Madhan Manoharan
Technical Artist at Illumix- Claim this Profile
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English Native or bilingual proficiency
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Tamil Native or bilingual proficiency
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French Limited working proficiency
Topline Score
Bio
Experience
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Illumix
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United States
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Entertainment Providers
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1 - 100 Employee
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Technical Artist
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Mar 2021 - Present
- Collaborate with artists and engineers to improve workflows, create and implement scripts and game features. - Implement animations, particle effects, shaders, tools development, UI and data pipelines. - Create and maintain technical documentation. - Implement optimizations and monitor the performance of the game. - Collaborate with artists and engineers to improve workflows, create and implement scripts and game features. - Implement animations, particle effects, shaders, tools development, UI and data pipelines. - Create and maintain technical documentation. - Implement optimizations and monitor the performance of the game.
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Human Mode
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United States
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Research Services
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1 - 100 Employee
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Technical Artist II
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Nov 2018 - Feb 2021
- VR game development on oculus rift platform.- Gameplay prototyping and engineering, working closely with designers in developing and iterating on game mechanics and systems.- Create low/high poly assets, PBR textures, environments, landscapes for different levels.- Used C# to implement animations, particle effects, shader creation, UI, physics and data pipelines.- Work with systems and tools used in professional software development, such as source control and others.- Placing meshes, colliders, assigning textures, particle systems and lighting setups inside unity game engine. Show less
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Graphic Artist I
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May 2018 - Nov 2018
- Level design and implementation of graphic assets in Unity game engine.- 3D modeling and texturing in Maya and Zbrush.- Work with marketing and graphic artists to create material for advertisements and trailers.
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Kindling Group
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United States
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Media Production
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1 - 100 Employee
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Animation Intern
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Jan 2018 - Apr 2018
- Graphic and web design including HTML5 banner ads, infographics for social media. - Prepare concepts, designs, and layouts for motion graphic videos. - Video editing and color correction for documentary films. - Graphic and web design including HTML5 banner ads, infographics for social media. - Prepare concepts, designs, and layouts for motion graphic videos. - Video editing and color correction for documentary films.
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Wilks Communications Group
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United States
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Public Relations and Communications Services
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1 - 100 Employee
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Graphic Design Intern
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Aug 2017 - Dec 2017
Responsible for the design of all print and web design materials. - Developed infographics and presentation layouts for both clients and social media. - Design and developed animated GIF's, HTML5 banners using Adobe Animate CC. - Design and developed websites using HTML, CSS and JS. - Designed mockup user interface and interaction design for Vanilla mobile app. - Used Adobe After Effects to develop motion graphics videos for clients and company branding. Responsible for the design of all print and web design materials. - Developed infographics and presentation layouts for both clients and social media. - Design and developed animated GIF's, HTML5 banners using Adobe Animate CC. - Design and developed websites using HTML, CSS and JS. - Designed mockup user interface and interaction design for Vanilla mobile app. - Used Adobe After Effects to develop motion graphics videos for clients and company branding.
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Digital Hydra, LLC
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United States
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Movies, Videos, and Sound
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1 - 100 Employee
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Environment Artist Intern
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Jun 2017 - Oct 2017
- Developed high poly environments, landscapes and characters in Maya and Mudbox. - Created textures including normal, AO, displacement and specular maps in Quixel suite. - Placing meshes and lighting setup inside Maya and rendering in Arnold Renderer. - Developed high poly environments, landscapes and characters in Maya and Mudbox. - Created textures including normal, AO, displacement and specular maps in Quixel suite. - Placing meshes and lighting setup inside Maya and rendering in Arnold Renderer.
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DePaul University
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United States
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Higher Education
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700 & Above Employee
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Computer Support Technician
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Feb 2016 - Jun 2017
- Desktop technology support for faculty, staff and students.- Technical troubleshooting for all users in college of law.- In class video recording and editing for online learning.- Developed UI touchscreen student informational tool in Adobe Flash and Photoshop.- Designed graphic materials for law technology web page.Projects:Digital Kiosk System is an interactive UI touchscreen informational tool which interact with users to display requested information on subjects such as printing, softest, upcoming events, faculty directory, etc. Kiosk can be stand-alone or integrated with an existing signage system. Stand-alone kiosks can be installed in isolated areas and can display information that does not require frequent updates.Softwares used:Adobe Flash CS5, ActionScript 3.0 and Adobe Photoshop Show less
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Texture Artist
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Mar 2016 - Aug 2016
Worked with Soteria art team to create textures for various game assets. Operated under deadlines and restrictions such as texture color and texture sizes.- Bronze Award Winner - 2016 International Serious Play Events. - Audience Choice Award Winner - Stanford Brainstorm Virtual and Augmented Reality Innovation Lab, 2017.- Developed 3D models and texture maps including normal, AO, displacement and specular maps. - Creating materials and modifying textures inside Unity game engine. Show less
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Fun Stacker
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Chennai Area, India
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Game Developer
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Jun 2014 - Jun 2015
- Design and developed Fun Stacker android game in unity. - Used C# and Java Script to implement game UI, gameplay and score system in Unity. - Designed all game graphics, character and interface graphics in Adobe Photoshop. - Design and developed Fun Stacker android game in unity. - Used C# and Java Script to implement game UI, gameplay and score system in Unity. - Designed all game graphics, character and interface graphics in Adobe Photoshop.
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Education
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DePaul University
Master of Arts (MA), Animation, Interactive Technology, Video Graphics and Special Effects -
Coventry University
Master of Science - MS, Computer Animation and Games Development -
University of Madras
Bachelor of Science (B.Sc.), Computer Science