Philip O'Duffy
Game Designer at Sumo Digital Ltd- Claim this Profile
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Topline Score
Bio
Simon Crossan
I have worked with Philip for the last four years on a range of different animation systems. He was always a pleasure to work with, being both creative and technically minded he was never too busy to meet up and talk over any issues, or even helping me out on something completely separate and unrelated to his work. We worked together on some very complex systems and throughout the projects he was always willing to push for a better or more creative solution, nothing was ever ruled out or was too much trouble he worked tirelessly to get his systems to be the best they could be. Philip always thinks not only as a dev but also as a gamer and is sympathetic to the animation work and the knock on work that his work will have with animations and other in game areas as well as keeping what is truly important - the feel of how the game is playing. His problem solving skills are excellent and he is a really nice guy, super easy to talk to and get along with! As an animator working in games I cant recommend him enough! He is the kind of developer you always want to work with and I hope I get the chance to work with him again in the future!
Anthony Ryan
I found Phlip to be an excellent engineer and a great pleasure to work with. His efforts on the green field project which included adapting to using new technologies within the site, and completing both his coding and documentation effectively, were recognised by his peers. He participated actively in technical design discussions with senior engineers and technical leads alike. Philip was extremely punctual and on many occasions showed his dedication to the team by working additional hours to ensure the delivery of the project. I look forward to having the opportunity to work with Philp again in the future.
Simon Crossan
I have worked with Philip for the last four years on a range of different animation systems. He was always a pleasure to work with, being both creative and technically minded he was never too busy to meet up and talk over any issues, or even helping me out on something completely separate and unrelated to his work. We worked together on some very complex systems and throughout the projects he was always willing to push for a better or more creative solution, nothing was ever ruled out or was too much trouble he worked tirelessly to get his systems to be the best they could be. Philip always thinks not only as a dev but also as a gamer and is sympathetic to the animation work and the knock on work that his work will have with animations and other in game areas as well as keeping what is truly important - the feel of how the game is playing. His problem solving skills are excellent and he is a really nice guy, super easy to talk to and get along with! As an animator working in games I cant recommend him enough! He is the kind of developer you always want to work with and I hope I get the chance to work with him again in the future!
Anthony Ryan
I found Phlip to be an excellent engineer and a great pleasure to work with. His efforts on the green field project which included adapting to using new technologies within the site, and completing both his coding and documentation effectively, were recognised by his peers. He participated actively in technical design discussions with senior engineers and technical leads alike. Philip was extremely punctual and on many occasions showed his dedication to the team by working additional hours to ensure the delivery of the project. I look forward to having the opportunity to work with Philp again in the future.
Simon Crossan
I have worked with Philip for the last four years on a range of different animation systems. He was always a pleasure to work with, being both creative and technically minded he was never too busy to meet up and talk over any issues, or even helping me out on something completely separate and unrelated to his work. We worked together on some very complex systems and throughout the projects he was always willing to push for a better or more creative solution, nothing was ever ruled out or was too much trouble he worked tirelessly to get his systems to be the best they could be. Philip always thinks not only as a dev but also as a gamer and is sympathetic to the animation work and the knock on work that his work will have with animations and other in game areas as well as keeping what is truly important - the feel of how the game is playing. His problem solving skills are excellent and he is a really nice guy, super easy to talk to and get along with! As an animator working in games I cant recommend him enough! He is the kind of developer you always want to work with and I hope I get the chance to work with him again in the future!
Anthony Ryan
I found Phlip to be an excellent engineer and a great pleasure to work with. His efforts on the green field project which included adapting to using new technologies within the site, and completing both his coding and documentation effectively, were recognised by his peers. He participated actively in technical design discussions with senior engineers and technical leads alike. Philip was extremely punctual and on many occasions showed his dedication to the team by working additional hours to ensure the delivery of the project. I look forward to having the opportunity to work with Philp again in the future.
Simon Crossan
I have worked with Philip for the last four years on a range of different animation systems. He was always a pleasure to work with, being both creative and technically minded he was never too busy to meet up and talk over any issues, or even helping me out on something completely separate and unrelated to his work. We worked together on some very complex systems and throughout the projects he was always willing to push for a better or more creative solution, nothing was ever ruled out or was too much trouble he worked tirelessly to get his systems to be the best they could be. Philip always thinks not only as a dev but also as a gamer and is sympathetic to the animation work and the knock on work that his work will have with animations and other in game areas as well as keeping what is truly important - the feel of how the game is playing. His problem solving skills are excellent and he is a really nice guy, super easy to talk to and get along with! As an animator working in games I cant recommend him enough! He is the kind of developer you always want to work with and I hope I get the chance to work with him again in the future!
Anthony Ryan
I found Phlip to be an excellent engineer and a great pleasure to work with. His efforts on the green field project which included adapting to using new technologies within the site, and completing both his coding and documentation effectively, were recognised by his peers. He participated actively in technical design discussions with senior engineers and technical leads alike. Philip was extremely punctual and on many occasions showed his dedication to the team by working additional hours to ensure the delivery of the project. I look forward to having the opportunity to work with Philp again in the future.
Experience
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Sumo Digital Ltd
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United Kingdom
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Computer Games
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500 - 600 Employee
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Game Designer
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Apr 2020 - Present
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Technical Designer
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Jul 2018 - Apr 2020
Designer of games... technically
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Rockstar Games
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United States
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Computer Games
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700 & Above Employee
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Online Technical Designer
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Oct 2013 - Apr 2018
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The Localisation Research Center
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Limerick, Ireland
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Opensource Web Developer/Research Assistant
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Sep 2012 - Sep 2013
My role involved the Design and implementation of SOLAS Match a crowd sourcing platform for social localisation and assisting in ITS2.0 conformance testing. My role involved the Design and implementation of SOLAS Match a crowd sourcing platform for social localisation and assisting in ITS2.0 conformance testing.
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Afflicting games
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Limerick
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Game Developer
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Jun 2012 - Aug 2012
After my graduation I spent the summer Designing and implementing games with a group of my friends. We created a primitive game engine, in C++ using the Super Fast Multimedia Library, which we used to make a geometry wars inspired game called Bacterium. After my graduation I spent the summer Designing and implementing games with a group of my friends. We created a primitive game engine, in C++ using the Super Fast Multimedia Library, which we used to make a geometry wars inspired game called Bacterium.
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AOL
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United States
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Software Development
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700 & Above Employee
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Associate Software Engineer
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Jan 2011 - Aug 2011
I Interned as a Software Engineer while at AOL. I was also a scrum master for the last 2 months of my internship. I helped design, documented, test and implement a distributed system called Data Provider Revenue Report version 2. While there I was one of the first to prototype a MapReduce job for the system and prototype the initial workflow for the system which involved a script which ran the MapReduce jobs sequencially, managed directory inputs and outputs and error handling. I learned loads and thoroughly enjoyed my time working with my team at AOL, and I would have no problems working for them again. Show less
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Open Emotion Studios
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Limerick, Ireland
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Intern Games Programmer/Designer
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Jun 2010 - Aug 2010
Designed and programmed an Xbox Live arcade game in XNA and another in Flash. Designed and programmed an Xbox Live arcade game in XNA and another in Flash.
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University of Limerick
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Ireland
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Higher Education
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700 & Above Employee
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Peer Support Learning Group Leader, for first year Imperative Programming
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Oct 2009 - May 2010
I help to teach first year students how to program in the ICT Learning Center at the University of Limerick in group learning sessions. I help to teach first year students how to program in the ICT Learning Center at the University of Limerick in group learning sessions.
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Education
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University of Limerick
B.Sc, Multimedia and Computer Games Development; Third -
Carrigaline Community School