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Sucker Punch Productions

Computer Games

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Sucker Punch Productions
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    Tim Meyer Concept Artist
    • St Paul, Minnesota, United States
    • Rising Star
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    Ryan Grubb Sr. Environment Artist at Sucker Punch Productions
    • Redmond, Washington, United States
    • Rising Star
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    Somnath Sarkar Graphics Programmer at Sucker Punch Productions
    • Rising Star
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    Billy Harper eMOTIONalist: (noun) A person who is passionate about developing entertainment that gives others "all the feels".
    • Sammamish, Washington, United States
    • Top 5%
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    John Powell Lead Concept Artist at Sucker Punch Productions
    • Redmond, Washington, United States
    • Top 10%
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Overview

Sucker Punch Productions was born in 1997 with a mission to make great games, and we’ve spent every year since doing just that. We produced three award-winning PlayStation 2 games starring the wily raccoon thief Sly Cooper, all of which were met with critical acclaim, commercial success, and a few cabinets’ worth of fan mail - some of it written in crayon. In 2009, we released inFAMOUS, an open-world superhero game on PlayStation 3 starring Cole MacGrath, a bike messenger with electricity-based superpowers who could become a hero or villain depending on your choices. After great reviews and a successful launch for inFAMOUS, we released inFAMOUS 2 in 2011, and continued the franchise in 2014 on PS4 with Second Son starring Delsin Rowe and standalone DLC First Light starring Abigail ‘Fetch’ Walker. Most recently we released Ghost of Tsushima, a new IP for PS4/5 set in Feudal Japan. Ghost of Tsushima focuses on one of the last-surviving Samurai, Jin Sakai, as he takes on fearsome invaders from the Mongol Empire. It’s was an ambitious project, and one we couldn’t be more proud of. Sucker Punch takes up two full floors of a beautiful building in downtown Bellevue. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around. We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our passion for building visually arresting, emotionally compelling, viscerally involving games. Follow us on Twitter for the latest job postings: @SuckerPunchJobs

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    Wa, Schmiedhausen, Schweitenkirchen, Landkreis Pfaffenhofen an der Ilm, Bavaria, 85301, Germany

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