Karl B.

Director of Design at Apprentice.io
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Boston
Languages
  • English Native or bilingual proficiency
  • Spanish Limited working proficiency
  • Malay Native or bilingual proficiency
  • Mandarin Elementary proficiency

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Emilee Cook

Karl is the perfect combination of engineer + designer. Given his deep background in design, how things work, and complex problem solving, he makes for a powerful user interaction designer. He goes beyond UI design to full UX flows connecting with the user ensuring happy paths, error flows and the details of the experience are just right. Working with him is a breeze! I could always bring him an epic or feature problem to solve and we could quickly collaborate and iterate back and forth to arrive at a delightful solution design.

Anaheet Gazder

It has been a privilege to be part of Karl's leadership journey at Apprentice. As the Director of Design, Karl has led the vision for multiple end to end designs connecting web and mobile experiences within the platform. Karl has a unique ability to envision the big picture of a product while also diving into the details. With a keen sense of design and creative flair, Karl exhibits great leadership qualities and is an accomplished, empathetic design manager. He would be an asset to lead any design team and elevate the user experience of a product.

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Experience

    • United States
    • Software Development
    • 100 - 200 Employee
    • Director of Design
      • Oct 2021 - Nov 2023

    • Lead Product Designer
      • Jul 2021 - Oct 2021

    • United States
    • Software Development
    • 700 & Above Employee
    • UX Designer
      • Dec 2019 - Jul 2021

      • One of two designers who brought Lucidspark from ideation to launch in 4 months. • Led the conceptualization and design of Gather & Sort, a key differentiator for Lucidspark. This feature has the highest conversion rate to our paid plans and has been patented. • Crafted and fine-tuned the interactions so Lucidspark feels easy to use and delightful. • Leveraged Lucid’s design system where possible and created new standards and components. • Solicited and provided feedback from the… Show more • One of two designers who brought Lucidspark from ideation to launch in 4 months. • Led the conceptualization and design of Gather & Sort, a key differentiator for Lucidspark. This feature has the highest conversion rate to our paid plans and has been patented. • Crafted and fine-tuned the interactions so Lucidspark feels easy to use and delightful. • Leveraged Lucid’s design system where possible and created new standards and components. • Solicited and provided feedback from the team to continually improve the quality of the product. Show less • One of two designers who brought Lucidspark from ideation to launch in 4 months. • Led the conceptualization and design of Gather & Sort, a key differentiator for Lucidspark. This feature has the highest conversion rate to our paid plans and has been patented. • Crafted and fine-tuned the interactions so Lucidspark feels easy to use and delightful. • Leveraged Lucid’s design system where possible and created new standards and components. • Solicited and provided feedback from the… Show more • One of two designers who brought Lucidspark from ideation to launch in 4 months. • Led the conceptualization and design of Gather & Sort, a key differentiator for Lucidspark. This feature has the highest conversion rate to our paid plans and has been patented. • Crafted and fine-tuned the interactions so Lucidspark feels easy to use and delightful. • Leveraged Lucid’s design system where possible and created new standards and components. • Solicited and provided feedback from the team to continually improve the quality of the product. Show less

    • United States
    • Information Technology & Services
    • 1 - 100 Employee
    • UX Designer
      • Apr 2019 - Dec 2019

      • Updated the Information Architecture in order to better communicate the value Grow provides, which greatly facilitated a tenfold increase in average deal size • Conducted interviews with users and our Client Success team to understand pain points with the product • Partnered with Product Managers to determine product vision and ensure business needs were being met • Worked closely with Developers to understand technical feasibility in order to guide design decisions so value could be… Show more • Updated the Information Architecture in order to better communicate the value Grow provides, which greatly facilitated a tenfold increase in average deal size • Conducted interviews with users and our Client Success team to understand pain points with the product • Partnered with Product Managers to determine product vision and ensure business needs were being met • Worked closely with Developers to understand technical feasibility in order to guide design decisions so value could be created efficiently • Designed experiences and features that improved user satisfaction with the product Show less • Updated the Information Architecture in order to better communicate the value Grow provides, which greatly facilitated a tenfold increase in average deal size • Conducted interviews with users and our Client Success team to understand pain points with the product • Partnered with Product Managers to determine product vision and ensure business needs were being met • Worked closely with Developers to understand technical feasibility in order to guide design decisions so value could be… Show more • Updated the Information Architecture in order to better communicate the value Grow provides, which greatly facilitated a tenfold increase in average deal size • Conducted interviews with users and our Client Success team to understand pain points with the product • Partnered with Product Managers to determine product vision and ensure business needs were being met • Worked closely with Developers to understand technical feasibility in order to guide design decisions so value could be created efficiently • Designed experiences and features that improved user satisfaction with the product Show less

    • United States
    • Technology, Information and Internet
    • UX/UI Designer and Product Manager
      • Jan 2018 - Mar 2019

      • Conducted user interviews to understand needs and pain points with current solutions • Built wireframes and quick prototypes to get feedback from teammates and future users • Created high quality designs and prototypes on Sketch and InVision • Set product requirements based off of market research, user feedback, and UX/UI best practices to solve customer problems and provide a delightful experience • Worked closely with Engineering to ensure a high-quality implementation and user… Show more • Conducted user interviews to understand needs and pain points with current solutions • Built wireframes and quick prototypes to get feedback from teammates and future users • Created high quality designs and prototypes on Sketch and InVision • Set product requirements based off of market research, user feedback, and UX/UI best practices to solve customer problems and provide a delightful experience • Worked closely with Engineering to ensure a high-quality implementation and user experience Show less • Conducted user interviews to understand needs and pain points with current solutions • Built wireframes and quick prototypes to get feedback from teammates and future users • Created high quality designs and prototypes on Sketch and InVision • Set product requirements based off of market research, user feedback, and UX/UI best practices to solve customer problems and provide a delightful experience • Worked closely with Engineering to ensure a high-quality implementation and user… Show more • Conducted user interviews to understand needs and pain points with current solutions • Built wireframes and quick prototypes to get feedback from teammates and future users • Created high quality designs and prototypes on Sketch and InVision • Set product requirements based off of market research, user feedback, and UX/UI best practices to solve customer problems and provide a delightful experience • Worked closely with Engineering to ensure a high-quality implementation and user experience Show less

    • United States
    • Appliances, Electrical, and Electronics Manufacturing
    • 700 & Above Employee
    • Human Factors Engineer
      • Jun 2017 - Jan 2018

      • Lead Human Factors Engineer for a 4.8 star rated cordless vacuum • Translated user-centered research into design validation requirements that affect new product design • Provided focused, clear, and concise analytical feedback in a timely manner informed by experimental data, statistical analyses, and data from 3rd party sources such as anthropometric databases and scientific literature • Supported product and consumer claims development by challenging the product positioning along… Show more • Lead Human Factors Engineer for a 4.8 star rated cordless vacuum • Translated user-centered research into design validation requirements that affect new product design • Provided focused, clear, and concise analytical feedback in a timely manner informed by experimental data, statistical analyses, and data from 3rd party sources such as anthropometric databases and scientific literature • Supported product and consumer claims development by challenging the product positioning along with setting clear, measurable targets that enable claims substantiation • Developed user-relevant design targets – KPIs and CSIs (Key Performance Indicators and Consumer Satisfaction Indicators) – based off of user testing for product performance and user experience • Facilitated comprehensive product risk analysis through tools like FMEA • Created Haptics profiles for new products based on best-in-class benchmarks • Provided appropriately-detailed communication summaries and presentations for President, CEO and other executives weekly • Collaborated with Product Marketing, Protocol Innovation, and Design Engineering Show less • Lead Human Factors Engineer for a 4.8 star rated cordless vacuum • Translated user-centered research into design validation requirements that affect new product design • Provided focused, clear, and concise analytical feedback in a timely manner informed by experimental data, statistical analyses, and data from 3rd party sources such as anthropometric databases and scientific literature • Supported product and consumer claims development by challenging the product positioning along… Show more • Lead Human Factors Engineer for a 4.8 star rated cordless vacuum • Translated user-centered research into design validation requirements that affect new product design • Provided focused, clear, and concise analytical feedback in a timely manner informed by experimental data, statistical analyses, and data from 3rd party sources such as anthropometric databases and scientific literature • Supported product and consumer claims development by challenging the product positioning along with setting clear, measurable targets that enable claims substantiation • Developed user-relevant design targets – KPIs and CSIs (Key Performance Indicators and Consumer Satisfaction Indicators) – based off of user testing for product performance and user experience • Facilitated comprehensive product risk analysis through tools like FMEA • Created Haptics profiles for new products based on best-in-class benchmarks • Provided appropriately-detailed communication summaries and presentations for President, CEO and other executives weekly • Collaborated with Product Marketing, Protocol Innovation, and Design Engineering Show less

    • United States
    • Research Services
    • 300 - 400 Employee
    • Research Assistant
      • May 2015 - Sep 2015

      Used a VICON motion capture system, in conjunction with AMTI force plates, in order to analyze the effect of an ankle prosthesis on an animal model, as compared to the natural gait of a biologically intact animal. Compiled a full neuromuscular model of distal hindlimb biomechanics during level walking over different terrains. Used a VICON motion capture system, in conjunction with AMTI force plates, in order to analyze the effect of an ankle prosthesis on an animal model, as compared to the natural gait of a biologically intact animal. Compiled a full neuromuscular model of distal hindlimb biomechanics during level walking over different terrains.

Education

  • Massachusetts Institute of Technology
    Bachelor's degree, Mechanical Engineering, Entrepreneurship/Management
    2011 - 2017

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