Douglas Heinkel

Video Editor & 2D Animator at Infosec
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Contact Information
us****@****om
(386) 825-5501
Location
US
Languages
  • English Native or bilingual proficiency

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Bio

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Experience

    • United States
    • IT Services and IT Consulting
    • 100 - 200 Employee
    • Video Editor & 2D Animator
      • Jul 2021 - Present

    • Instructional Designer
      • Sep 2018 - Jul 2021

    • Digital Graphic Artist
      • 2013 - Present

      • Design and create graphic art for a variety of clients within the U.S. • Work with clients throughout project from contract to final product • Create logos, branding, and identity packages for clients • Experienced in newsletter and layout design, product design, poster design and marketing • Perform accounts receivable and quality management • Design and create graphic art for a variety of clients within the U.S. • Work with clients throughout project from contract to final product • Create logos, branding, and identity packages for clients • Experienced in newsletter and layout design, product design, poster design and marketing • Perform accounts receivable and quality management

    • United States
    • Armed Forces
    • 700 & Above Employee
    • Commissioned Officer
      • 2016 - Present

    • Environment & Level Designer
      • 2015 - 2016

      Game Title: "Building 37" – 3D noire investigation game in developed Unity Production Team Size: 12 • Level research, layout/design, and creation • 3D Environment grey-boxing and concept art • 2D and 3D environment art asset modeling • Art asset UV, texture, and decal creation • Art asset management, integration and set-dressing • Collaboration with Game Design Lead to optimize player mobility, user experience, and overall game flow Game Title: "Building 37" – 3D noire investigation game in developed Unity Production Team Size: 12 • Level research, layout/design, and creation • 3D Environment grey-boxing and concept art • 2D and 3D environment art asset modeling • Art asset UV, texture, and decal creation • Art asset management, integration and set-dressing • Collaboration with Game Design Lead to optimize player mobility, user experience, and overall game flow

    • 2D Character & Environment Artist
      • Sep 2014 - Dec 2014

      Game Title: "All World Wheelchair" – Web-based factory simulation game developed to teach college students lean strategic thinking in a simulated wheelchair manufacturing facility Production Team Size: 6 Game Title: "All World Wheelchair" – Web-based factory simulation game developed to teach college students lean strategic thinking in a simulated wheelchair manufacturing facility Production Team Size: 6

    • Lead Artist & Game Designer
      • Feb 2014 - May 2014

      Game Title: "Weed Invasion" – 2D Side-scrolling adventure game for PC Production team size: 3 • Concepted, designed, created, and animated, all: 2D character, environment, and UI art assets • Created and maintained game design document throughout production • Briefed visual direction and status of game’s development every sprint/milestone • Provided all marketing for the game Game Title: "Weed Invasion" – 2D Side-scrolling adventure game for PC Production team size: 3 • Concepted, designed, created, and animated, all: 2D character, environment, and UI art assets • Created and maintained game design document throughout production • Briefed visual direction and status of game’s development every sprint/milestone • Provided all marketing for the game

  • Valencia College
    • Orlando, Florida Area
    • Art Studio Manager
      • 2012 - 2013

      • Equipment manager and maintainer • In charge of studio maintenance and organization • Coordinate with and act as Assistant Professor during studio hours to assist students on class projects • Inventory and requisition studio supplies to be used by six different college art and design classes • Set-up still-life’s for six different college art and design classes • Preformed clerical duties as needed • Equipment manager and maintainer • In charge of studio maintenance and organization • Coordinate with and act as Assistant Professor during studio hours to assist students on class projects • Inventory and requisition studio supplies to be used by six different college art and design classes • Set-up still-life’s for six different college art and design classes • Preformed clerical duties as needed

Education

  • University of Wisconsin-Stout
    Bachelor of Science (B.S.), Game Design and Development - 3D Art Concentration
    2013 - 2016
  • Valencia College
    Associate of Arts (A.A.), General Studies - Digital Art/Graphic Design Focus
    2010 - 2013

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