Marc Tremblay
Software Engineer at IUGO Mobile- Claim this Profile
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Topline Score
Bio
Richard Walsh
Marc is keen to learn new things, and does so quickly. He is a good team player, and is always open to feedback and suggestions on his work. Marc also understands how his work fits into the bigger picture of a project, and how end users will perceive and engage with the product relative to that.
Richard Walsh
Marc is keen to learn new things, and does so quickly. He is a good team player, and is always open to feedback and suggestions on his work. Marc also understands how his work fits into the bigger picture of a project, and how end users will perceive and engage with the product relative to that.
Richard Walsh
Marc is keen to learn new things, and does so quickly. He is a good team player, and is always open to feedback and suggestions on his work. Marc also understands how his work fits into the bigger picture of a project, and how end users will perceive and engage with the product relative to that.
Richard Walsh
Marc is keen to learn new things, and does so quickly. He is a good team player, and is always open to feedback and suggestions on his work. Marc also understands how his work fits into the bigger picture of a project, and how end users will perceive and engage with the product relative to that.
Experience
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IUGO
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Canada
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Computer Games
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1 - 100 Employee
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Software Engineer
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Aug 2021 - Present
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Red Meat Games
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Canada
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Computer Games
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1 - 100 Employee
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Game Programmer
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Jan 2020 - Aug 2021
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Ontario Tech University
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Canada
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Higher Education
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700 & Above Employee
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Teaching Assistant
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Jan 2020 - Apr 2020
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University of Ontario Institute of Technology
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Oshawa, Ontario
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Teaching Assistant
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Mar 2019 - Apr 2019
- Supervised 3-hour lab sessions once per week - Invigilated 2 midterm tests - Graded tests, labs, and exercises - Supervised 3-hour lab sessions once per week - Invigilated 2 midterm tests - Graded tests, labs, and exercises
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Blot Interactive
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Computer Games
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Game Programmer
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May 2018 - Aug 2018
- Programmed gameplay elements in C# using Visual Studio and Unity 3D - Edited 3D models and animations of game assets using Autodesk Maya - Implemented Steamworks API to add Steam functionality and multiplayer gameplay - Programmed gameplay elements in C# using Visual Studio and Unity 3D - Edited 3D models and animations of game assets using Autodesk Maya - Implemented Steamworks API to add Steam functionality and multiplayer gameplay
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Red Meat Games
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Kitchener, Ontario, Canada
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Game Programming Intern
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May 2017 - Aug 2017
- Analyzed and improved upon the AI system through simplification and optimization - Maintained game systems to improve performance to meet the requirements for VR apps - Cooperated with team members to find and fix glitches and bugs - Analyzed and improved upon the AI system through simplification and optimization - Maintained game systems to improve performance to meet the requirements for VR apps - Cooperated with team members to find and fix glitches and bugs
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Sault Ste. Marie Innovation Centre
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Sault Ste Marie, Ontario
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ProtoLaunch Game Developer
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2010 - 2012
July-August 2010, July-August 2012 • Programmed gameplay elements in C# using Visual Studio 2010 environment and Unity 3D Engine • Performed 3D modelling and animation of game assets using 3DS Max and Blender 3D • Collaborated with team of 4 game developers to create a prototype in 5 week competition; judged by local industry professionals and University gaming students, there were 6 teams, our team was awarded 3rd place July-August 2010, July-August 2012 • Programmed gameplay elements in C# using Visual Studio 2010 environment and Unity 3D Engine • Performed 3D modelling and animation of game assets using 3DS Max and Blender 3D • Collaborated with team of 4 game developers to create a prototype in 5 week competition; judged by local industry professionals and University gaming students, there were 6 teams, our team was awarded 3rd place
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Education
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University of Ontario Institute of Technology
Bachelor of Science - BS, Computer Science