John Crowe

Head of Quality Assurance at SMG Studio
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Contact Information
us****@****om
(386) 825-5501
Location
Sydney, New South Wales, Australia, AU

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5.0

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SENTHIL ARUMUGAM

It was a pleasure working with John at RSK Tech. He had great creative skills and the work he did was some of the best I have seen. Dedicated and very easy to work with. John was also very good at meeting deadlines.

Mark McMichael

After working with John for 2 years he has shown himself as a passionate designer who has an in-depth knowledge of games. He has proven his ability to design and drive the vision for iphone games as well as showing flair and creativity in level design despite limited resources or limited content. Whilst brainstorming or developing new IP his input has always been fresh and relevant, definitely providing some fruitful ideas and concepts!

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Credentials

  • BBST Foundations 101-BI
    Association for Software Testing
    Feb, 2019
    - Nov, 2024
  • First Aid At Work
    St John Ambulance
    Sep, 2015
    - Nov, 2024

Experience

    • Australia
    • Entertainment
    • 1 - 100 Employee
    • Head of Quality Assurance
      • May 2021 - Present

    • United States
    • Software Development
    • 700 & Above Employee
    • Release Engineer - Unity
      • Jun 2017 - May 2021

      Jobs @ Unity https://tinyurl.com/ybylyqj4 Making sure Unity is ready for release. Jobs @ Unity https://tinyurl.com/ybylyqj4 Making sure Unity is ready for release.

    • United Kingdom
    • Software Development
    • 200 - 300 Employee
    • Senior QA Engineer - Nuke
      • Apr 2017 - Jun 2017

      Working on Academy award-winning Nuke.

    • Senior QA Engineer - Mari
      • Aug 2013 - Jun 2017

      Working on Academy award winning MARI. The world’s most advanced texture painting application. (http://ow.ly/WPZxO )Job Highlights- Painting and workflow testing. - Writing and maintaining the automated test harness.- Targetprocess based bug reporting and tracking- Pipeline and tools programming- VFX Pipeline testing. - Customer support

    • Financial Services
    • 700 & Above Employee
    • QA Engineer - NYSE
      • Jun 2011 - Aug 2013

      - Linux based QA for New York/Euronext stock exchange. - Scripting automated tests with BASH and Python. - Stability and latency analysis. - JIRA based bug reporting and tracking - Sharepoint build and release management - Test case creation. - Technical reporting for management and clients. - Linux based QA for New York/Euronext stock exchange. - Scripting automated tests with BASH and Python. - Stability and latency analysis. - JIRA based bug reporting and tracking - Sharepoint build and release management - Test case creation. - Technical reporting for management and clients.

    • United States
    • Computer Games
    • 700 & Above Employee
    • QA Focus Tester (Contract)
      • Mar 2011 - Apr 2011

      - QA Focus Testing and reporting on L.A.Noire - QA Focus Testing and reporting on L.A.Noire

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Game Design and Pre-Production
      • May 2008 - Oct 2010

      - Lead designer at Oberon Media/ i-Play - Design of new and existing IP’s - Game scripting ( LUA / PYTHON ) - Design documentation and pre-production materials. - Wire framing, animation, story boarding and prototyping (Code/Artwork) - Creative writing, art working and technical design documentation for artists/developers. - 2D/3D level design - HUD/UI design (Mobile/PC) - Developer support on projects such as 'Metal Slug 3' and 'The Fast and the Furious' racing series. - Test plan creation and documentation for QA departments. - Scripting in game test scenarios using Python and LUA. - Creating test environments and documentation for 2D/3D engines. - Experience in QA across multiple devices, platforms and software. Games, - Pigeon Squadron (iPhone) - Viking Row (iPhone) - Fast and Furious: Adrenaline (iPhone) - Fast and Furious: Motion Picture (iPhone) - Fast and Furious: Pink Slip (iPhone) - Dream Day Wedding: Married in Manhattan (iPhone) - Dream Day Wedding 2 (nGage and Mobile) - World Championship Pool 2010 (Mobile) - World Championship Pool 2009 (Mobile) - World Championship pool 2010 2D (Mobile) - World Championship pool 2009 2D (Mobile) - World Snooker Championship 2009 (nGage/Mobile) - World Snooker Championship 2008 (nGage/Mobile) - Bubble Town 1 and 2 (iPhone/ Mobile)) - Super Jewel Quest (Mobile) - Jewel Quest (mobile) - Jewel Quest 2 (iPhone) - Luxor (Mobile) - Luxor Quest 2 (Mobile) - Blend the Boss (iPhone) - Deal or No Deal (iPhone) - Deal or No Deal: Million Dollar Mission (Mobile) - Metal Slug 3 (Mobile) QA/Design/Balance - Moto GP 2010/09/08 - Fast and Furious 6 2D / 5 2D - Bubble Town (iPhone) - Deal or No deal 2010 - James Patterson' Woman's Murder Club Show less

    • IT Services and IT Consulting
    • Assistant Programmer / Graphic design
      • May 2007 - Feb 2008

      - Designed online web shops for the textile and garment industry - Assistant programmer HTML, XML, FLASH and ASP.net - Liaising with clients on specific needs, artwork and designs - Client administration and server configurations - Produced technical documentation and manuals for client software - Bug reporting, tracking and fixing using Flash, XML, XHTML and .Net - Worked directly with clients throughout the globe using FTP and Skype - Worked on projects for Disney, Paramount Pictures and Blizzard’s World of Warcraft. Show less

    • France
    • Telecommunications
    • 700 & Above Employee
    • Technical Sales
      • Sep 2005 - Feb 2007

      Technical sales duties, customer service, billing and accounts management, Providing advice to customers regarding mobile phones, packages and internet services. Technical sales duties, customer service, billing and accounts management, Providing advice to customers regarding mobile phones, packages and internet services.

Education

  • The University of Dundee
    B.Sc Interactive Media Design (IMD), Design, Art, Programming.
    2007 - 2008
  • Abertay University
    B.Sc Computer Science with Games Development, Games Design, Programming, Art
    2003 - 2007

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