Daniel Morrison

Senior Software Engineer at Wave
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
US

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United States
    • Technology, Information and Media
    • 1 - 100 Employee
    • Senior Software Engineer
      • Mar 2022 - Present

    • United States
    • Manufacturing
    • 100 - 200 Employee
    • Senior Software Engineer
      • Apr 2021 - Mar 2022

    • Software Developer
      • 2014 - Apr 2021

      Working on improving the performance and playability of the E-Bot platform.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Visiting Associate Professor
      • Aug 2014 - Dec 2014

      Taught several courses including: Game Design, Game Prototyping & Pipeline, and The Design of Play. Game Design focused on getting comfortable with the Unity game engine and creating rapid iterable prototypes. Game Prototyping & Pipeline focused on creating a single project and working in large groups. The Design of Play is an introductory course going over the basics of design, paper prototyping and board games. Taught several courses including: Game Design, Game Prototyping & Pipeline, and The Design of Play. Game Design focused on getting comfortable with the Unity game engine and creating rapid iterable prototypes. Game Prototyping & Pipeline focused on creating a single project and working in large groups. The Design of Play is an introductory course going over the basics of design, paper prototyping and board games.

    • United States
    • Appliances, Electrical, and Electronics Manufacturing
    • 1 - 100 Employee
    • R&D Programmer
      • Apr 2011 - Jul 2014

      Worked on PrioVR- full-body inertial motion capture system and YEI 3-Space Sensor (IMU/ AHRS) inertial tracking systems. Designed, developed and maintained public 3-Space Sensor APIs and integration code for C and Python. Provided examples and documentation. Created several applications, demos and tools including: UDK full body VR demo; Mocap Studio; Cube Space Demos; Head Tracking projects in various engines including Vizard, UDK, Unity, Ogre3d, CryEngine; and Blender Plugin. Developed several promotional demo games for youtube videos and trade shows including full-body immersive VR game that allows a player to kick, shoot, punch, and hack through zombies. Represent YEI at multiple trade shows and conventions. Assisting attendees with interactive demos and questions about products. Shot, directed, and edited promotional videos for PrioVR as well as many 3-Space Sensor videos.

    • United States
    • Higher Education
    • 300 - 400 Employee
    • ETGG Labtec
      • Sep 2008 - Apr 2011

      Developed real time interactive demos in Shawnee State's PhaseSpace motion capture lab to demo for public. Created VR demo was wireless and allowed for upper-body tracking in a virtual giant robot to save a city. Developed real time interactive demos in Shawnee State's PhaseSpace motion capture lab to demo for public. Created VR demo was wireless and allowed for upper-body tracking in a virtual giant robot to save a city.

Education

  • Shawnee State University
    BS, Simulation/Gaming Eng Tech
    2007 - 2011
  • Beachwood High School
    High School Diploma
    2002 - 2006

Community

You need to have a working account to view this content. Click here to join now