Alastair Jarvis
VP, Entrepreneurship and Technology Strategy at American Forest Foundation- Claim this Profile
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Bio
Experience
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American Forest Foundation
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United States
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Environmental Services
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1 - 100 Employee
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VP, Entrepreneurship and Technology Strategy
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Jun 2018 - Sep 2022
Lunenburg, Nova Scotia Leading entrepreneurship, agile transformation and technology strategy to reach, educate, support, and empower private landowners in stewardship for healthy forests to ensure natural carbon solutions, wildlife habitat and sustainable wood supplies at scale.
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WoodsCamp
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United States
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Technology, Information and Internet
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1 - 100 Employee
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Co-Founder and CEO
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Apr 2015 - Jun 2018
Lunenburg, NS (Acquired by the American Forest Foundation) In regions where the forest is predominantly in private ownership (as opposed to state owned), the forest industry must coordinate supply from a fragmented mosaic of uncoordinated and unpredictable landowners. Landowners can't find options to build wealth from their forest asset in a way that aligns with their values. By leveraging data and the web, WoodsCamp simplifies the path to action for family forest owners so that they can… Show more (Acquired by the American Forest Foundation) In regions where the forest is predominantly in private ownership (as opposed to state owned), the forest industry must coordinate supply from a fragmented mosaic of uncoordinated and unpredictable landowners. Landowners can't find options to build wealth from their forest asset in a way that aligns with their values. By leveraging data and the web, WoodsCamp simplifies the path to action for family forest owners so that they can achieve outcomes that align with their goals. Show less
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Executive Producer
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May 2013 - Apr 2015
Halifax, Nova Scotia Independent boutique game studio based in Halifax, Nova Scotia. Founded to bring together veteran and fresh talent in a spirit of collaboration and community. Dedicated to the creation of value through beautifully crafted blockbuster titles.
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Proposer and Board Member
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2011 - 2013
Halifax, Nova Scotia A partnership between the IWK Health Centre, Dalhousie University and the Atlantic Canadian IT community, the Centre aims to position the IWK as a world leader in Therapeutic Information and Communications Technology. Developed and prototyped the world’s first video game played inside a working MRI scanner. Designed to reduce anxiety and provide a point of focus enabling kids to undergo imaging without sedation or risker anesthesia, the successful prototype was taken forward by a development… Show more A partnership between the IWK Health Centre, Dalhousie University and the Atlantic Canadian IT community, the Centre aims to position the IWK as a world leader in Therapeutic Information and Communications Technology. Developed and prototyped the world’s first video game played inside a working MRI scanner. Designed to reduce anxiety and provide a point of focus enabling kids to undergo imaging without sedation or risker anesthesia, the successful prototype was taken forward by a development team into clinical trial at the IWK in 2014. Show less
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HB Studios
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Canada
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Computer Games
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1 - 100 Employee
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General Manager
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Jan 2011 - Jul 2012
Leader on the executive team driving strategy and vision at the world’s premier independent developer of interactive sports entertainment. Individual responsibilities included Business Development, Licensing, Marketing, Organizational Development across two locations and 120 employees.
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Studio Head
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Sep 2009 - Dec 2010
Responsible for management of a $4M P&L and leadership over the organizational culture within HB’s Lunenburg Studio. Also responsible for Creative Development, Business Development, Client Management, Operations, Overseeing Recruitment, Production Process, Executive Leadership Development.
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Senior Producer
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Sep 2007 - Sep 2009
Lunenburg, Nova Scotia Responsible for leadership of several concurrent projects, single point of accountability for Schedule, Budget, Product Vision, Client Management and Alignment. Mentored emerging Producers and Associate Producers and led studio wide evolution of production methodologies from waterfall to agile.
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Producer
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Apr 2005 - Sep 2007
Delivered two of the highest rated Rugby video games of all time. Responsibilities included leading the creative vision, project management, working with teams 30+ in size.
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Trapeze Media
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Canada
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Advertising Services
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1 - 100 Employee
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Producer
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2000 - 2005
Lead teams for a bleeding-edge interactive media practice within Toronto’s original Interactive Entertainment and Digital Marketing studio. Pioneering interactive advertising for broadband with such clients as Disney, Touchstone Pictures, Universal Pictures, Paramount Pictures, Trapeze went on to become one of the country’s leading digital advertising agencies.
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Education
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CFC Media Lab
Interactive Digital Media -
University of King's College
BA, Theatre and Contemporary Studies -
Ryerson University
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Shawnigan Lake School