Sean Dawson

Senior Software Engineer at EstimateOne
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Contact Information
us****@****om
(386) 825-5501
Location
Kew East, Victoria, Australia, AU
Languages
  • English Native or bilingual proficiency
  • Spanish Elementary proficiency

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Credentials

  • Salesforce Certified Administrator
    Salesforce
    Jul, 2020
    - Nov, 2024
  • MuleSoft Certified Integration Architect - Level 1
    MuleSoft
    Oct, 2019
    - Nov, 2024
  • MCD - Integration and API Associate
    MuleSoft
    Mar, 2018
    - Nov, 2024

Experience

    • Australia
    • Software Development
    • 1 - 100 Employee
    • Senior Software Engineer
      • Jun 2023 - Present

    • Founder
      • Oct 2015 - Present

      - Created a plugin that is sold on Shopify app store - Node.js Serverless application running in AWS backed by a Postgres RDS database - Created a plugin that is sold on Shopify app store - Node.js Serverless application running in AWS backed by a Postgres RDS database

    • Australia
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Senior Software Engineer
      • Oct 2017 - Jun 2023

      - Helping design, build and maintain bespoke systems integration platforms in an AWS cloud environments. - Working with clients to improve their Agile software development practices, shortening the time to deliver new features by introducing Lean/Kanban for project management and spearheading software development best practices such as automated CI/CD. - Developing full stack web applications using primarily React/Node.js with PostgreSQL data stores. - Building and maintaining CI/CD pipelines in many environments such as Jenkins, AWS CodePipeline, GitHub Actions and Team City. - Uplifting existing AWS services to be more observable and maintainable. - Mentoring and supporting junior staff and giving tech talks on software engineering topics. Show less

  • Skoolbo
    • Canberra, Australia
    • Software Developer
      • Feb 2017 - Oct 2017

      Helped Skoolbo modernise and improve their portfolio of games. - Worked on an existing game written in Unity 3D (C#) to make it more maintainable and reliable as well as implementing new features. - Automated an incredibly complex, multi region and multi platform build process with Jenkins and virtual machines to greatly improve the speed that updates could be released. - Prototyped greenfield Unity 3D projects. Helped Skoolbo modernise and improve their portfolio of games. - Worked on an existing game written in Unity 3D (C#) to make it more maintainable and reliable as well as implementing new features. - Automated an incredibly complex, multi region and multi platform build process with Jenkins and virtual machines to greatly improve the speed that updates could be released. - Prototyped greenfield Unity 3D projects.

  • Outware Mobile
    • Melbourne, Australia
    • Associate Software Engineer
      • Jan 2015 - Feb 2017

      Worked with Outware's clients to create and maintain great mobile apps. - Built new and maintained existing high profile iOS apps. - Liaised with clients to help design and build solutions for complex problems, including a large scale IoT deployment using iBeacons. - Supported the integration services team with front end web development. - Led discussions around systems architecture and security. Worked with Outware's clients to create and maintain great mobile apps. - Built new and maintained existing high profile iOS apps. - Liaised with clients to help design and build solutions for complex problems, including a large scale IoT deployment using iBeacons. - Supported the integration services team with front end web development. - Led discussions around systems architecture and security.

    • Australia
    • Software Development
    • 1 - 100 Employee
    • Mobile Developer
      • Jul 2013 - Jan 2015

      Helped Two Bulls create amazing mobile experiences for their clients - Worked on the groundbreaking iOS game Blokify which was developed in Unity3D. Responsibilities included: developing a dynamic UI system using NGUI; prototyping gameplay models; creating interfaces to APIs; and optimising the performance of both the gameplay and the generation of 3D printing data. - Worked as a sole developer on a augmented reality app for a high profile client. - Built an in-house animation and art pipeline toolkit which automated the entire process of exporting and importing animations between Flash and Unity3D. This saved a significant amount of artist and developer time. Show less

  • Cognology
    • Melbourne, Victoria, Australia
    • Web Developer
      • Jan 2013 - Jul 2013

      Worked on a large scale web application based on ASP .NET and C#. Participated in the ground up development of a custom dynamic mobile framework based on jQuery Mobile and Knockout. Worked on a large scale web application based on ASP .NET and C#. Participated in the ground up development of a custom dynamic mobile framework based on jQuery Mobile and Knockout.

    • Australia
    • Higher Education
    • 700 & Above Employee
    • Paid Studentship
      • Dec 2011 - Jan 2012

      Developed a public transport journey planning system using genetic algorithms. Liaised with Public Transport Victoria to obtain required data. Worked mainly in C# and MySQL to provide a JSON web service for AJAX web interfaces and mobile applications. Developed a public transport journey planning system using genetic algorithms. Liaised with Public Transport Victoria to obtain required data. Worked mainly in C# and MySQL to provide a JSON web service for AJAX web interfaces and mobile applications.

Education

  • RMIT University
    Bachelor of Computer Science (Honours), GPA 4.0
    2012 - 2012
  • RMIT University
    Bachelor of Computer Science, Embedded Systems
    2009 - 2011

Community

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