Josh Grierson
Unity Developer at Dubit- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Tim Fleming
Josh is a diligent and speedy developer, consistently proving himself as a dependable member of our team. He has an eagerness to embrace new challenges and expand his skill set, positioning him as a future senior professional who can be relied upon. With his commitment to growth Josh is bound to thrive and contribute significantly to any team he becomes a part of. All the best for the future Josh!
Tim Fleming
Josh is a diligent and speedy developer, consistently proving himself as a dependable member of our team. He has an eagerness to embrace new challenges and expand his skill set, positioning him as a future senior professional who can be relied upon. With his commitment to growth Josh is bound to thrive and contribute significantly to any team he becomes a part of. All the best for the future Josh!
Tim Fleming
Josh is a diligent and speedy developer, consistently proving himself as a dependable member of our team. He has an eagerness to embrace new challenges and expand his skill set, positioning him as a future senior professional who can be relied upon. With his commitment to growth Josh is bound to thrive and contribute significantly to any team he becomes a part of. All the best for the future Josh!
Tim Fleming
Josh is a diligent and speedy developer, consistently proving himself as a dependable member of our team. He has an eagerness to embrace new challenges and expand his skill set, positioning him as a future senior professional who can be relied upon. With his commitment to growth Josh is bound to thrive and contribute significantly to any team he becomes a part of. All the best for the future Josh!
Experience
-
Dubit
-
United Kingdom
-
Computer Games
-
1 - 100 Employee
-
Unity Developer
-
Jul 2023 - Present
-
-
-
Future Visual
-
IT Services and IT Consulting
-
1 - 100 Employee
-
Unity Developer
-
Jul 2021 - Jul 2023
Unity Developer responsible for developing functionality and tools for VR and multiplatform applications, including: Virtual Sports Bar - Contributed to the development of a multiplayer social experience for Meta Quest 2, enabling users to engage in head-to-head games within a dynamic sports bar environment. Utilized Future Visual's VisionXR platform to integrate physics-based darts and a captivating 360-degree immersive video area. Developed a custom leaderboard system using Google's Firebase for real-time score updates. Implemented various modules from the Meta platform, including Meta Avatars, and assisted in the implementation of a separate leaderboard system. Planscape - Played an integral role in the development of a collaborative project tool for Quest 2, allowing employees to convene and visualize project tasks, milestones, and objectives in a 3D environment. Developed a custom 3D spline system to seamlessly connect milestones and objectives, dynamically updating in real time as data changes. Contributed to diverse areas of Unity and non-Unity development, including code testing and participating in code review processes to ensure quality and reliability of software. Show less
-
-
-
Gemba
-
United Kingdom
-
Professional Training and Coaching
-
1 - 100 Employee
-
VR Programmer
-
Nov 2020 - May 2021
VR Developer on GEMBA - a Virtual Reality learning platform allowing companies across the globe to take part in meetings, training modules and bespoke learning. Responsible for refining and improving existing features using the Oculus package, planning and developing new features and designing them in a way that allowed non-programmer developers to easily use them within Unity projects. VR Developer on GEMBA - a Virtual Reality learning platform allowing companies across the globe to take part in meetings, training modules and bespoke learning. Responsible for refining and improving existing features using the Oculus package, planning and developing new features and designing them in a way that allowed non-programmer developers to easily use them within Unity projects.
-
-
-
Luminous XR Platform
-
United Kingdom
-
Software Development
-
1 - 100 Employee
-
Unity Developer
-
Sep 2019 - Oct 2020
Unity developer for a variety of projects including: TraXR, a state of the art multi platform pathogen tracking application for HoloLens, mobile and desktop. Responsible for developing various key front-end features for each platform while interfacing with the back-end database. Main developer for an AR stove installation mobile app used for measuring, visualising and quoting household stove and flue installations. Responsible for planning and developing all aspects of the application. Worked as part of a development team creating multiple modules for a cutting edge bespoke VR training and assessment simulation software. Responsible for developing and implementing various physics interactions using the VRTK library and creating training and assessment processes used to train engineers up to real wold standards. Show less
-
-
-
Invincibles Studio
-
United Kingdom
-
Computer Games
-
1 - 100 Employee
-
Junior Games Developer
-
Jan 2019 - Sep 2019
Main developer of Soccer Manager Elite, the first of its kind Blockchain-based football management simulation Main developer of Soccer Manager Elite, the first of its kind Blockchain-based football management simulation
-
-
-
VISR Dynamics
-
United Kingdom
-
IT Services and IT Consulting
-
1 - 100 Employee
-
Mixed Reality Accelerator MR Developer
-
Jun 2018 - Aug 2018
Spent 9 weeks working as part of a 6-person team of programmers and artists developing a mixed reality training simulation for a multi-billion pound global manufacturing company. Worked as the programming lead and was responsible in developing most aspects of the application. I gained experience in leadership, team-work, working under a strict deadline and developing to a client’s specifications. Spent 9 weeks working as part of a 6-person team of programmers and artists developing a mixed reality training simulation for a multi-billion pound global manufacturing company. Worked as the programming lead and was responsible in developing most aspects of the application. I gained experience in leadership, team-work, working under a strict deadline and developing to a client’s specifications.
-
-
Education
-
The University of Hull
BSc Computer Science With Games Development, Programming, Games Development -
Sir John Deane's Sixth Form College
A Levels, Computer Science, Music Technology, Physics -
Middlewich High School
GCSE, 12 A*-C Inc. Maths, English, Science