Pascal Michaud
Lead Game Designer at Outerminds- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
English Native or bilingual proficiency
-
French Native or bilingual proficiency
Topline Score
Bio
Cameron Gazey
Pascal is a very hard-working and motivated game designer. His outstanding work ethic is supplemented by his ability to manage time efficiently, his patience and flexibility to consider everyone's thoughts and ideas, and his ability to push himself to meet a goal. I've no doubt these qualities will serve him well in future endeavors, and recommend him for any game studio.
Simon Lavigne
As a programmer, I am always glad to see how his game design documents are clear and precise. They are written so clear that I rarely have any additional details to ask for. If I ever do have a question, Pascal is always glad to help answer it with a smile. Pascal is the kind of employee that will do anything to get the job done. His motivation and passion is what makes him stand out of his peers. I would recommend Pascal as a Game Designer for anyone and would love to work with him in the future.
Cameron Gazey
Pascal is a very hard-working and motivated game designer. His outstanding work ethic is supplemented by his ability to manage time efficiently, his patience and flexibility to consider everyone's thoughts and ideas, and his ability to push himself to meet a goal. I've no doubt these qualities will serve him well in future endeavors, and recommend him for any game studio.
Simon Lavigne
As a programmer, I am always glad to see how his game design documents are clear and precise. They are written so clear that I rarely have any additional details to ask for. If I ever do have a question, Pascal is always glad to help answer it with a smile. Pascal is the kind of employee that will do anything to get the job done. His motivation and passion is what makes him stand out of his peers. I would recommend Pascal as a Game Designer for anyone and would love to work with him in the future.
Cameron Gazey
Pascal is a very hard-working and motivated game designer. His outstanding work ethic is supplemented by his ability to manage time efficiently, his patience and flexibility to consider everyone's thoughts and ideas, and his ability to push himself to meet a goal. I've no doubt these qualities will serve him well in future endeavors, and recommend him for any game studio.
Simon Lavigne
As a programmer, I am always glad to see how his game design documents are clear and precise. They are written so clear that I rarely have any additional details to ask for. If I ever do have a question, Pascal is always glad to help answer it with a smile. Pascal is the kind of employee that will do anything to get the job done. His motivation and passion is what makes him stand out of his peers. I would recommend Pascal as a Game Designer for anyone and would love to work with him in the future.
Cameron Gazey
Pascal is a very hard-working and motivated game designer. His outstanding work ethic is supplemented by his ability to manage time efficiently, his patience and flexibility to consider everyone's thoughts and ideas, and his ability to push himself to meet a goal. I've no doubt these qualities will serve him well in future endeavors, and recommend him for any game studio.
Simon Lavigne
As a programmer, I am always glad to see how his game design documents are clear and precise. They are written so clear that I rarely have any additional details to ask for. If I ever do have a question, Pascal is always glad to help answer it with a smile. Pascal is the kind of employee that will do anything to get the job done. His motivation and passion is what makes him stand out of his peers. I would recommend Pascal as a Game Designer for anyone and would love to work with him in the future.
Experience
-
Outerminds
-
Canada
-
Computer Games
-
1 - 100 Employee
-
Lead Game Designer
-
Jan 2023 - Present
-
-
Game designer
-
Jan 2017 - Jan 2023
-
-
-
Ratrod Studio Inc.
-
Canada
-
Entertainment
-
1 - 100 Employee
-
Game designer
-
Sep 2013 - Jan 2017
My tasks were as follows: GAME DESIGN DOCS - I handled creating and updating Game design documents that detailed all the specification and mechanics of the games being produced. NEW FEATURES - I studied our current games and proposed lists of new features to improve them. COMPETITOR REVIEWS - I analyzed competitor products (games) and generated a list of strength and weaknesses for our team to examine and discuss. GAME PITCHES - I created game pitches to propose to potential clients and partners in preparation of new projects or contracts. ONGOING PROJECT EVALUATION - I continually reviewed the games as they were being produced to insure that all features and planned mechanics were being developed correctly and were performing as expected. LEVEL DESIGN: I created top view maps that detailed all the specifications of the game’s 3D environments. CONCEPT ART: I built concept sheets for new character, which included character outfits and board designs, that were then sent to third party contractor to be generated as a 3D model. 3D REVIEW: I reviewed the characters, outfits and boards models as they were delivered and created feedback sheets that detailed any changes or improvements that were required.
-
-
-
Budge Studios
-
Canada
-
Entertainment Providers
-
100 - 200 Employee
-
Game designer.
-
Feb 2011 - Feb 2013
I was in charge of creating some game pitches, concept docs and game design doc for some of our upcoming game titles at budge studios. I also updated documents, create asset lists and communicate various specifications to the development team in charge of building the games I was in charge of, along with lots of other random odds and ends types of tasks I got to work on. I was in charge of creating some game pitches, concept docs and game design doc for some of our upcoming game titles at budge studios. I also updated documents, create asset lists and communicate various specifications to the development team in charge of building the games I was in charge of, along with lots of other random odds and ends types of tasks I got to work on.
-
-
-
EA Mobile
-
Computer Games
-
100 - 200 Employee
-
QA Test Lead
-
Oct 2007 - Jan 2011
Responsibilities : - Supervision of a team of mobile device game testers (5 to 12 people per team) - Arrange and distribute projects by order of priorities and team competences - Problem solving, training and team leadership - Verification of all of the distributed projects of the day to insure that proper protocole was maintained and that no testing was overlooked. - Preparation of weekly reports to my superior to inform them of weekly progress and tester feedback. Responsibilities : - Supervision of a team of mobile device game testers (5 to 12 people per team) - Arrange and distribute projects by order of priorities and team competences - Problem solving, training and team leadership - Verification of all of the distributed projects of the day to insure that proper protocole was maintained and that no testing was overlooked. - Preparation of weekly reports to my superior to inform them of weekly progress and tester feedback.
-
-
Education
-
Collège La Cité
3D arts college diploma, 3D arts and graphic design