Alireza Hor
Senior Software Engineer at Arsh Game Studio- Claim this Profile
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English Professional working proficiency
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Persian Native or bilingual proficiency
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German Elementary proficiency
Topline Score
Bio
Credentials
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Certificate of completion - Unreal Engine C++ Developer
UdemyOct, 2021- Nov, 2024 -
IELTS Academic Band 6.5
IDP Education LtdOct, 2021- Nov, 2024 -
Certificate of Completion: SQL Fundamentals
SoloLearnNov, 2016- Nov, 2024 -
Certificate of Completion: C++ Course
SoloLearnSep, 2016- Nov, 2024
Experience
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Arsh Game Studio
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Türkiye
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Mobile Gaming Apps
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1 - 100 Employee
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Senior Software Engineer
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May 2022 - Present
- Coordinated with cross-functional teams for “Guardian of Apion” game in UE5 from inception. - Engineered dynamic arena for flexible map changes, boosting efficiency. - Designed modular backend with strong principles, optimizing debugging and integration. - Created flexible data-driven unit system for streamlined development. - Crafted in-game/menu UI using UE's UMG system with C++. - Coordinated with cross-functional teams for “Guardian of Apion” game in UE5 from inception. - Engineered dynamic arena for flexible map changes, boosting efficiency. - Designed modular backend with strong principles, optimizing debugging and integration. - Created flexible data-driven unit system for streamlined development. - Crafted in-game/menu UI using UE's UMG system with C++.
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Kodobur Game and Software Technologies
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Türkiye
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Computer Games
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1 - 100 Employee
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Software Engineer
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Jan 2022 - Apr 2022
- Created adaptable achievement/quest system in UE4 for "Invocation" on Nintendo, seamlessly integrated with gameplay with C++. - Crafted in-game menu UI/HUD in UE4's UMG with C++ and Nintendo API for 4-controller support. - Enhanced player engagement with advanced AI for all in-game characters. - Created adaptable achievement/quest system in UE4 for "Invocation" on Nintendo, seamlessly integrated with gameplay with C++. - Crafted in-game menu UI/HUD in UE4's UMG with C++ and Nintendo API for 4-controller support. - Enhanced player engagement with advanced AI for all in-game characters.
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Self Employed
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United States
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700 & Above Employee
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C++ / Unreal Engine Developer
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Dec 2020 - Dec 2021
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Tavanmand |توانمند
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Iran
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Software Development
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1 - 100 Employee
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C++ Developer
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Sep 2016 - May 2020
- Built key components for real-time data application using C++/Qt for Linux/Windows and Raspberry Pi. - Collaborated on machine vision systems for license plates and exam paper data extraction. - Engaged in complete software lifecycle, employing Git, CMake, and Qt test for issue resolution. - Built key components for real-time data application using C++/Qt for Linux/Windows and Raspberry Pi. - Collaborated on machine vision systems for license plates and exam paper data extraction. - Engaged in complete software lifecycle, employing Git, CMake, and Qt test for issue resolution.
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ms1.ir
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Esfahan, Iran
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Software Programmer
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2015 - Sep 2016
- Developed and maintained desktop applications using C++, Qt, and SQL. - Collaborated in designing UML diagrams for various project components. - Documented and tested all code to ensure high-quality and reliability. - Abstracted and devised APIs for utilization in future projects. - Developed and maintained desktop applications using C++, Qt, and SQL. - Collaborated in designing UML diagrams for various project components. - Documented and tested all code to ensure high-quality and reliability. - Abstracted and devised APIs for utilization in future projects.
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Setareye Sepahan Zenderood
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Esfahan, Iran
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IT Manager
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Apr 2012 - Dec 2014
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Education
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Islamic Azad University
Bachelor's degree, Computer Software Engineering