Łukasz Baran
Senior Gameplay Engineer at 1047 Games- Claim this Profile
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English Professional working proficiency
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Polish Native or bilingual proficiency
Topline Score
Bio
Experience
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1047 Games
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United States
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Computer Games
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1 - 100 Employee
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Senior Gameplay Engineer
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Oct 2022 - Present
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Covenant.dev S.A.
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Poland
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Computer Games
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1 - 100 Employee
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Senior Software Engineer
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Nov 2021 - Oct 2022
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Creepy Jar
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Poland
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Computer Games
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1 - 100 Employee
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Senior Programmer
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Jan 2021 - Nov 2021
1. Setup project architecture. Make decision to use entt for large scale simulation (later replaced by Mass) as well as about using Gameplay Ability System. 2. Created inventory system used by players, non player and interactable objects in game world. 3. Created basic save system, to save player and world state. 4. Integrated and extend ability system for project needs. Integration with inventory, custom targeting, making GAS more client authoritive. 5. Created architecture behind driving UI by using basic MVVM concepts. Created inventory UI for player and interactable objects. 6. Added interaction system. Show less
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Flying Wild Hog
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Poland
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Computer Games
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200 - 300 Employee
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Senior Gameplay Programmer
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May 2015 - Jan 2021
1. Unannounced fantasy FPS project. Implementing abilities, within custom ability framework. Working on AI using Behavior Trees. Working on UI and gamepad support for UI. 2. Shadow Warrior 2. Adding networking support to previously single player only code. 3. Evil West - Setup project code architecture. Help with content pipelines setup. Integrating Ability system into the project. Creating Items System. Items system was used for creating inventory, abilities progression and in general as central manager for things useable by player. Create balancing system, which was using sheets imported from Google Docs. Integrated match making. Worked on some replication for gameplay. Show less
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Education
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Zespół Szkół Mechanicznych
High School, Information Technology