Brett Hickok
Quality Assurance Analyst at Sledgehammer Games- Claim this Profile
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Bio
Experience
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Sledgehammer Games
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United States
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Computer Games
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400 - 500 Employee
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Quality Assurance Analyst
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Jan 2019 - Present
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Sledgehammer Games
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United States
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Computer Games
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400 - 500 Employee
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Quality Assurance Analyst
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Jun 2016 - Jun 2018
Hands-on dev testing and reporting with gen 4 consoles. Projects: Call of Duty: World War II Hands-on dev testing and reporting with gen 4 consoles. Projects: Call of Duty: World War II
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Quality Analyst
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Jul 2014 - Apr 2016
Responsibilities: Grey-box/white-box testing across five platforms (Gen4, Gen3, PC). Working directly with engineers and production teams. Reporting bugs in detailed reports, and verifying resolved issues. Updating and maintaining detailed Confluence level documentation. Go-to in-charge of 'Hacker' mode related functionality and mechanics. Projects: Battlefield Hardline Responsibilities: Grey-box/white-box testing across five platforms (Gen4, Gen3, PC). Working directly with engineers and production teams. Reporting bugs in detailed reports, and verifying resolved issues. Updating and maintaining detailed Confluence level documentation. Go-to in-charge of 'Hacker' mode related functionality and mechanics. Projects: Battlefield Hardline
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Disney Media & Entertainment Distribution
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United States
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Entertainment Providers
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700 & Above Employee
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Sr Quality Assurance Analyst
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Oct 2013 - May 2014
Responsibilities: Leading on-site and off-site QA teams. Black-box/grey-box testing of social mobile game applications on a wide variety of iOS smart phone and tablet devices. Working directly with Engineering and Production teams. Reporting bugs in detailed reports, and verifying resolved issues. Reviewing all specification materials to create and maintain test plan/test cases. Providing daily tasks for off-site team members and creating/maintaining stable testing environments. Estimating and distributing weekly QA assessments. Projects: Various social mobile game applications. Show less
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Digital Dream Forge
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Scottsdale, AZ
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Software Analyst
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2012 - 2013
Responsibilities: Black-box testing of social mobile game applications on a wide variety of Android and iOS smart phone and tablet devices. Working as team lead to coordinate daily flow of priorities. Reporting bugs in detailed reports, and verifying resolved issues. Holding weekly conference calls to discuss tasks and progress of the project`s status. Primary contact between DDF and Disney Interactive. Projects: Gnome Village (Android/iOS), Disney’s Alice in Wonderland (iOS) Show less
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Electronic Arts Mobile
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Phoenix, Arizona
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Quality Assurance Tester
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2012 - 2012
Responsibilities: Black-box testing of mobile game applications on a wide variety of Android mobile devices including smart phones devices. Reporting bugs in detailed reports and verifying resolved issues. Communicating directly with off-site engineers on a daily basis. Working on multiple projects at the same time. Completing EA certification documentation prior to the completion of the project. Projects: EA’s The Game of Life (Android), EA’s Monopoly (Android), EA’s Need For Speed: The Run (Android), EA’s Need For Speed: Hot Pursuit (Win 7), EA's Tiger Woods 2011 (Android) Show less
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Mobile Post Production, Inc.
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IT Services and IT Consulting
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1 - 100 Employee
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Quality Assurance Tester
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2008 - 2011
(Acquired by Electronic Arts, 2011) Responsibilities: Black-Box testing of mobile game applications on a wide variety of Android mobile devices including smart phones devices. Reporting bugs in detailed reports and verifying resolved issues. Communicating directly with off-site engineers on a daily basis. Working on multiple projects at the same time. Completing certification documentation prior to the completion of the project. Projects: SET, Virtual Villagers, EA’s The Sims: Ambitions, Red Faction 2, The Saboteur, Medal of Honor, Music Flux, Silent Hill, Zuma, Monopoly Deal, Monopoly U-Build, Sonic, Sonic 2, Madden 10, NBA Jam, Saint’s Row 2, and many other various projects. Show less
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Education
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Collins College
Bachelor of the Arts Game Design, Game Design