showcase available innovation opportunities within the market, driving a 60% Year-over-Year increase in available innovation demos. ► Pioneered the organization’s first integration of MQTT, a publish-subscribe network protocol, as the primary communication layer for SAP’s IoT demos, making network integration 10% faster and reducing maintenance by 30%. ► Created the organization’s Unity SAP_VR suite, a knowledge base of scripts, assets, test frameworks and C# for the Unity platform, decreasing time to set-up AR/VR demo environments by 30% (a labor value savings of >$100,000/yr). Show less
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Core Security
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United States
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Computer and Network Security
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1 - 100 Employee
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Software Engineer
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2015 - 2016
► Collaborated on a team of 15 software engineers working in a Scrum Agile Methodology and C# Full Stack development environment, working on an Identity Access Management platform serving customers with over 10MM users. ► Built 15+ new unit-tested features to the Identity Access Management platform, driving an increase in customer satisfaction by 15%+ and becoming an integral part of new marketing efforts. ► Reduced update intervals on web connects and support integrations by 33%, increasing client retention and allowing for more than 500+ customers to have new platform integrations. Show less
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University of North Georgia
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United States
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Higher Education
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700 & Above Employee
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IT Service Desk Technician
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2014 - 2015
► Served as Tier 1 technical support for more than 15,000 students and faculty, collaborating on a team of 6 service desk professionals and personally resolving more than 1500 work orders in a single year, the highest on the team. ► Created a new repair process pipeline which allowed for triaging of easy-to-resolve issues, taking the typical wait time for computer repairs down by 5 business days, a 30% reduction which increased user satisfaction by >4%. ► Served as Tier 1 technical support for more than 15,000 students and faculty, collaborating on a team of 6 service desk professionals and personally resolving more than 1500 work orders in a single year, the highest on the team. ► Created a new repair process pipeline which allowed for triaging of easy-to-resolve issues, taking the typical wait time for computer repairs down by 5 business days, a 30% reduction which increased user satisfaction by >4%.
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Education
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University of North Georgia
Bachelor of Science (BS), Computer Information Systems