Xenia Biriukova

Senior Environment Texture Artist at OneUp Games
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Contact Information
us****@****om
(386) 825-5501
Location
St Petersburg, St Petersburg City, Russia, RU
Languages
  • Английский Professional working proficiency
  • Русский Native or bilingual proficiency
  • Немецкий Elementary proficiency

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Bio

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Credentials

  • Organic World Building in UE4
    CGMA | Computer Graphics Master Academy
    Sep, 2020
    - Nov, 2024

Experience

    • Israel
    • Computer Games
    • 1 - 100 Employee
    • Senior Environment Texture Artist
      • Sep 2022 - Present

    • Bulgaria
    • Computer Games
    • 1 - 100 Employee
    • Lead Environment Artist
      • Jul 2021 - Aug 2022

      An indie project developing on Unreal Engine 4. An indie project developing on Unreal Engine 4.

    • Armenia
    • Computer Games
    • 100 - 200 Employee
    • Senior Environment Artist
      • Oct 2020 - Jun 2021

      Outsource environment developing on Lumberyard engine. My responsibilities include: • developing an outline of work for the art team and maintaining the quality of production assets • developing modular systems based on level design Blockout • assembling location inside the engine, set dressing, material blending • creating textures (tiles, trim sheets, atlases) and set up materials in Lumberyard engine Outsource environment developing on Lumberyard engine. My responsibilities include: • developing an outline of work for the art team and maintaining the quality of production assets • developing modular systems based on level design Blockout • assembling location inside the engine, set dressing, material blending • creating textures (tiles, trim sheets, atlases) and set up materials in Lumberyard engine

    • Cyprus
    • Computer Games
    • 1 - 100 Employee
    • Environment Level Artist
      • Jul 2019 - Jul 2020

      An indie project developing on Unreal Engine 4. Responsibilities that pushed me forward were: • establishing environment art pipelines and indestructible workflows • developing and maintaining an amount of master shader library (master environment shader, master props shader, master decal shader etc.) • developing and maintaining texture library (tiling textures, universal trim sheets, edge decal atlases etc) • researching and implementing technical solutions for working with large environments (mostly about shaders and textures optimization) • environment art team cooperation Show less

    • United States
    • Computer Games
    • 500 - 600 Employee
    • 3D Artist
      • Sep 2018 - Jul 2019

      Outsource environment developing on Unreal Engine 4. My responsibilities included: • developing large architectural structures • creating tile and trim textures • unwrapping and texturing unique hero props • meshes and textures optimization My responsibilities as a character artist at Saints Row: The Third Remastered project: - creating PBR textures for NPC's (skin, hair, clothes) - hard surface armour modelling Also, I was taking part in "UE4 Level Art Team Training" (3 months), I was responsible for making a small area of cyberpunk street from scratch to the final submission. Show less

    • Cyprus
    • Entertainment Providers
    • 1 - 100 Employee
    • 3D Artist
      • May 2017 - Mar 2018

      Outsource props developing. My responsibilities included: • character outfit and armour creation (highpoly-lowpoly-bake) • props creation (highpoly-lowpoly-bake-textures) Outsource props developing. My responsibilities included: • character outfit and armour creation (highpoly-lowpoly-bake) • props creation (highpoly-lowpoly-bake-textures)

Education

  • Санкт-Петербургский политехнический университет Петра Великого
    Bachelor's degree, Design
    2013 - 2017
  • 한양대학교
    Entertainment Design
    2015 - 2015

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