Sarah White

Lead Producer, Art at That's No Moon
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Contact Information
us****@****om
(386) 825-5501
Location
Mission Viejo, US

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5.0

/5.0
/ Based on 2 ratings
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Matt Olson

Sarah and I have worked together for a few years and in my 25 years of game development, she has been one the best producers I have worked with. Sarah approaches each task with a high level of confidence, but she also understands the importance of following our production pipelines and when to ask questions. She trusts her leads to help her with decisions that go outside her knowledge base but she still has a high level of understanding for our production techniques and workflows. Sarah is very good at assessing risks and has always been extremely helpful with battling feature creep and crunch. Her door is always open and she's always willing to help solve a problem or listen to complaints. I fully appreciate what she brings to our team at Turtle Rock and I hope that we can continue to make great games together.

Richard Piper

Sarah is a highly competent, organized producer with amazing inter personnel skills. She can problem solve very quickly and is always open and fair. It is a pleasure to work with her and I look forward to releasing many AAA games far into the future with Sarah.

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Lead Producer, Art
      • May 2023 - Present

    • Computer Games
    • 1 - 100 Employee
    • Senior Producer
      • Jan 2023 - Apr 2023

      • Lead Producer on new VR IP, Behemoth. • Own and manage development roadmap for cross-functional teams of designers, artists, and engineers. • Maintain headcount allocation and internal and external cost sheets. • Work with our Director of Strategic Partnerships to bring on new co-dev teams to supplement our internal needs and evaluate the effectiveness of current co-devs and outsource partners. • Make sure all mandatory tasks for delivery of milestone builds to Meta/Sony are… Show more • Lead Producer on new VR IP, Behemoth. • Own and manage development roadmap for cross-functional teams of designers, artists, and engineers. • Maintain headcount allocation and internal and external cost sheets. • Work with our Director of Strategic Partnerships to bring on new co-dev teams to supplement our internal needs and evaluate the effectiveness of current co-devs and outsource partners. • Make sure all mandatory tasks for delivery of milestone builds to Meta/Sony are tracked accurately and completed on time. Lead triage meetings to determine what tasks can make it into milestone builds for on-time delivery. • Updated and organized Confluence for proper onboarding of all new employees, with established Miro boards connected for context. • Mentored direct reports, as well as brought industry experience, to a junior team of developers for best practices, streamlining pipelines, and removing roadblocks. • Direct producer over the game design team while short on producers, directly maintaining their schedule, JIRA tasks, kickoffs/handoffs, and milestone expectations. Show less • Lead Producer on new VR IP, Behemoth. • Own and manage development roadmap for cross-functional teams of designers, artists, and engineers. • Maintain headcount allocation and internal and external cost sheets. • Work with our Director of Strategic Partnerships to bring on new co-dev teams to supplement our internal needs and evaluate the effectiveness of current co-devs and outsource partners. • Make sure all mandatory tasks for delivery of milestone builds to Meta/Sony are… Show more • Lead Producer on new VR IP, Behemoth. • Own and manage development roadmap for cross-functional teams of designers, artists, and engineers. • Maintain headcount allocation and internal and external cost sheets. • Work with our Director of Strategic Partnerships to bring on new co-dev teams to supplement our internal needs and evaluate the effectiveness of current co-devs and outsource partners. • Make sure all mandatory tasks for delivery of milestone builds to Meta/Sony are tracked accurately and completed on time. Lead triage meetings to determine what tasks can make it into milestone builds for on-time delivery. • Updated and organized Confluence for proper onboarding of all new employees, with established Miro boards connected for context. • Mentored direct reports, as well as brought industry experience, to a junior team of developers for best practices, streamlining pipelines, and removing roadblocks. • Direct producer over the game design team while short on producers, directly maintaining their schedule, JIRA tasks, kickoffs/handoffs, and milestone expectations. Show less

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Senior Producer
      • Nov 2020 - Jan 2023

      Back 4 Blood (base game and DLCs) - Propose updates and execute schedule laid out for Back 4 Blood base game, as well as 3 previously scheduled DLCs. - Point Producer for team of 20+ artists and devs across Level Design, Concept, Environment Art, Props, Texture, and Lighting - Worked with team leadership to define the art schedule, pipeline, and hire key personnel. - Work with team leads to maintain high morale, resolve personnel conflicts and invest in the growth of our… Show more Back 4 Blood (base game and DLCs) - Propose updates and execute schedule laid out for Back 4 Blood base game, as well as 3 previously scheduled DLCs. - Point Producer for team of 20+ artists and devs across Level Design, Concept, Environment Art, Props, Texture, and Lighting - Worked with team leadership to define the art schedule, pipeline, and hire key personnel. - Work with team leads to maintain high morale, resolve personnel conflicts and invest in the growth of our developers. - Teamed with Art Director to find better solutions to current pipeline, as well as syncing for feedback and directives. - Championed team needs to Executive Producer, which included pipeline improvements and more realistic milestone deliverables. - Helped onboard new artists during WFH/covid times, to make sure their transition to new studio was as seamless as possible. - Assisted in planning and direction of cinematics for the DLCs. - Made sure narrative team was pulled in as early as possible to build the game around the story, and not the story around the game. - Mentoring Associate Producers in the development process. Show less Back 4 Blood (base game and DLCs) - Propose updates and execute schedule laid out for Back 4 Blood base game, as well as 3 previously scheduled DLCs. - Point Producer for team of 20+ artists and devs across Level Design, Concept, Environment Art, Props, Texture, and Lighting - Worked with team leadership to define the art schedule, pipeline, and hire key personnel. - Work with team leads to maintain high morale, resolve personnel conflicts and invest in the growth of our… Show more Back 4 Blood (base game and DLCs) - Propose updates and execute schedule laid out for Back 4 Blood base game, as well as 3 previously scheduled DLCs. - Point Producer for team of 20+ artists and devs across Level Design, Concept, Environment Art, Props, Texture, and Lighting - Worked with team leadership to define the art schedule, pipeline, and hire key personnel. - Work with team leads to maintain high morale, resolve personnel conflicts and invest in the growth of our developers. - Teamed with Art Director to find better solutions to current pipeline, as well as syncing for feedback and directives. - Championed team needs to Executive Producer, which included pipeline improvements and more realistic milestone deliverables. - Helped onboard new artists during WFH/covid times, to make sure their transition to new studio was as seamless as possible. - Assisted in planning and direction of cinematics for the DLCs. - Made sure narrative team was pulled in as early as possible to build the game around the story, and not the story around the game. - Mentoring Associate Producers in the development process. Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Producer, Blizzard Animation (previously Production Manager)
      • Feb 2013 - Nov 2020

      Direct production experience in: Previz/Layout, Character/Environment Modeling, Animation, FX, Lighting/Compositing, and In-Game Cinematics. Bidding, forecasting, scheduling, headcount/hiring, tasking, tracking, and reporting.

    • Associate Producer
      • Jan 2011 - Feb 2013

    • QA Lead
      • Oct 2010 - Jan 2011

    • QA Compatibility Analyst
      • Sep 2009 - Sep 2010

    • United States
    • Real Estate
    • 700 & Above Employee
    • Applications Support Specialist
      • Apr 2006 - Jun 2009

    • Property Manager
      • Jul 2004 - Apr 2006

Education

  • California State University-Fullerton
    Bachelor of Arts (B.A.), Psychology
  • California State University-Northridge
    Film/Cinema/Video Studies

Community

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