Daniel Morrison
Senior Software Engineer at Wave- Claim this Profile
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Bio
Experience
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Wave
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United States
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Technology, Information and Media
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1 - 100 Employee
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Senior Software Engineer
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Mar 2022 - Present
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Arrow International, Inc.
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United States
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Manufacturing
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100 - 200 Employee
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Senior Software Engineer
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Apr 2021 - Mar 2022
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Software Developer
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2014 - Apr 2021
Working on improving the performance and playability of the E-Bot platform.
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Miami University
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United States
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Higher Education
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700 & Above Employee
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Visiting Associate Professor
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Aug 2014 - Dec 2014
Taught several courses including: Game Design, Game Prototyping & Pipeline, and The Design of Play. Game Design focused on getting comfortable with the Unity game engine and creating rapid iterable prototypes. Game Prototyping & Pipeline focused on creating a single project and working in large groups. The Design of Play is an introductory course going over the basics of design, paper prototyping and board games. Taught several courses including: Game Design, Game Prototyping & Pipeline, and The Design of Play. Game Design focused on getting comfortable with the Unity game engine and creating rapid iterable prototypes. Game Prototyping & Pipeline focused on creating a single project and working in large groups. The Design of Play is an introductory course going over the basics of design, paper prototyping and board games.
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Yost Labs
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United States
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Appliances, Electrical, and Electronics Manufacturing
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1 - 100 Employee
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R&D Programmer
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Apr 2011 - Jul 2014
Worked on PrioVR- full-body inertial motion capture system and YEI 3-Space Sensor (IMU/ AHRS) inertial tracking systems. Designed, developed and maintained public 3-Space Sensor APIs and integration code for C and Python. Provided examples and documentation. Created several applications, demos and tools including: UDK full body VR demo; Mocap Studio; Cube Space Demos; Head Tracking projects in various engines including Vizard, UDK, Unity, Ogre3d, CryEngine; and Blender Plugin. Developed several promotional demo games for youtube videos and trade shows including full-body immersive VR game that allows a player to kick, shoot, punch, and hack through zombies. Represent YEI at multiple trade shows and conventions. Assisting attendees with interactive demos and questions about products. Shot, directed, and edited promotional videos for PrioVR as well as many 3-Space Sensor videos.
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Shawnee State University
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United States
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Higher Education
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300 - 400 Employee
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ETGG Labtec
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Sep 2008 - Apr 2011
Developed real time interactive demos in Shawnee State's PhaseSpace motion capture lab to demo for public. Created VR demo was wireless and allowed for upper-body tracking in a virtual giant robot to save a city. Developed real time interactive demos in Shawnee State's PhaseSpace motion capture lab to demo for public. Created VR demo was wireless and allowed for upper-body tracking in a virtual giant robot to save a city.
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Education
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Shawnee State University
BS, Simulation/Gaming Eng Tech -
Beachwood High School
High School Diploma