Dogacan Tugrul
Game Designer & Product Manager, Mid-Core at Panteon- Claim this Profile
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Türkçe Native or bilingual proficiency
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İngilizce Full professional proficiency
Topline Score
Bio
LinkedIn User
I worked with Dogacan on several project he is a quick learner and adaps to the the project needs. He has a deep understanding of different design methods and is able to communicate his decisions in an easy understandable way. I would gladly work with him again.
LinkedIn User
I worked with Dogacan on several project he is a quick learner and adaps to the the project needs. He has a deep understanding of different design methods and is able to communicate his decisions in an easy understandable way. I would gladly work with him again.
LinkedIn User
I worked with Dogacan on several project he is a quick learner and adaps to the the project needs. He has a deep understanding of different design methods and is able to communicate his decisions in an easy understandable way. I would gladly work with him again.
LinkedIn User
I worked with Dogacan on several project he is a quick learner and adaps to the the project needs. He has a deep understanding of different design methods and is able to communicate his decisions in an easy understandable way. I would gladly work with him again.
Credentials
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Computer Games Option Program
Izmir University of Economics
Experience
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Panteon
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Türkiye
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Computer Games
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100 - 200 Employee
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Game Designer & Product Manager, Mid-Core
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Sep 2021 - Present
- Work on an unannounced mobile strategy game as a Game Director.- Lead the game design.- Write GDD and maintain it.- Oversee the production process to be ensured the product quality.- Manage the outsource art team.- Manage the relationships between all involving parties.
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Game Designer & Product Manager
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Jan 2020 - Sep 2021
- Worked on 150+ prototypes.- Worked on the global launch of six games with a total download of more than 200 Million.- Managed hyper-casual game design team.- Managed multiple production teams simultaneously.- Manage full product life cycle, from pre-productionto live ops.- Work closely with growth and creative teams to optimize ROAS.- Analysis of game data and design A/B tests to improve its performance.- Managed relationships with the outsource game development studios Show less
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Game Designer
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Jan 2019 - Jan 2020
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Lugcap
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Türkiye
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Computer Games
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Game Designer & Product Manager
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Jul 2017 - Dec 2018
- Design and produce mobile games. - Prepare extensive GDDs. - Manage full product life cycle, from pre-production to live ops. - Keep track of KPIs to increase games' performance. - Manage QA process. - Design and produce mobile games. - Prepare extensive GDDs. - Manage full product life cycle, from pre-production to live ops. - Keep track of KPIs to increase games' performance. - Manage QA process.
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Gram Games
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United Kingdom
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Computer Games
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100 - 200 Employee
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Game Design Intern
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Feb 2017 - Apr 2017
- Designed and documented features for soft launch games. - Launched 2 prototypes. - Did game deconstructions. - Designed and documented features for soft launch games. - Launched 2 prototypes. - Did game deconstructions.
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Education
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George Brown College
Postgraduate, Game Design -
İzmir Ekonomi Üniversitesi
Bachelor of Science (B.Sc.) Compter Games Option Program, Computer Engineer