Robert A.
Head of Engineering / Lead Gameplay Developer at Tempo- Claim this Profile
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Topline Score
Bio
Christopher Sisk
Robert is an absolutely solid A+ software developer with a deep understanding of game development, Unity, and C#. He brings a positive can do attitude to a team, and will tackle problems head on with a tenacious resolve. He has a rock solid understanding of Unity's innards and complexities, along with a traditional CS background, a strong head for math, and years of experience in C# along with other software stacks. From software development to 2D and 3D game development, Robert has consistently exceeded my expectations both with implementing known solutions and with R&D towards novel implementations and projects.
Christopher Sisk
Robert is an absolutely solid A+ software developer with a deep understanding of game development, Unity, and C#. He brings a positive can do attitude to a team, and will tackle problems head on with a tenacious resolve. He has a rock solid understanding of Unity's innards and complexities, along with a traditional CS background, a strong head for math, and years of experience in C# along with other software stacks. From software development to 2D and 3D game development, Robert has consistently exceeded my expectations both with implementing known solutions and with R&D towards novel implementations and projects.
Christopher Sisk
Robert is an absolutely solid A+ software developer with a deep understanding of game development, Unity, and C#. He brings a positive can do attitude to a team, and will tackle problems head on with a tenacious resolve. He has a rock solid understanding of Unity's innards and complexities, along with a traditional CS background, a strong head for math, and years of experience in C# along with other software stacks. From software development to 2D and 3D game development, Robert has consistently exceeded my expectations both with implementing known solutions and with R&D towards novel implementations and projects.
Christopher Sisk
Robert is an absolutely solid A+ software developer with a deep understanding of game development, Unity, and C#. He brings a positive can do attitude to a team, and will tackle problems head on with a tenacious resolve. He has a rock solid understanding of Unity's innards and complexities, along with a traditional CS background, a strong head for math, and years of experience in C# along with other software stacks. From software development to 2D and 3D game development, Robert has consistently exceeded my expectations both with implementing known solutions and with R&D towards novel implementations and projects.
Experience
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Tempo
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United States
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Entertainment Providers
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1 - 100 Employee
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Head of Engineering / Lead Gameplay Developer
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Apr 2023 - Present
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Specular Theory
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United States
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Armed Forces
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1 - 100 Employee
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Lead Unity Engineer
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Dec 2021 - Apr 2023
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Ocean View Studios
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Greater Los Angeles Area
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Lead Game Developer
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Jul 2019 - Apr 2023
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SimX
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United States
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Hospitals and Health Care
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1 - 100 Employee
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Senior Software Engineer
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Dec 2020 - Dec 2021
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DTM Game Inc
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Greater Los Angeles Area
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Senior Software Engineer
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Dec 2017 - Mar 2020
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Udemy
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United States
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E-Learning Providers
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700 & Above Employee
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Instructor
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Oct 2015 - Jan 2018
Taught a combination of Unity3D software and C# programming courses. Created and instructed my own express curriculum for .net development & game design. Taught a combination of Unity3D software and C# programming courses. Created and instructed my own express curriculum for .net development & game design.
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Conscience VC
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United States
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Venture Capital and Private Equity Principals
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700 & Above Employee
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Contract Software Engineer
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Feb 2013 - Dec 2016
Anything and everything software related. Phyiscs/AI/Controllers/Animation/StateMachines/Multiplayer Networking/Tutoring Unity3D, C#, JavaScript, Python, MySql, REST...the list goes on and on! Anything and everything software related. Phyiscs/AI/Controllers/Animation/StateMachines/Multiplayer Networking/Tutoring Unity3D, C#, JavaScript, Python, MySql, REST...the list goes on and on!
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SafeNet
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Iran
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Computer and Network Security
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1 - 100 Employee
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Software Engineer
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Jan 2011 - Jan 2013
C++/C# Cryptograph Porting Engineer XML/XDoc encryption systems for end-user. C++/C# Cryptograph Porting Engineer XML/XDoc encryption systems for end-user.
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Riot Games
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United States
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Computer Games
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700 & Above Employee
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QTE/QA Engineer
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Jan 2010 - Jan 2011
Quality Test Engineer responsible for not only reporting bugs to the dev team, but creating unit tests of developed code and test scenarios for the unit tests to test beyond gameplay. Quality Test Engineer responsible for not only reporting bugs to the dev team, but creating unit tests of developed code and test scenarios for the unit tests to test beyond gameplay.
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Blizzard Entertainment
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United States
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Entertainment Providers
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700 & Above Employee
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Database Developer
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Jan 2008 - Jan 2009
Worked on the development both pre and post-release for Wrath of the Lich King; my role focused on Oracle database management, optimization, and server-to-storage data handling. (Opcodes) Debugging of data lost in client-to-server and server-to-client calls and authoritative data misalignment. Worked on the development both pre and post-release for Wrath of the Lich King; my role focused on Oracle database management, optimization, and server-to-storage data handling. (Opcodes) Debugging of data lost in client-to-server and server-to-client calls and authoritative data misalignment.
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Education
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Massachusetts Institute of Technology
Post-Bachelor's Certifications in Engineering & Computer Science, Computer Software Engineering -
Harvard Extension School
Computer Science -
California State University Channel Islands
Bachelor of Science - BS, Computer Science -
Glendale Community College
Computer Sciences & I/T