Douglas Heinkel
Video Editor & 2D Animator at Infosec- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
English Native or bilingual proficiency
Topline Score
Bio
Experience
-
Infosec
-
United States
-
IT Services and IT Consulting
-
100 - 200 Employee
-
Video Editor & 2D Animator
-
Jul 2021 - Present
-
-
Instructional Designer
-
Sep 2018 - Jul 2021
-
-
-
-
Digital Graphic Artist
-
2013 - Present
• Design and create graphic art for a variety of clients within the U.S. • Work with clients throughout project from contract to final product • Create logos, branding, and identity packages for clients • Experienced in newsletter and layout design, product design, poster design and marketing • Perform accounts receivable and quality management • Design and create graphic art for a variety of clients within the U.S. • Work with clients throughout project from contract to final product • Create logos, branding, and identity packages for clients • Experienced in newsletter and layout design, product design, poster design and marketing • Perform accounts receivable and quality management
-
-
-
United States Army Reserve
-
United States
-
Armed Forces
-
700 & Above Employee
-
Commissioned Officer
-
2016 - Present
-
-
-
-
Environment & Level Designer
-
2015 - 2016
Game Title: "Building 37" – 3D noire investigation game in developed Unity Production Team Size: 12 • Level research, layout/design, and creation • 3D Environment grey-boxing and concept art • 2D and 3D environment art asset modeling • Art asset UV, texture, and decal creation • Art asset management, integration and set-dressing • Collaboration with Game Design Lead to optimize player mobility, user experience, and overall game flow Game Title: "Building 37" – 3D noire investigation game in developed Unity Production Team Size: 12 • Level research, layout/design, and creation • 3D Environment grey-boxing and concept art • 2D and 3D environment art asset modeling • Art asset UV, texture, and decal creation • Art asset management, integration and set-dressing • Collaboration with Game Design Lead to optimize player mobility, user experience, and overall game flow
-
-
-
-
2D Character & Environment Artist
-
Sep 2014 - Dec 2014
Game Title: "All World Wheelchair" – Web-based factory simulation game developed to teach college students lean strategic thinking in a simulated wheelchair manufacturing facility Production Team Size: 6 Game Title: "All World Wheelchair" – Web-based factory simulation game developed to teach college students lean strategic thinking in a simulated wheelchair manufacturing facility Production Team Size: 6
-
-
-
-
Lead Artist & Game Designer
-
Feb 2014 - May 2014
Game Title: "Weed Invasion" – 2D Side-scrolling adventure game for PC Production team size: 3 • Concepted, designed, created, and animated, all: 2D character, environment, and UI art assets • Created and maintained game design document throughout production • Briefed visual direction and status of game’s development every sprint/milestone • Provided all marketing for the game Game Title: "Weed Invasion" – 2D Side-scrolling adventure game for PC Production team size: 3 • Concepted, designed, created, and animated, all: 2D character, environment, and UI art assets • Created and maintained game design document throughout production • Briefed visual direction and status of game’s development every sprint/milestone • Provided all marketing for the game
-
-
-
Valencia College
-
Orlando, Florida Area
-
Art Studio Manager
-
2012 - 2013
• Equipment manager and maintainer • In charge of studio maintenance and organization • Coordinate with and act as Assistant Professor during studio hours to assist students on class projects • Inventory and requisition studio supplies to be used by six different college art and design classes • Set-up still-life’s for six different college art and design classes • Preformed clerical duties as needed • Equipment manager and maintainer • In charge of studio maintenance and organization • Coordinate with and act as Assistant Professor during studio hours to assist students on class projects • Inventory and requisition studio supplies to be used by six different college art and design classes • Set-up still-life’s for six different college art and design classes • Preformed clerical duties as needed
-
-
Education
-
University of Wisconsin-Stout
Bachelor of Science (B.S.), Game Design and Development - 3D Art Concentration -
Valencia College
Associate of Arts (A.A.), General Studies - Digital Art/Graphic Design Focus