Christopher Webb

Pathways Manager at Pop Up Projects
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Contact Information
us****@****om
(386) 825-5501
Location
Redhill, England, United Kingdom, UK

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Experience

    • United Kingdom
    • Book Publishing
    • 1 - 100 Employee
    • Pathways Manager
      • Oct 2022 - Present

      Responsibilities include; – Trial, finalise (with an external design agency) and then curate content for our new LearnWorlds learning management platform, through which a majority of Pathways Into Children’s Publishing and Pathways Plus activities will be delivered; – Work with the Executive & Creative Director to put all the people in place to tutor and mentor on Pathways Into Children’s Publishing 2023-2024, commissioning and concluding planning and design of all masterclasses, short courses and professional development events; - Work with the programme coordinator and external youth services programme partner, to put all the people in place to tutor and mentor on Pathways Northern Ireland 2023-2024, commissioning and concluding planning and design of all training, Residential, Mentoring and Enterprise programme phases; – Manage relationships, contracts and logistics with multiple stakeholders, partners and professionals involved in funding, planning, delivering and hosting both Pathways Into Children’s Publishing and Pathways Plus programmes; – Build strong supportive relationships with Pathways Into Children’s Publishing mentees, putting in place (supported by external agents) a framework to support their progression and wellbeing through the course, ensuring high retention rates; – Pilot, develop, promote, facilitate, evaluate our first full-year Pathways Plus programme, working closely with the Marketing & Comms Team on associated marketing and sales campaigns and tasks; – Oversee regular internal comms e.g. via regular newsletters to participants and stakeholders (e.g. publisher and university affiliates) and maintain up-to-date content on our website, especially in the new ‘Showcase’ area which will profile past and present Pathways Into Children’s Publishing mentees; – Management and leadership of Pathways team, inclusive of programme coordinators and assistants; – Contribute to the longer term vision and development of Pathways programmes. Show less

    • United Kingdom
    • Education
    • 200 - 300 Employee
    • Head of Department (Pathway Manager)
      • Dec 2019 - Oct 2022

      Responsible for the management of the Games Department within the London center, including 120+ games learners, and a team of course managers and delivery staff. Including the management, coordination, recruitment and training of staff across the pathway. Drove high standards through an induction, training and QA process to ensure department and center targets were achieved, and in collaboration with the wider team, Games were the consistently best performing department within both the London campus and nationally across the organisation. I collaborated with other Pathway Managers throughout the organisation to develop a standardised Games curriculum, and ensured the smooth significant change in qualification offer and associated awarding body within all Games courses, changing to RSL Level 2 and 3 Diploma in Creative Digital Media. E-sports Management (Pearson BTEC) was also incorporated into the Games offer in September 2021, for which again required a smooth facilitation, along with a personal upskilling of knowledge.Other duties included; - Learner and staff timetabling across the department.- Collaboration with Marketing and Engagement colleagues, to ensure the year on year growth in learner recruitment. Planning, organising and delivering open and taster day events.- Collaboration with industry placement colleague and employment/work skills lead, to build employer partnerships and wider industry and University engagement. Obtaining learner placements, ensuring course relevance and organising guest speakers.- Planning and organising extra curricular activities, including trips and enrichment activities such as tournaments/game jams.- Attended DFE T-Level training events, as part of future growth plans.- Facilitated the transition to and from remote learning, as per national Covid lockdown regulations. Show less

    • Course Manager
      • Aug 2019 - Jul 2021

      Promoted to Course Manager, where I was responsible (alongside delivery) for the success of the Level 3 Games Art and Technology courses. Key duties included; - Monitoring/supporting/evaluating the progress of my assigned cohorts, including significant parent/guardian liaison. - Holding 1-2-1 learner and parent support meetings, establishing ILPs, setting/tracking/reviewing targets, progress and ambitions. - Ensuring a smooth change in qualification offer for our Games Art course, changing to Pearson BTEC Level 3 Art & Design.Key metrics of success included ensuring high learner retention, attendance and achievement rates within my designated learners, and I was able to ensure my cohorts were consistently among the highest both within the London campus, and across all centers at a national level too. This success was recognised and led to my promotion to Pathway Manager, where this success continued throughout the Games department. I continued with course management responsibilities whilst also taking on pathway management role in December 2019. I concluded course leadership upon the conclusion of the academic year, when a replacement course leader was recruited. Show less

    • Lecturer in Games
      • Aug 2018 - Aug 2019

      Responsible for delivery and assessment within the Level 2 Games Development (Pearson BTEC L2 Technical Diploma in Digital Games Production) and Level 3 Games Art/Technology (Pearson BTEC L3 Diploma in Creative Media Production) courses. Supported in the launch of the first Games Level 3 offer at the college, and ensuring it's success. Initial learner recruitment included approximately 45 learners, and the popularity/recruitment within these courses grew significantly before the conclusion of my employment at the college.Subject delivery and assessment included, but not limited to; 2D and 3D game planning and development, prototyping using visual scripting (Unity/UE/Flowlab), testing, UI design, game and narrative design, 3D modelling/texturing/lighting/rendering, 2D and 3D animation, concept art, games analysis, marketing, careers and work-skills. Promoted important topics including accessibility, inclusivity and representation within my sessions and throughout the department.Achieved multiple grade 1 lesson observations throughout my employment, with my meticulous planning often quoted as being key to the success of my delivery. Manage and utilised VLE (Moodle) in engaging with learners, uploading course resources, and grading assessment. This worked in collaboration with in-house curriculum, operations and learner management database system.Trained within the areas of; Safeguarding, Prevent, Mental Health, ALS and GDPR, and collaborated with center management, course tutors, learning support and pastoral team accordingly. Also trained within, and conducted GCSE invigilation. Show less

    • United Kingdom
    • Media Production
    • CGI Artist
      • Mar 2017 - Jul 2018

      CGI generalist responsible for creating a variety of real-time and rendered props, environments and animations, for clients including Book publishers, Medical training providers and Hyper Reality Game Providers. Regularly represented Amplified Robot, Medical Realities and the AR/VR Association at a variety of tech, game, business and medical exhibitions; advertising our services and displaying the company portfolio to potential clients, investors and the general public. CGI generalist responsible for creating a variety of real-time and rendered props, environments and animations, for clients including Book publishers, Medical training providers and Hyper Reality Game Providers. Regularly represented Amplified Robot, Medical Realities and the AR/VR Association at a variety of tech, game, business and medical exhibitions; advertising our services and displaying the company portfolio to potential clients, investors and the general public.

    • United Kingdom
    • Software Development
    • 1 - 100 Employee
    • CGI Artist
      • Mar 2017 - Jul 2018

      CGI generalist responsible for creating a variety of real-time and rendered props, environments and animations. Regularly represented Medical Realities at a variety of tech and medical exhibitions; advertising our services and displaying the company portfolio to potential clients, investors and the general public. CGI generalist responsible for creating a variety of real-time and rendered props, environments and animations. Regularly represented Medical Realities at a variety of tech and medical exhibitions; advertising our services and displaying the company portfolio to potential clients, investors and the general public.

  • Freelance, self-employed
    • Birmingham, United Kingdom
    • 3D Artist / Game Designer
      • 2016 - Apr 2017

      - Environment/Prop Artist and Game Designer for virtual reality indie game project, Virtual Escape: The Play Room. Development team were initially granted a HTC Vive after applying to be part of an incentive by Epic Games and Valve. Later team also invited to join Oculus Start programme. - Spent a short period assisting studio Mountain Walrus in their Birmingham based office during the early development stages of their room-scale virtual reality puzzle game, The Tower. Creating and testing early blockout architecture and a selection of polished props, as instructed by the studio lead. Show less

    • Retail
    • 700 & Above Employee
    • Process Section Leader
      • Apr 2016 - Mar 2017

      Whilst complying with company policies and procedures, responsible for managing and organising a team, liaising with customers, and driving high levels of product availability throughout the store. Management duties inclusive of; Rota planning, colleague training, budget management.

    • Process Colleague
      • Jul 2015 - Apr 2016

      Responsible for ensuring sufficient levels of availability and replenishment are present throughout the store, liaising with customers, and supporting with the implementation of new company availability policies and procedures.

  • Eversheds
    • Birmingham, United Kingdom
    • Website Support Assistant
      • Jun 2011 - Aug 2011

      Voluntarily assisted the Marketing & Operations team in maintaining the company’s existing website, ensuring it was up to date and accurate, whilst also assisting in the development of a new website and completing other general administrative tasks. Voluntarily assisted the Marketing & Operations team in maintaining the company’s existing website, ensuring it was up to date and accurate, whilst also assisting in the development of a new website and completing other general administrative tasks.

Education

  • University of Derby
    BA (Hons) Computer Games Modelling and Animation, Computer Games Modelling and Animation
    2012 - 2015
  • Train Aid Ltd
    Level 5 Diploma in Education and Training (DET), Education
    2019 - 2020
  • Birmingham Metropolitan College
    Extended Diploma, Games Development
    2010 - 2012

Community

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