Alireza Hor

Senior Software Engineer at Arsh Game Studio
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Contact Information
us****@****om
(386) 825-5501
Location
Istanbul, Turkey, TR
Languages
  • English Professional working proficiency
  • Persian Native or bilingual proficiency
  • German Elementary proficiency

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Bio

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Credentials

  • Certificate of completion - Unreal Engine C++ Developer
    Udemy
    Oct, 2021
    - Nov, 2024
  • IELTS Academic Band 6.5
    IDP Education Ltd
    Oct, 2021
    - Nov, 2024
  • Certificate of Completion: SQL Fundamentals
    SoloLearn
    Nov, 2016
    - Nov, 2024
  • Certificate of Completion: C++ Course
    SoloLearn
    Sep, 2016
    - Nov, 2024

Experience

    • Türkiye
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Senior Software Engineer
      • May 2022 - Present

      - Coordinated with cross-functional teams for “Guardian of Apion” game in UE5 from inception. - Engineered dynamic arena for flexible map changes, boosting efficiency. - Designed modular backend with strong principles, optimizing debugging and integration. - Created flexible data-driven unit system for streamlined development. - Crafted in-game/menu UI using UE's UMG system with C++. - Coordinated with cross-functional teams for “Guardian of Apion” game in UE5 from inception. - Engineered dynamic arena for flexible map changes, boosting efficiency. - Designed modular backend with strong principles, optimizing debugging and integration. - Created flexible data-driven unit system for streamlined development. - Crafted in-game/menu UI using UE's UMG system with C++.

    • Türkiye
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Jan 2022 - Apr 2022

      - Created adaptable achievement/quest system in UE4 for "Invocation" on Nintendo, seamlessly integrated with gameplay with C++. - Crafted in-game menu UI/HUD in UE4's UMG with C++ and Nintendo API for 4-controller support. - Enhanced player engagement with advanced AI for all in-game characters. - Created adaptable achievement/quest system in UE4 for "Invocation" on Nintendo, seamlessly integrated with gameplay with C++. - Crafted in-game menu UI/HUD in UE4's UMG with C++ and Nintendo API for 4-controller support. - Enhanced player engagement with advanced AI for all in-game characters.

    • United States
    • 700 & Above Employee
    • C++ / Unreal Engine Developer
      • Dec 2020 - Dec 2021

    • Iran
    • Software Development
    • 1 - 100 Employee
    • C++ Developer
      • Sep 2016 - May 2020

      - Built key components for real-time data application using C++/Qt for Linux/Windows and Raspberry Pi. - Collaborated on machine vision systems for license plates and exam paper data extraction. - Engaged in complete software lifecycle, employing Git, CMake, and Qt test for issue resolution. - Built key components for real-time data application using C++/Qt for Linux/Windows and Raspberry Pi. - Collaborated on machine vision systems for license plates and exam paper data extraction. - Engaged in complete software lifecycle, employing Git, CMake, and Qt test for issue resolution.

  • ms1.ir
    • Esfahan, Iran
    • Software Programmer
      • 2015 - Sep 2016

      - Developed and maintained desktop applications using C++, Qt, and SQL. - Collaborated in designing UML diagrams for various project components. - Documented and tested all code to ensure high-quality and reliability. - Abstracted and devised APIs for utilization in future projects. - Developed and maintained desktop applications using C++, Qt, and SQL. - Collaborated in designing UML diagrams for various project components. - Documented and tested all code to ensure high-quality and reliability. - Abstracted and devised APIs for utilization in future projects.

    • IT Manager
      • Apr 2012 - Dec 2014

Education

  • Islamic Azad University
    Bachelor's degree, Computer Software Engineering

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