Sean Dawson
Senior Software Engineer at EstimateOne- Claim this Profile
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English Native or bilingual proficiency
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Spanish Elementary proficiency
Topline Score
Bio
Credentials
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Salesforce Certified Administrator
SalesforceJul, 2020- Nov, 2024 -
MuleSoft Certified Integration Architect - Level 1
MuleSoftOct, 2019- Nov, 2024 -
MCD - Integration and API Associate
MuleSoftMar, 2018- Nov, 2024
Experience
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EstimateOne
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Australia
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Software Development
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1 - 100 Employee
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Senior Software Engineer
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Jun 2023 - Present
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Blog Linker for Shopify
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Australia
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Retail
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Founder
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Oct 2015 - Present
- Created a plugin that is sold on Shopify app store - Node.js Serverless application running in AWS backed by a Postgres RDS database - Created a plugin that is sold on Shopify app store - Node.js Serverless application running in AWS backed by a Postgres RDS database
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Agile Digital
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Australia
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IT Services and IT Consulting
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1 - 100 Employee
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Senior Software Engineer
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Oct 2017 - Jun 2023
- Helping design, build and maintain bespoke systems integration platforms in an AWS cloud environments. - Working with clients to improve their Agile software development practices, shortening the time to deliver new features by introducing Lean/Kanban for project management and spearheading software development best practices such as automated CI/CD. - Developing full stack web applications using primarily React/Node.js with PostgreSQL data stores. - Building and maintaining CI/CD pipelines in many environments such as Jenkins, AWS CodePipeline, GitHub Actions and Team City. - Uplifting existing AWS services to be more observable and maintainable. - Mentoring and supporting junior staff and giving tech talks on software engineering topics. Show less
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Skoolbo
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Canberra, Australia
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Software Developer
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Feb 2017 - Oct 2017
Helped Skoolbo modernise and improve their portfolio of games. - Worked on an existing game written in Unity 3D (C#) to make it more maintainable and reliable as well as implementing new features. - Automated an incredibly complex, multi region and multi platform build process with Jenkins and virtual machines to greatly improve the speed that updates could be released. - Prototyped greenfield Unity 3D projects. Helped Skoolbo modernise and improve their portfolio of games. - Worked on an existing game written in Unity 3D (C#) to make it more maintainable and reliable as well as implementing new features. - Automated an incredibly complex, multi region and multi platform build process with Jenkins and virtual machines to greatly improve the speed that updates could be released. - Prototyped greenfield Unity 3D projects.
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Outware Mobile
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Melbourne, Australia
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Associate Software Engineer
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Jan 2015 - Feb 2017
Worked with Outware's clients to create and maintain great mobile apps. - Built new and maintained existing high profile iOS apps. - Liaised with clients to help design and build solutions for complex problems, including a large scale IoT deployment using iBeacons. - Supported the integration services team with front end web development. - Led discussions around systems architecture and security. Worked with Outware's clients to create and maintain great mobile apps. - Built new and maintained existing high profile iOS apps. - Liaised with clients to help design and build solutions for complex problems, including a large scale IoT deployment using iBeacons. - Supported the integration services team with front end web development. - Led discussions around systems architecture and security.
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Two Bulls/DEPT®
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Australia
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Software Development
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1 - 100 Employee
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Mobile Developer
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Jul 2013 - Jan 2015
Helped Two Bulls create amazing mobile experiences for their clients - Worked on the groundbreaking iOS game Blokify which was developed in Unity3D. Responsibilities included: developing a dynamic UI system using NGUI; prototyping gameplay models; creating interfaces to APIs; and optimising the performance of both the gameplay and the generation of 3D printing data. - Worked as a sole developer on a augmented reality app for a high profile client. - Built an in-house animation and art pipeline toolkit which automated the entire process of exporting and importing animations between Flash and Unity3D. This saved a significant amount of artist and developer time. Show less
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Cognology
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Melbourne, Victoria, Australia
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Web Developer
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Jan 2013 - Jul 2013
Worked on a large scale web application based on ASP .NET and C#. Participated in the ground up development of a custom dynamic mobile framework based on jQuery Mobile and Knockout. Worked on a large scale web application based on ASP .NET and C#. Participated in the ground up development of a custom dynamic mobile framework based on jQuery Mobile and Knockout.
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RMIT University
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Australia
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Higher Education
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700 & Above Employee
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Paid Studentship
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Dec 2011 - Jan 2012
Developed a public transport journey planning system using genetic algorithms. Liaised with Public Transport Victoria to obtain required data. Worked mainly in C# and MySQL to provide a JSON web service for AJAX web interfaces and mobile applications. Developed a public transport journey planning system using genetic algorithms. Liaised with Public Transport Victoria to obtain required data. Worked mainly in C# and MySQL to provide a JSON web service for AJAX web interfaces and mobile applications.
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Education
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RMIT University
Bachelor of Computer Science (Honours), GPA 4.0 -
RMIT University
Bachelor of Computer Science, Embedded Systems