Christopher Kim
Technical Designer & Combat Designer at Arctic7- Claim this Profile
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Bio
Experience
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Arctic7
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United States
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Computer Games
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1 - 100 Employee
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Technical Designer & Combat Designer
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Jun 2022 - Present
• Worked with other designers to establish Combat mechanics and high-level goals • Designed moveset (combo attacks, movement, reactions) for Players and Enemy NPCs • Collaborated with Engineers to design and implement Enemy AI behavior • Created overall design for Character Stats system and built developers tools to help team • Worked with other designers to establish Combat mechanics and high-level goals • Designed moveset (combo attacks, movement, reactions) for Players and Enemy NPCs • Collaborated with Engineers to design and implement Enemy AI behavior • Created overall design for Character Stats system and built developers tools to help team
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Marching Cube
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Austin, Texas, United States
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Technical Designer
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Jun 2021 - Jun 2022
Collaborated with multi-disciplinary teams to create an unreleased experience at Universal Studios Orlando theme park Collaborated with multi-disciplinary teams to create an unreleased experience at Universal Studios Orlando theme park
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SMU Guildhall
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United States
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Higher Education
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100 - 200 Employee
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Level Designer, Combat Designer - Tex-Mechs
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Jun 2019 - Dec 2019
• Constructed two of the game's five levels, the Tutorial Level and Riverbed Level• Designed all three enemy AI and coded their behavior using Behavior Trees• Built all combat encounters in the first half of the game• Implemented shaking behavior of cockpit UI when player moves• Published game onto Steam, where it has over 70k downloads and "Very Positive" reviews
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Level Designer, Systems Designer - Go Go Karts
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Jan 2019 - May 2019
• Collaborated with Designers and Artists to build all three racetrack levels • Designed items players randomly acquire from item boxes placed on racecourses• Balanced item drop rates to allow trailing racers to catch up more easily• Implemented drafting mechanic where players can get boosted by drafting
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Game Designer - R.E.M.
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Sep 2018 - Dec 2018
• Designed game mechanics and led team of five for mobile game development• Created half of game's puzzles by rapidly prototyping new puzzles and testing them• Implemented VFX and sounds to help with conveyance issues• Maintained Game Design Document throughout project
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Gearbox Entertainment
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United States
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Computer Games
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400 - 500 Employee
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Systems Designer
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Jun 2019 - Jul 2019
• Collaborated with Lead Programmer to create new player abilities for undisclosed FPS PvP game • Owned concept of "Twister," a tornado that you can shoot at enemies to lift them in the air • Prototyped new ability in Blueprint and utilized XML to control its attributes • Balanced ability cost, speed, and damage by adjusting values in XML and playtesting • Collaborated with Lead Programmer to create new player abilities for undisclosed FPS PvP game • Owned concept of "Twister," a tornado that you can shoot at enemies to lift them in the air • Prototyped new ability in Blueprint and utilized XML to control its attributes • Balanced ability cost, speed, and damage by adjusting values in XML and playtesting
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Kim International
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United States
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Retail Luxury Goods and Jewelry
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1 - 100 Employee
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Website Manager
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Apr 2018 - Nov 2018
Web development, database support, and front-end management of KIM affiliate Wordpress sites. Web development, database support, and front-end management of KIM affiliate Wordpress sites.
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Elite Prep
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United States
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Higher Education
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100 - 200 Employee
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Instructor
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Oct 2017 - Aug 2018
Taught Math, English, and SAT topics to middle and high school students either through personal tutoring or a classroom setting. Taught Math, English, and SAT topics to middle and high school students either through personal tutoring or a classroom setting.
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Roseco - Wholesale Jewelry Supplies & Findings
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United States
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Retail Luxury Goods and Jewelry
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1 - 100 Employee
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Graphic Designer
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Jun 2013 - Aug 2013
Took photos of jewelry pieces using high-end digital photography, then touched up the photos in Adobe Photoshop by removing any blemishes or imperfections. Took photos of jewelry pieces using high-end digital photography, then touched up the photos in Adobe Photoshop by removing any blemishes or imperfections.
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Education
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SMU Guildhall
Certificate of Interactive Technology in Digital Game Development, Level Design -
The University of Texas at Dallas
Bachelor of Arts - BA, Animation, Interactive Technology, Video Graphics and Special Effects -
Massachusetts Institute of Technology
Computer Science