Dan Troon
Lead Game Developer, Lead Engineer, CTO at Scoutible- Claim this Profile
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Bio
Experience
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Scoutible
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United States
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Technology, Information and Media
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1 - 100 Employee
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Lead Game Developer, Lead Engineer, CTO
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Jan 2016 - Dec 2022
San Francisco Primary responsibilities: • Programming and co-designing all of Scoutible's games and the libraries to support them • Managing a team of engineers to build and maintain Scoutible's web application and APIs • Designing and documenting system architecture for both web and game features The core games are top-down 3D adventure titles driven by dialogue, puzzles, and some action. These games are built in Unity for PC and mobile, and optimized for international release on low-end… Show more Primary responsibilities: • Programming and co-designing all of Scoutible's games and the libraries to support them • Managing a team of engineers to build and maintain Scoutible's web application and APIs • Designing and documenting system architecture for both web and game features The core games are top-down 3D adventure titles driven by dialogue, puzzles, and some action. These games are built in Unity for PC and mobile, and optimized for international release on low-end mobile devices. I built the games from the ground up as co-designer and sole engineer, in collaboration with designers and artists. Show less
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Filament Games
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United States
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Computer Games
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1 - 100 Employee
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Senior Game Engineer
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Jul 2009 - Jan 2016
Madison, Wisconsin Led teams of engineers, artists, and designers to develop a wide variety of digital games. • Developed games for PC, web browser, and mobile platforms • Developed games in both 2D and 3D environments using Unity, Flash, and HTML • Created and expanded engines, libraries, and tools for all of the above • Developed world/level editor applications, enabling designers to easily integrate game content • Integrated custom hardware peripherals • Developed complete accessibility… Show more Led teams of engineers, artists, and designers to develop a wide variety of digital games. • Developed games for PC, web browser, and mobile platforms • Developed games in both 2D and 3D environments using Unity, Flash, and HTML • Created and expanded engines, libraries, and tools for all of the above • Developed world/level editor applications, enabling designers to easily integrate game content • Integrated custom hardware peripherals • Developed complete accessibility features for visionless players in a suite of games Completed games: • [Private Undisclosed Project] – Lead Developer, Programmer (C#, Unity) • Showbiz Safari – Lead Developer, Programmer (C#, Unity) • [Private Undisclosed Project] – Programmer (C#, Unity) • Motion Force – Lead Developer, Interim Producer, Programmer (Flash, JavaScript) • The Radix Endeavor – Lead Programmer (Flash 3D, Java) • Family Feast Adventure (Demo) – Programmer (Flash) • Drafting Board – Programmer (Java, JavaScript) • Leo's Pad – Game Programmer (Objective C, Lua) • Superkids Online Fun – Programmer (Flash) • Prisoner of Echo – Programmer (Flash) • Cell Command – Programmer (Flash) • Citizen Science – Lead Developer, Programmer (Flash) • iCivics Minigame Suite (6 games) – Lead Developer, Programmer (Flash) • Activate! – Interim Lead Developer, Programmer (Flash) • Oncology – Programmer (Flash) • Master Mines – Programmer (Flash) • Career Explorer – Programmer (Flash) • Do I Have a Right? – QA, Tools Programmer (Flash) Show less
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Education
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University of Wisconsin-Whitewater
Bachelor of Business Administration - BBA, Management Computer Systems