user

Space Inch

Software Development

View the employees at

Space Inch

Overview

Our story: 4 unlikely characters and a fun idea šŸŽ® Space Inch was started by an architect (the building kind), a criminal lawyer, a rock guitarist, and a non-profit exec. We werenā€™t gamers but we had an idea for a game and a desire to try something out of the ordinary. šŸš€ We launched our first original game in 2013. Not long after we quit our day jobs. In the next 5 years, we produced 15 games, 40M installs, and one game was the most downloaded in the US for a month. šŸ¤ Now, we partner with a small number of corporate clients with whom we have deep, lasting relationships. What makes us different? šŸ„‡ Our engineers determine our expertise, stack, and what we learn next. They define what we mean by ā€œhigh quality.ā€ šŸ’Ŗ Each engineer helps us decide who we are and what our commitments will be. šŸ† We only accept projects when the code base is part of our expertise. We donā€™t take on work if we are not going to perform extremely well.