Xenia Biriukova
Senior Environment Texture Artist at OneUp Games- Claim this Profile
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Английский Professional working proficiency
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Русский Native or bilingual proficiency
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Немецкий Elementary proficiency
Topline Score
Bio
Credentials
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Organic World Building in UE4
CGMA | Computer Graphics Master AcademySep, 2020- Nov, 2024
Experience
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OneUp Games
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Israel
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Computer Games
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1 - 100 Employee
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Senior Environment Texture Artist
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Sep 2022 - Present
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Heart Core
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Bulgaria
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Computer Games
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1 - 100 Employee
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Lead Environment Artist
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Jul 2021 - Aug 2022
An indie project developing on Unreal Engine 4. An indie project developing on Unreal Engine 4.
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TRACE studio
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Armenia
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Computer Games
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100 - 200 Employee
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Senior Environment Artist
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Oct 2020 - Jun 2021
Outsource environment developing on Lumberyard engine. My responsibilities include: • developing an outline of work for the art team and maintaining the quality of production assets • developing modular systems based on level design Blockout • assembling location inside the engine, set dressing, material blending • creating textures (tiles, trim sheets, atlases) and set up materials in Lumberyard engine Outsource environment developing on Lumberyard engine. My responsibilities include: • developing an outline of work for the art team and maintaining the quality of production assets • developing modular systems based on level design Blockout • assembling location inside the engine, set dressing, material blending • creating textures (tiles, trim sheets, atlases) and set up materials in Lumberyard engine
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Mundfish
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Cyprus
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Computer Games
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1 - 100 Employee
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Environment Level Artist
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Jul 2019 - Jul 2020
An indie project developing on Unreal Engine 4. Responsibilities that pushed me forward were: • establishing environment art pipelines and indestructible workflows • developing and maintaining an amount of master shader library (master environment shader, master props shader, master decal shader etc.) • developing and maintaining texture library (tiling textures, universal trim sheets, edge decal atlases etc) • researching and implementing technical solutions for working with large environments (mostly about shaders and textures optimization) • environment art team cooperation Show less
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Sperasoft
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United States
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Computer Games
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500 - 600 Employee
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3D Artist
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Sep 2018 - Jul 2019
Outsource environment developing on Unreal Engine 4. My responsibilities included: • developing large architectural structures • creating tile and trim textures • unwrapping and texturing unique hero props • meshes and textures optimization My responsibilities as a character artist at Saints Row: The Third Remastered project: - creating PBR textures for NPC's (skin, hair, clothes) - hard surface armour modelling Also, I was taking part in "UE4 Level Art Team Training" (3 months), I was responsible for making a small area of cyberpunk street from scratch to the final submission. Show less
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FuryLion Group
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Cyprus
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Entertainment Providers
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1 - 100 Employee
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3D Artist
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May 2017 - Mar 2018
Outsource props developing. My responsibilities included: • character outfit and armour creation (highpoly-lowpoly-bake) • props creation (highpoly-lowpoly-bake-textures) Outsource props developing. My responsibilities included: • character outfit and armour creation (highpoly-lowpoly-bake) • props creation (highpoly-lowpoly-bake-textures)
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Education
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Санкт-Петербургский политехнический университет Петра Великого
Bachelor's degree, Design -
한양대학교
Entertainment Design