Marc Tremblay

Software Engineer at IUGO Mobile
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Contact Information
us****@****om
(386) 825-5501
Location
CA

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5.0

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Richard Walsh

Marc is keen to learn new things, and does so quickly. He is a good team player, and is always open to feedback and suggestions on his work. Marc also understands how his work fits into the bigger picture of a project, and how end users will perceive and engage with the product relative to that.

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Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Aug 2021 - Present

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Game Programmer
      • Jan 2020 - Aug 2021

    • Canada
    • Higher Education
    • 700 & Above Employee
    • Teaching Assistant
      • Jan 2020 - Apr 2020

    • Teaching Assistant
      • Mar 2019 - Apr 2019

      - Supervised 3-hour lab sessions once per week - Invigilated 2 midterm tests - Graded tests, labs, and exercises - Supervised 3-hour lab sessions once per week - Invigilated 2 midterm tests - Graded tests, labs, and exercises

    • Computer Games
    • Game Programmer
      • May 2018 - Aug 2018

      - Programmed gameplay elements in C# using Visual Studio and Unity 3D - Edited 3D models and animations of game assets using Autodesk Maya - Implemented Steamworks API to add Steam functionality and multiplayer gameplay - Programmed gameplay elements in C# using Visual Studio and Unity 3D - Edited 3D models and animations of game assets using Autodesk Maya - Implemented Steamworks API to add Steam functionality and multiplayer gameplay

  • Red Meat Games
    • Kitchener, Ontario, Canada
    • Game Programming Intern
      • May 2017 - Aug 2017

      - Analyzed and improved upon the AI system through simplification and optimization - Maintained game systems to improve performance to meet the requirements for VR apps - Cooperated with team members to find and fix glitches and bugs - Analyzed and improved upon the AI system through simplification and optimization - Maintained game systems to improve performance to meet the requirements for VR apps - Cooperated with team members to find and fix glitches and bugs

  • Sault Ste. Marie Innovation Centre
    • Sault Ste Marie, Ontario
    • ProtoLaunch Game Developer
      • 2010 - 2012

      July-August 2010, July-August 2012 • Programmed gameplay elements in C# using Visual Studio 2010 environment and Unity 3D Engine • Performed 3D modelling and animation of game assets using 3DS Max and Blender 3D • Collaborated with team of 4 game developers to create a prototype in 5 week competition; judged by local industry professionals and University gaming students, there were 6 teams, our team was awarded 3rd place July-August 2010, July-August 2012 • Programmed gameplay elements in C# using Visual Studio 2010 environment and Unity 3D Engine • Performed 3D modelling and animation of game assets using 3DS Max and Blender 3D • Collaborated with team of 4 game developers to create a prototype in 5 week competition; judged by local industry professionals and University gaming students, there were 6 teams, our team was awarded 3rd place

Education

  • University of Ontario Institute of Technology
    Bachelor of Science - BS, Computer Science
    2014 - 2019

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