Ejnar Håkonsen

Senior Game Systems Design Consultant at Nimble Giant Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
Copenhagen, Capital Region, Denmark, DK
Languages
  • English -
  • Danish -

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Experience

    • Argentina
    • Computer Games
    • 100 - 200 Employee
    • Senior Game Systems Design Consultant
      • Jun 2023 - Present

      System design specialist on undisclosed AAA game. System design specialist on undisclosed AAA game.

  • PrimePeak.dk
    • Copenhagen, Denmark
    • Coach and therapist, Founder, Owner
      • Apr 2016 - Present

      - Studied from the world's leading hypnotists, and filtered it through my science education to use what produces replicable results - Doing therapy work at high international level. Exceptional results guarantee and client reviews: https://dk.trustpilot.com/review/primepeak.dk - Studied from the world's leading hypnotists, and filtered it through my science education to use what produces replicable results - Doing therapy work at high international level. Exceptional results guarantee and client reviews: https://dk.trustpilot.com/review/primepeak.dk

    • Denmark
    • Computer Games
    • 1 - 100 Employee
    • Senior Game Systems Design Consultant
      • 2020 - 2023

      - Responsible for meta progression, monetization design and leading the game balance team - In charge of keeping overview of all systems and identifying how design alterations could be shaped to synergize with the interlocking components and not create problems down the road. - Wrote many algorithms for game systems design (e.g. match making, equipment stat generation, mission randomization, enemy spawning, anything in the match with balance/scaling concerns, and economy Monte Carlo simulations) - Headed design on social features - Forging deep bonds, strengthening retention and disincentivizing toxicity. - Community communication on sensitive subjects such as F2P monetization design, and game balance. - Performed extensive research and analysis on many top F2P products (AFK Arena, Genshin, Arknights, Warframe, Diablo Immortal) - Design of metrics tracking + analysis and interpretation Show less

    • Denmark
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Apr 2015 - Apr 2016

      Worked on Forced Showdown + DLC and Minion Masters - Primary designer on game balance, progression systems and related algorithm design. - Optimized teaching and onboarding flows to get interns and new team members up to speed much faster - Minion Masters: Early concept work, prototyping and branding. In the years until BetaDwarf hired me as a consultant in a senior role, I continued providing help and sparring. Worked on Forced Showdown + DLC and Minion Masters - Primary designer on game balance, progression systems and related algorithm design. - Optimized teaching and onboarding flows to get interns and new team members up to speed much faster - Minion Masters: Early concept work, prototyping and branding. In the years until BetaDwarf hired me as a consultant in a senior role, I continued providing help and sparring.

    • Founder and Owner
      • Nov 2013 - Apr 2016

    • Freelance programmer
      • Apr 2010 - Jun 2010

      Following a game design internship, I was asked to help localizing games from UK to Italy and adapting them to be compatible with local set-top box hardware - programming to be done in C and Python. I accepted for 2 months alongside my education to get further experience with the programming side of production.I was expected to finish at least 2 localizations, using ~100 work hours. By my deadline, I had all 3 done, using ~80 hours.

    • Game design intern
      • Feb 2010 - Apr 2010

      An internship in cooperation with the University of Copenhagen:A lead designer quickly recruited me to a new project, with the Scooby Doo franchise for Cartoon Network: 'Scuba Scooby Doo' for set-top-box viewers, to be played with remote control.- Designed and tested a 2D puzzle platformer for pre-teen kids.- Was responsible for maintaining the prototype in game maker.- Used my freedom as an intern to familiarize myself with most of the production line, participating in scheduling meetings, completing 30 estimated hours of programmer tasks in C and joining our QA for a full workday when a milestone build was meticulously tested. Show less

Education

  • University of Copenhagen
    Bachelor of Science (B.Sc.), Computer Science
    2007 - 2015
  • IT University of Copenhagen
    Master of Science (M.Sc.), Game Design
    2009 - 2015

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