Ryan Jones

Expert Cinematic Artist at That's No Moon
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Contact Information
us****@****om
(386) 825-5501
Location
Brooklyn, New York, United States, US
Languages
  • French -
  • 日本語 Limited working proficiency

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Bio

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Expert Cinematic Artist
      • Aug 2023 - Present

    • Expert Technical Lighting Artist
      • Jan 2023 - Aug 2023

    • China
    • Computer Games
    • 700 & Above Employee
    • Principal Look Development TD
      • May 2022 - Dec 2022

    • Japan
    • Entertainment Providers
    • 1 - 100 Employee
    • Lighting Artist
      • Oct 2020 - May 2022

      Shipped title(s): Death Stranding: Director's Cut - PS5 Shipped title(s): Death Stranding: Director's Cut - PS5

    • Japan
    • Computer Games
    • 500 - 600 Employee
    • Technical Artist
      • Oct 2019 - Aug 2020

  • Syn Studio
    • Montreal, Canada Area
    • Fulltime student - concept art
      • Jul 2019 - Sep 2019

      Full time study of concept design to broaden my horizons. Full-time for three months in Montreal. Full time study of concept design to broaden my horizons. Full-time for three months in Montreal.

    • Japan
    • Software Development
    • 1 - 100 Employee
    • Graphics Engineer/Technical Artist
      • Jul 2017 - Jun 2019

      Working on in-house C++ rendering engines. Involved with global illumination research, concepting designs for public demos, and implementing graphics techniques. Working on in-house C++ rendering engines. Involved with global illumination research, concepting designs for public demos, and implementing graphics techniques.

    • United States
    • Computer Hardware Manufacturing
    • 1 - 100 Employee
    • Graphics Engineer/Technical artist
      • Jan 2017 - Jul 2017

      Created an OpenGL engine for rendering video on a bandwidth-limited hardware device. Implemented procedural, parameterized shader effects. Some computer vision work. The product is a camera that calibrates projectors using an RGB image and computer vision techniques. Created an OpenGL engine for rendering video on a bandwidth-limited hardware device. Implemented procedural, parameterized shader effects. Some computer vision work. The product is a camera that calibrates projectors using an RGB image and computer vision techniques.

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Software Engineer
      • Jan 2015 - Aug 2016

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Software Engineer
      • 2013 - 2015

    • Front end engineer
      • Mar 2013 - May 2013

  • Be Sport
    • San Francisco, CA
    • Front-end engineer
      • Aug 2012 - Mar 2013

  • Ark
    • San Francisco
    • Software Engineer
      • May 2013 - 2013

    • Webmaster
      • Oct 2011 - Aug 2012

      Design, develop, maintain, and contribute to Style Flavors (based on Wordpress). Social media promotion, PHP development, CSS styling, and graphic design responsibilities. Design, develop, maintain, and contribute to Style Flavors (based on Wordpress). Social media promotion, PHP development, CSS styling, and graphic design responsibilities.

    • United States
    • Biotechnology Research
    • 1 - 100 Employee
    • Online Marketing
      • Mar 2011 - Sep 2011

      Managed social media campaigns, email campaigns, copywriting, product development. Managed social media campaigns, email campaigns, copywriting, product development.

    • United States
    • Consumer Services
    • 100 - 200 Employee
    • Creative Development
      • Feb 2010 - Dec 2010

      Photography, website copy, graphic design, journalistic writing. Photography, website copy, graphic design, journalistic writing.

    • Percussion Caption Head
      • Jun 2005 - Nov 2008

      Music education, composition, arrangement. All music and education specific to marching percussion. Music education, composition, arrangement. All music and education specific to marching percussion.

    • United States
    • Armed Forces
    • 300 - 400 Employee
    • Software Tester/Technical Author
      • Jun 2007 - Aug 2007

      I tested REGIS class enrollment software and communicated directly with the development team on what needed fixing. I also created a first draft of the user manual for the software. I tested REGIS class enrollment software and communicated directly with the development team on what needed fixing. I also created a first draft of the user manual for the software.

Education

  • University of Connecticut
    Bachelor's, History
  • Syn Studio
    Concept art, illustration

Community

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