Pratik Rathod
Lighting Artist at Microsoft Game Dev- Claim this Profile
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Bio
Experience
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Microsoft Game Dev
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United States
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Computer Games
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1 - 100 Employee
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Lighting Artist
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Oct 2022 - Present
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Self-employed
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United States
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Visual Effects Artist
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Mar 2011 - Present
Hi there, I'm Pratik. Just replace the C in "critique" with a P and you've got it. I am a VFX artist with two BFAs in Visual Effects (India + US), eleven years of industry/freelance experience, and plans to renovate a cabin in the woods. My work focuses on lighting and compositing, look development, and cinematography. Alongside that, I’m a 3D generalist who spends way too much time waiting for projects to render. During said times, I enjoy burning my tongue on masala chai, getting engine oil on my arms, and droning my mountain adventures. Show less
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Upwork
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United States
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Software Development
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700 & Above Employee
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Professional Photographer and VFX Freelancer
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Jul 2016 - Oct 2022
Currently developing 3D environments/dynamic scenes with lighting & compositing and producing aerial cinematography. I’ve been freelancing personal and paid projects with Denver/Boulder clients such as TDA_Boulder and Blue Canyon Technologies, working to execute their vision using Maya, Redshift, V-Ray, Renderman, Unreal Engine, Nuke, Modo, Mari, and the Adobe Suite. Currently developing 3D environments/dynamic scenes with lighting & compositing and producing aerial cinematography. I’ve been freelancing personal and paid projects with Denver/Boulder clients such as TDA_Boulder and Blue Canyon Technologies, working to execute their vision using Maya, Redshift, V-Ray, Renderman, Unreal Engine, Nuke, Modo, Mari, and the Adobe Suite.
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Hasbro
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United States
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Manufacturing
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700 & Above Employee
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VFX artist at Hasbro
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Jan 2017 - Dec 2018
I’ve been responsible for reconfiguring an entire VFX pipeline process using Unreal Engine, Foundry Ecosystem, and analytical judgment. I created VFX and live-action integrated shots for Marvel, StarWars, Nurf, and the My Little Pony toy line using Maya, Redshift, V-Ray, Unreal Engine, Nuke, Modo, Mari, the and Adobe Suite. I’ve been responsible for reconfiguring an entire VFX pipeline process using Unreal Engine, Foundry Ecosystem, and analytical judgment. I created VFX and live-action integrated shots for Marvel, StarWars, Nurf, and the My Little Pony toy line using Maya, Redshift, V-Ray, Unreal Engine, Nuke, Modo, Mari, the and Adobe Suite.
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VFX Legion
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Entertainment Providers
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1 - 100 Employee
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lighting and Compositing
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Aug 2017 - Nov 2017
Responsible for lighting and texturing exterior scenes using Maya V-ray and Nuke. Responsible for lighting and texturing exterior scenes using Maya V-ray and Nuke.
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Cafe 78 Barista
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Savannah, Georgia Area
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Manage Cafe
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Jun 2014 - Jun 2017
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Technicolor Creative Studios
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United States
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Entertainment Providers
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700 & Above Employee
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3D Lighting and Compositing Artist
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Dec 2010 - Dec 2013
Created character/environment lighting, texturing & compositing on projects such as Fanboy and Chum Chum, Kung Fu Panda, Teenage Mutant Ninja Turtles, and Barbie using Maya, Mental Ray, and Nuke. Created character/environment lighting, texturing & compositing on projects such as Fanboy and Chum Chum, Kung Fu Panda, Teenage Mutant Ninja Turtles, and Barbie using Maya, Mental Ray, and Nuke.
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Education
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Savannah College of Art and Design
Bachelor of Fine Arts (BFA), Animation, Interactive Technology, Video Graphics and Special Effects -
Manipal University
Bachelor of Science (BSc), Animation, Interactive Technology, Video Graphics and Special Effects -
Arena animation
diploma in animation engineering, Animation, Interactive Technology, Video Graphics and Special Effects