Stephen Lam
Partner Artist Manager, Europe at Smule, Inc.- Claim this Profile
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English Native or bilingual proficiency
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Chinese Native or bilingual proficiency
Topline Score
Bio
LinkedIn User
I worked closely with Stephen for over five years at Leapfrog. Stephen is incredibly dedicated to the quality of his work as well as his team's work. In my experience I could always count on him to collaborate to come up with the best possible creative solutions for our products that didn't just support but also elevated the user experience. While Stephen is reliabe and professional, he's also super fun-- I'd work with him again in a heartbeat!
Gill Stanfield
I worked closely with Stephen on product teams over the past nine years, for Tag, LeapReader, and LeapStart reading platforms. Stephen’s contribution was key to making these devices sound their very best, with components constrained by cost-of-goods. He worked closely with firmware, electrical and ID teams to realize these very successful and high-quality product lines. He set the standards for audio production for a vast content library. Beyond audio, Stephen has excellent product design and UX sense and consistently contributed to the greater team effort; he
LinkedIn User
I worked closely with Stephen for over five years at Leapfrog. Stephen is incredibly dedicated to the quality of his work as well as his team's work. In my experience I could always count on him to collaborate to come up with the best possible creative solutions for our products that didn't just support but also elevated the user experience. While Stephen is reliabe and professional, he's also super fun-- I'd work with him again in a heartbeat!
Gill Stanfield
I worked closely with Stephen on product teams over the past nine years, for Tag, LeapReader, and LeapStart reading platforms. Stephen’s contribution was key to making these devices sound their very best, with components constrained by cost-of-goods. He worked closely with firmware, electrical and ID teams to realize these very successful and high-quality product lines. He set the standards for audio production for a vast content library. Beyond audio, Stephen has excellent product design and UX sense and consistently contributed to the greater team effort; he
LinkedIn User
I worked closely with Stephen for over five years at Leapfrog. Stephen is incredibly dedicated to the quality of his work as well as his team's work. In my experience I could always count on him to collaborate to come up with the best possible creative solutions for our products that didn't just support but also elevated the user experience. While Stephen is reliabe and professional, he's also super fun-- I'd work with him again in a heartbeat!
Gill Stanfield
I worked closely with Stephen on product teams over the past nine years, for Tag, LeapReader, and LeapStart reading platforms. Stephen’s contribution was key to making these devices sound their very best, with components constrained by cost-of-goods. He worked closely with firmware, electrical and ID teams to realize these very successful and high-quality product lines. He set the standards for audio production for a vast content library. Beyond audio, Stephen has excellent product design and UX sense and consistently contributed to the greater team effort; he
LinkedIn User
I worked closely with Stephen for over five years at Leapfrog. Stephen is incredibly dedicated to the quality of his work as well as his team's work. In my experience I could always count on him to collaborate to come up with the best possible creative solutions for our products that didn't just support but also elevated the user experience. While Stephen is reliabe and professional, he's also super fun-- I'd work with him again in a heartbeat!
Gill Stanfield
I worked closely with Stephen on product teams over the past nine years, for Tag, LeapReader, and LeapStart reading platforms. Stephen’s contribution was key to making these devices sound their very best, with components constrained by cost-of-goods. He worked closely with firmware, electrical and ID teams to realize these very successful and high-quality product lines. He set the standards for audio production for a vast content library. Beyond audio, Stephen has excellent product design and UX sense and consistently contributed to the greater team effort; he
Experience
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Smule, Inc.
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United States
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Software Development
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100 - 200 Employee
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Partner Artist Manager, Europe
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Oct 2018 - Present
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Music QA Lead
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Oct 2017 - Present
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Freelance Audio Consultant, Sound Designer, and Composer
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Jan 2016 - Present
• As a member of AMP’D Songs to Rock Childhood, composed, arranged, performed, and engineered the song Stand Up, Speak Up: https://www.youtube.com/watch?v=LYMbven9UsA• All Sound Design, Composition, and Dialog Production for the iOS app Get Qurious: Explorer Box: https://www.getqurious.co • As a member of AMP’D Songs to Rock Childhood, composed, arranged, performed, and engineered the song Stand Up, Speak Up: https://www.youtube.com/watch?v=LYMbven9UsA• All Sound Design, Composition, and Dialog Production for the iOS app Get Qurious: Explorer Box: https://www.getqurious.co
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LeapFrog
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United States
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Computers and Electronics Manufacturing
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200 - 300 Employee
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Audio Director
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Nov 2006 - Dec 2015
Audio Director, LeapReader/Tag Interactive Learning SystemAudio Director, LeapReader Junior/Tag Junior Interactive Learning SystemAudio Director, LeapFrog/Lions Gate Learning DVD seriesAudio Director, LeapFrog Learning Toy seriesAudio Director, LeapFrog iOS Learning Apps• Originated and executed platform-wide and title-specific Sound Design concepts; created audio identities for platforms• Supervised Voice Talent Casting, Recording Sessions, and Dialog Post-Production• Supervised Music and Song Production• Managed internal and external Sound Designers, Composers, Dialog Directors, and Editors• Managed cross-functional Industrial Design, Hardware, Firmware, Tools, and Audio Content integration• Collaborated with Producers, Engineers, Art Directors, Industrial Designers, and Brand Marketing on new Business Initiatives• Created and maintained platform and title Budgets, Schedules, and Resources for audio• Collaborated with Producers, Game Designers, and Industrial Designers on Interactive Design and Scripting for titles• Managed Audio Localization to British English, French, and Spanish• As the company’s Song Specialist, wrote, arranged, and produced Learning Songs for titles, and supervised Song Production across the teamAudio Director, the LeapFrog Intellectual Property Team• Strategized the usages of LeapFrog’s IPs and their integration into the company’s Business Plans• Managed Voice Castings, Sound Design, and Musical Styles for all of LeapFrog’s IPs• Managed the creation of new LeapFrog IPsManager, the LeapFrog Recording Studios• Maintained quality and quantity of all Dialog Recordings• Updates on recording tools and techniques, published documentation to team• Managed equipment purchases and maintenance
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Senior Sound Designer/Senior Audio Lead
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Nov 2004 - Oct 2006
• Collaborated with Producers, Game Designers, and Industrial Designers on Interactive Design and Scripting for titles• Collaborated with Software Programmers on the integration of Audio Assets into assigned titles• Designed and created SFX and Music for assigned titles• Managed Voice Talent Casting, Recording Sessions, and Dialog Post-Production for assigned titles• Managed Audio Localization to British English, French, and Spanish for assigned titles• Maintained title Budgets and Schedules for audio• As the company’s Song Specialist, wrote, arranged, and produced Learning Songs for titles, and supervised Song Production across the team
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Sound Designer/Audio Lead
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Aug 2002 - Oct 2004
• Collaborated with Producers, Game Designers, and Industrial Designers on Interactive Design and Scripting for titles• Collaborated with Software Programmers on the integration of Audio Assets into assigned titles• Designed and created SFX and Music for assigned titles• Managed Voice Talent Casting, Recording Sessions, and Dialog Post-Production for assigned titles• Managed Audio Localization to British English, French, and Spanish for assigned titles• Maintained title Budgets and Schedules for audio• As the company’s Song Specialist, wrote, arranged, and produced Learning Songs for titles, and supervised Song Production across the team
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Senior Sound Designer
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Jan 2001 - Jan 2002
• Collaborated with Art Director and Director of Programming on the Audio and Visual designs for the software• Designed all UI and incidental SFX• Supervised Voice Casting, Recording Sessions, and Dialog Post-Production• Managed the technical integration of Audio and Video assets into the software • Collaborated with Art Director and Director of Programming on the Audio and Visual designs for the software• Designed all UI and incidental SFX• Supervised Voice Casting, Recording Sessions, and Dialog Post-Production• Managed the technical integration of Audio and Video assets into the software
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Mattel Interactive
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Software Development
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1 - 100 Employee
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Audio/Video Production Manager
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Jan 1999 - Dec 2000
• Managed a team of Sound Designers and Video Artists to generate content for Interactive Gaming titles• Supervised Voice Talent Casting, Recording Sessions, and Dialog Post-Production• Contracted and supervised external Composers and Dialog Directors• Created and maintained title Budgets, Schedules, and Resources• Managed Audio Localization to British English, French, Spanish, German, Japanese, and Korean • Managed a team of Sound Designers and Video Artists to generate content for Interactive Gaming titles• Supervised Voice Talent Casting, Recording Sessions, and Dialog Post-Production• Contracted and supervised external Composers and Dialog Directors• Created and maintained title Budgets, Schedules, and Resources• Managed Audio Localization to British English, French, Spanish, German, Japanese, and Korean
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Senior Sound Designer
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Feb 1998 - Dec 1998
• Collaborated with Producers, Game Designers, and Art Directors on the design of Interactive Gaming titles• Collaborated with Software Programmers on the integration of Audio Assets into Interactive Gaming titles• Designed all UI and incidental SFX for titles• Collaborated with Dialog Director on Voice Casting, Recording Sessions, and Dialog Post-Production• Maintained title Budgets and Schedules for audio• Managed Audio Localization to British English, French, Spanish, German, Japanese, and Korean
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Sound Designer
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Feb 1997 - Jan 1998
• Collaborated with Producers, Game Designers, and Art Directors on the design of Interactive Gaming titles• Collaborated with Software Programmers on the integration of Audio Assets into Interactive Gaming titles• Designed all UI and incidental SFX for titles• Collaborated with Dialog Director on Voice Casting, Recording Sessions, and Dialog Post-Production• Maintained title Budgets and Schedules for audio• Managed Audio Localization to British English, French, Spanish, German, Japanese, and Korean
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Education
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San Francisco State University
Bachelor of Arts (BA), Music Composition and Electronic Music