Ishan Dutta

User Experience Designer at DePaul ID Lab
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Chicago, Illinois, United States, US
Languages
  • English Native or bilingual proficiency
  • Hindi Native or bilingual proficiency
  • Bengali Native or bilingual proficiency
  • French Elementary proficiency
  • Japanese Elementary proficiency
  • Spanish Elementary proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • Design Your First Logo
    LinkedIn
    Oct, 2023
    - Nov, 2024
  • Adobe After Effects CS6
    MAAC
    Dec, 2016
    - Nov, 2024
  • Adobe Premiere Pro & Adobe Audition
    MAAC
    Dec, 2016
    - Nov, 2024
  • C++ Certification
    NIIT Limited
    Apr, 2016
    - Nov, 2024
  • Java Certification
    NIIT Limited
    Apr, 2016
    - Nov, 2024
  • JLPT N5 Course Completion
    MISAO India Private Limited
    Sep, 2015
    - Nov, 2024
  • Certificate of Participation
    Indian Institute of Technology, Bombay
    Jul, 2015
    - Nov, 2024
  • Faculty/Staff/Outside Collaborators/Students
    CITI Program
    Jan, 2023
    - Nov, 2024
  • CPR/AED/First Aid
    American Red Cross
    Apr, 2019
    - Nov, 2024

Experience

    • United States
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • User Experience Designer
      • Aug 2022 - Present

      • Creating usable information for training an AI model by using Python scripts and OneDrive. • Meeting clients for weekly demos to understand and plan sprints using Agile methodologies and Slack. • Collaborating with multi-disciplinary teams to provide feedback and create design plans. • Conducting usability tests and creating qualitative data for startups using Figma, Excel and Adobe. • Creating usable information for training an AI model by using Python scripts and OneDrive. • Meeting clients for weekly demos to understand and plan sprints using Agile methodologies and Slack. • Collaborating with multi-disciplinary teams to provide feedback and create design plans. • Conducting usability tests and creating qualitative data for startups using Figma, Excel and Adobe.

    • United States
    • Information Technology & Services
    • 300 - 400 Employee
    • UX Lead & PowerBi Developer
      • Dec 2021 - Present

      • Redesigning KPI dashboards and optimizing SOP reports for better accessibility• Creating User Personas and Affinity Maps to understand client needs• Using AGILE methodology for faster sprint deliverables

    • Software Developer
      • Oct 2021 - Dec 2021

      • Creating AR/VR applications to increase efficiency and reduce downtime for the oil and gas industry • Working with clients for engagements in business system analysis• Redesigning customer interface improving navigation and accessibility using Adobe XD, Photoshop, Illustrator, PowerBi.• Contributing to the overall firm development

    • User Experience Intern
      • Aug 2020 - Oct 2021

      • Working directly with clients to create new solutions using digital twins.• Using 3D models and Unity to create an app for iOS and Android platforms.• Creating weekly project deliverables and working with cloud services.• Using HTML and CSS for web development.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Teaching Assistant and Student Worker
      • May 2019 - Dec 2020

      • Overhauled C# college wiki of 60 + pages for the entire interactive arts and media cohort of 600 students. This included improving the wiki’s information architecture, creating explanatory videos and infographics, rewriting and creating new content. • Shot & Edited 4 short length videos to showcase gameplay at events & open houses • Written 3 articles about future technologies & current college events. • Provided training & tutoring to 6 students in C#, Visual Studio, Maya, and Illustrator. Show less

  • AlphaLab (Game Dev Club)
    • Greater Chicago Area
    • Vice President
      • Apr 2019 - May 2020

      • Organized bi-monthly game hackathons/game jams from which 32 games have been launched. • Trained 90 students per semester in Substance Painter, Maya, Unity, C#, & Visual Studio. • Collaborated and led 7 interdisciplinary teams to create 7 games using Unity & C#. • Created 10 pieces of promotional artwork using Adobe Photoshop and Illustrator. • Organized bi-monthly game hackathons/game jams from which 32 games have been launched. • Trained 90 students per semester in Substance Painter, Maya, Unity, C#, & Visual Studio. • Collaborated and led 7 interdisciplinary teams to create 7 games using Unity & C#. • Created 10 pieces of promotional artwork using Adobe Photoshop and Illustrator.

    • Lead Editor
      • Sep 2018 - May 2020

      • Recap of all discussion points during the meetings • Highlights of main agendas discussed by our speaker • Important updates and announcements of our club • Industry tips & tricks • Weekly brain teaser, or something similar • Recap of all discussion points during the meetings • Highlights of main agendas discussed by our speaker • Important updates and announcements of our club • Industry tips & tricks • Weekly brain teaser, or something similar

    • Computer Games
    • 1 - 100 Employee
    • Volunteer Staff Member
      • Mar 2018 - May 2020

      Hypixel is a video game development studio best known for the Hypixel Minecraft Server, the largest independent server for any video game (GWR). Hypixel acts as an MMO-style hub helping connect millions of players across 40+ separate ‘minigame’ loops. Each game loop has its own unique codebase, community, problems and goals. Key stats for the server include • 3 Million MAU, • 65k peak CCU • 13 Million total unique users all on a single platform (PC). Some of our tasks include: • Moderating a server of over 60k players by punishing violators • QA Testing for both new games and game updates • Assisting players with questions/concerns as a support staff Show less

    • Ireland
    • Computer Games
    • 700 & Above Employee
    • Game Art Intern
      • May 2018 - Sep 2018

      • Learned how to create 3D environments for Call of Duty Black Ops using Maya. • Learned how to create environment textures for Halo using Photoshop. • Created an island environment and 3 environmental props using Z-Brus. • Created 3 pieces of promotional artwork using Adobe Illustrator & Photoshop. • Directly textured environments using Substance Painter on 6 low poly models. • Learned how to create 3D environments for Call of Duty Black Ops using Maya. • Learned how to create environment textures for Halo using Photoshop. • Created an island environment and 3 environmental props using Z-Brus. • Created 3 pieces of promotional artwork using Adobe Illustrator & Photoshop. • Directly textured environments using Substance Painter on 6 low poly models.

  • SparkleWork FIlms
    • Gurgaon, India
    • Editing & Post-Production Intern
      • Jul 2017 - Aug 2017

      • Created an animated intro sequence using Adobe After Effects & Premiere Pro. • Wrote subtitles for an hour-long documentary on the Discovery Channel special. • Translated hour-long Indian Commandos documentary special from English to Hindi. • Found relevant music licenses to prevent copyright & fair use issues. • Created an animated intro sequence using Adobe After Effects & Premiere Pro. • Wrote subtitles for an hour-long documentary on the Discovery Channel special. • Translated hour-long Indian Commandos documentary special from English to Hindi. • Found relevant music licenses to prevent copyright & fair use issues.

    • India
    • Higher Education
    • 700 & Above Employee
    • Electrical & Electronics Engineer Intern
      • Jul 2015 - Aug 2015

      We were responsible for working on a cost-effective replacement for Arduino. The goal of this project was to work on a working prototype called Anudunio. (https://github.com/androportal/anuduino) Arduino's cost around that time was about Rs. 800 ($12), and the cost for the Anuduino was Rs.100 ($1.5). Anuduino would contain basic features of the Arduino and would help in making workshops for the Arduino much more easier. We can not only save cost through this but also ensure we have more participants since the main cause for missing the events is budget. I was responsible for problem-solving cost-effective solutions for Arduino, and help test a few features. I also trained in software such as Arduino and SciLab. Show less

Education

  • DePaul University
    Master of Science - MS, Human Computer Interaction
    2022 - 2023
  • Columbia College Chicago
    Bachelor of Arts - BA, Game and Interactive Media Design
    2017 - 2020
  • University of Washington
    Computer Engineering, Computer Engineering
    2015 - 2016

Community

You need to have a working account to view this content. Click here to join now