Olivier Caudrelier

Software Engineer at Esker Inc
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Contact Information
us****@****om
(386) 825-5501
Location
Villeurbanne, Auvergne-Rhône-Alpes, France, FR

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5.0

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I also worked with Olivier at Infogrames. What can I say except you can trust him to have the job done in time. He's really open-minded and intelligent, each "features" or tools he wrote was well implemented. He loves his job and you can see it

Olivier is a motivated and talented programmer. It was a pleasure working with him, as he's open minded, always shares good ideas and strongly involves himself in his job. I'm looking forward to working again with him.

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Experience

    • United States
    • Software Development
    • 300 - 400 Employee
    • Software Engineer
      • Sep 2017 - Present

    • Automation Machinery Manufacturing
    • 1 - 100 Employee
    • Senior Software Engineer
      • Aug 2012 - Aug 2017

      Software development for Maestro (C#, ASP MVC, HTML5, Javascript), and for ControlMaestro (Win32, MFC, C++).

    • Canada
    • Computer Games
    • 400 - 500 Employee
    • Senior Programmer
      • Dec 2010 - Jul 2012

      Working on animation system.Development of Ingame Cinematic Editor.

    • Canada
    • Computer Games
    • 700 & Above Employee
    • Senior Tools Programmer
      • Feb 2005 - Dec 2010

      Working on a new animation pipeline (undisclosed project):- General design- Developing the whole pipeline of assets (editor/motionbuilder)- Support to usersAdditional tools development in game editor.Naruto 1 & 2 (xbox360):- Dev. of the reporting pipeline, for gameplay statistics : tracking the player's positions, actions, states, and every relevant data for tweaking and balancing the game.- Tool for designing conversations and game dialogues : conditional branching based on properties/events.- Supervision of the animation pipeline, and design of the "fight mode". UI developpement, full database management. Users training, and presentation to the other projects in the company.- Setup of the text/voices pipeline (from design to in-game integration) Technology Group:- Development of tool for management of scenarii, texts, audio design and localization. Used on almost all projects at Ubisoft.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Localisation Technical Consultant
      • Jul 2003 - Jan 2005

      - Responsible for improvement of localization process.- Architecture and development of software, for localization. Users training.- Interventions and consulting with the dev teams (United States and Great Britain)

    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • Jun 2000 - Jun 2003

      - Naming conventions writing and project architecture.- Architecture and prototype of the scenaric editor.- Tool and search engine for objects animations : data conversion plugin and database management.- Programming of several modules : camera services, characters behavior, replay mode…

    • Airlines and Aviation
    • 1 - 100 Employee
    • Programmer
      • Jun 1999 - May 2000

      Working on a software for undersea acoustic signals analysis, used by the French Navy.- Architecture and prototype of the user interface.- Programming the major part of the final UI.

    • Programmer
      • Nov 1998 - May 1999

      - Database development and management to inventory the software.- Software and database setup, for mail management.

Education

  • Université Joseph Fourier (Grenoble I)
    Masters, Computer Science
    -

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