Chase Ashbaker
Audio Director at That's No Moon- Claim this Profile
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Topline Score
Bio
Steve Zoloto
You could not ask for a more dedicated employee than Chase. Willing to do whatever he was asked, Chase relished a challenge and wanted to prove himself from minute one. Add smarts and talent and you have a rare combination that adds tremendous value to any organization. I look forward to a time when we can work together again.
Joshua Tsui
Chase has golden ears...that's pretty much all I can say. Some audio layman like me comes in and asks for things to be "louder and more bass" and he somehow interprets it and gets into the details to get some incredible audio into the game. Audio always gets the bum end of things in game production and Chase takes that as a challenge to make some sweet aural love.
Steve Zoloto
You could not ask for a more dedicated employee than Chase. Willing to do whatever he was asked, Chase relished a challenge and wanted to prove himself from minute one. Add smarts and talent and you have a rare combination that adds tremendous value to any organization. I look forward to a time when we can work together again.
Joshua Tsui
Chase has golden ears...that's pretty much all I can say. Some audio layman like me comes in and asks for things to be "louder and more bass" and he somehow interprets it and gets into the details to get some incredible audio into the game. Audio always gets the bum end of things in game production and Chase takes that as a challenge to make some sweet aural love.
Steve Zoloto
You could not ask for a more dedicated employee than Chase. Willing to do whatever he was asked, Chase relished a challenge and wanted to prove himself from minute one. Add smarts and talent and you have a rare combination that adds tremendous value to any organization. I look forward to a time when we can work together again.
Joshua Tsui
Chase has golden ears...that's pretty much all I can say. Some audio layman like me comes in and asks for things to be "louder and more bass" and he somehow interprets it and gets into the details to get some incredible audio into the game. Audio always gets the bum end of things in game production and Chase takes that as a challenge to make some sweet aural love.
Steve Zoloto
You could not ask for a more dedicated employee than Chase. Willing to do whatever he was asked, Chase relished a challenge and wanted to prove himself from minute one. Add smarts and talent and you have a rare combination that adds tremendous value to any organization. I look forward to a time when we can work together again.
Joshua Tsui
Chase has golden ears...that's pretty much all I can say. Some audio layman like me comes in and asks for things to be "louder and more bass" and he somehow interprets it and gets into the details to get some incredible audio into the game. Audio always gets the bum end of things in game production and Chase takes that as a challenge to make some sweet aural love.
Experience
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That's No Moon
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United States
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Computer Games
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100 - 200 Employee
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Audio Director
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Mar 2022 - Present
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Crystal Dynamics
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United States
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Computer Games
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200 - 300 Employee
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Lead Audio Designer
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Jul 2017 - Mar 2022
Working with a great team in a wonderful studio on a incredible new project. Working with a great team in a wonderful studio on a incredible new project.
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Iron Galaxy Studios
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Greater Chicago Area
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Lead Audio Designer and Director
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Feb 2011 - Jun 2017
Leading the audio initiative for multiple projects at a fantastic Chicago game studio. Leading the audio initiative for multiple projects at a fantastic Chicago game studio.
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Audio Contractor
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Oct 2010 - Feb 2011
Helped the WB Games Audio Department complete and submit MK9. A fantastic addition to the Mortal Kombat franchise. Helped the WB Games Audio Department complete and submit MK9. A fantastic addition to the Mortal Kombat franchise.
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Robomodo
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United States
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Computer Games
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1 - 100 Employee
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Lead Audio Designer
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Aug 2009 - Oct 2010
Forged a startup audio department and crafted the entire sound package of the newest version of a decade long, skate-game franchise; all done on time, under budget and as the sole audio designer on staff. Facilitated the direction of a third party publisher while also integrating the internal design models and maintaining overall sound design scope. Created 95% of all game assets from original source material recorded in multiple, remote locations. Worked side by side with tech engineers and created new audio tools to increase productivity between the company’s proprietary game engine and third party audio middleware.
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Midway Games
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Computer Games
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1 - 100 Employee
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Lead Audio Designer
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Jan 2003 - Jan 2009
Developed comprehensive sound packages for numerous Triple-A titles on multiple platforms. Coordinated with third party development studios for outsourced projects and monitored asset quality on deliverables. Helped make equipment and software decisions and orchestrated tech development for new audio tools. Completely comfortable in all audio engineering practices from studio wiring to recording techniques to final edit and processing. Developed comprehensive sound packages for numerous Triple-A titles on multiple platforms. Coordinated with third party development studios for outsourced projects and monitored asset quality on deliverables. Helped make equipment and software decisions and orchestrated tech development for new audio tools. Completely comfortable in all audio engineering practices from studio wiring to recording techniques to final edit and processing.
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Audio Internship
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Sep 2002 - Dec 2002
Learned about and practiced digital audio recording/editing, voice-over recording and foley performance. Trained in sound effect design/creation; as well as, utilized light music composition and arrangement skills. Learned about and practiced digital audio recording/editing, voice-over recording and foley performance. Trained in sound effect design/creation; as well as, utilized light music composition and arrangement skills.
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Executive Assistant
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Aug 2000 - Nov 2000
Supported the producer and technical staff. Communicated with other Chicago studios and talent for recording sessions. Organized office meetings for clients and customers and developed music and voice over audio archives. Supported the producer and technical staff. Communicated with other Chicago studios and talent for recording sessions. Organized office meetings for clients and customers and developed music and voice over audio archives.
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Education
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Florida State University